
Alien Worms Invasion is a game of futuristic exploration and tower defense. In the game, you can explore unknown areas and build bases and units to defense the attack of the worms which would be killed in the end。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[code]*中国鉴赏家同好会[开发者要请]评测 *开发者要请评测由开发者邀请同好会成员免费测试游戏的方式,最终产生的玩家评测,故该评测仅作为参考,望读者理性阅读,谨慎购买。 [/code] 这款游戏的潜力还是不错的,游戏大体思路是搜集能量水晶,建设防御措施,抵御虫群,对于喜欢这种经营塔防类玩家来说是可以尝试的。 玩家扮演的角色是一个类似于“快递员”的工人。游戏初期,你需要做的是去地图上探索,找水晶宝箱,砍树净化土地,解救被困住的人类。能量水晶是你唯一能用到的东西,无论干什么都需要水晶,建设基地,建设防御工事,砍树,救人等等等等,没有水晶就什么都干不了。 玩家在探索过程中是可以触发和NPC的对话的,通过对话可以接受任务,也可以补充剧情,这一点是值得认同的。 游戏起始,可以说对玩家是很不友好的,玩家在游戏中一切都需要摸索,除了AD移动,Lshift加速这样的基本功能,其他的都没有介绍。以至于玩家在游戏开始并不知道要干什么。游戏中绝大多数设施都没有介绍功能以及用途,有时候放了水晶并不知道是干什么的,可能就会造成浪费,形成水晶不足的局面。 游戏画面,BGM尚待改进。 总体来说,中规中矩,缺点略显突出,我会打出4.5/10的分数,不过目前来看还是有潜力的,期待后续更新。 另外,有兴趣的玩家可以去试试,目前这个价格在我看来还是偏高了。
Alien Worms Invasion is a cynical rip-off of Kingdom. Not Kingdom Rush though this bills itself as a Tower Defense game but Kingdom: Nothing Lasts. I really like Kingdom, possibly more than is healthy, so when I saw an alien themed Kingdom clone I thought that would be right up my alley. Unfortunately Mímir Studio copied Kingdom's mechanics but failed to understand its soul. (I should probably mention that Alien Worms Invasion feels unfinished and has at least one potentially game breaking bug but I'll cover that later). Kingdom was great because everything tied together. There were long periods spent galloping across the map but they were almost cathartic. The fluid motion of the horse coupled with the sun in the trees and the rushes blowing in the river meant traversing the map was a treat rather than frustrating. Alien Worms Invasion has a frame for going slowly and a frame for going fast (the rider flicks forward slightly), the backgrounds are a single static image with none of the blowing leaves or the rippling water of its inspiration. Kingdom had fields of rabbits and deer that could be hunted by archers who would collect their coins during the day and could then be 'asked' to give those coins up to their monarch when met; it felt alive. Alien Worms Invasion has a swarm of blue crystal beatles that mostly get ignored by the soldiers. When they are occasionally shot the beatle becomes replaced by a big blue crystal; it's very abrupt. Why don't the soldiers go hunting and foraging like Kingdom's archers? And why do they just ignore the beatles? I'm pretty certain that's not supposed to happen. The only reason to leave the base - because soliders don't collect coins and take them to the far walls - is to collect humans from the Hives. The vagrant camps have been replaced by utterly generic alien torture buildings (again static). When offered a crystal the Hive will give up it's cocooned civilian who will run back to the base to pick up whatever drills, drones or guns that have been manufactured. The drills are for crystal mines - the equivalent of Farms in Kingdom. The guns are, obviously, for soliders; and the drones are the equivalent of engineers. Almost. The drones are a slight problem: in Kingdom when an engineer is hit he drops his hammer and runs back to the castle. Unless he is hit again, then he drops his coin and turns back into an untouchable vagrant. In Alien Worms Invasion when a done is destroyed the civilian inside is killed too and Alien Worms Invasion already has a slower civilian spawn rate than Kingdom's vagrants. It's easilly possible for all the stupid (and fast) drones to kill themselves on a single badly placed tree crystal and then have to wait a day or more to get even a single civilan back again. The alien forest is 'cut' down by clicking crystals into the trees. Unfortunately again the mechanic has been copied from Kingdom but it hasn't been understood. In Kingdom every tree that is cut down returns two coins, the coin thrown to mark the tree and an extra one. This allows for last gasp forestry when you really need one or two extra coins. Alien Worms Invasion returns one coin for each tree disintegrated, there is no profit in it, and, once you've extend your base to the mine, there is no real need for tree removal. Not having the same pressure to deforest the forest is fortunate because it's broken. This is the potentially game breaking bug I mentioned. When the forest exends passed a radar tower the trees of the forest further from the base will no longer accept crystals; effectively ending any base expansion. Again not needing to expand is a misunderstood Kingdom mechanic. The animationless hoverbike uses stamina to go fast but uses less stamina when over a road in the base - just like Kingdom's horse. However there is a cheap, early upgrade that gives the bike infinite stamina rendering the need to expand the base to build roads redundant. Further Kingdom had no interface - except for the bag of gold that represented both health and wealth. Alien Worms Invasion has health bars, stamina bars, power ups, building information, tool tips and current and future tasks. But somewhow fails to convey that information as well as Kingdoms environment queues. It really, really is an utterly soulless, cynical cash-in on Kingdom. I could discuss the lacking and jarring sound effects and the elevator muzak; I could discuss how placing crystals often fails or how broken the English in it is. But. I'm tired of this now. Alien Worms Invasion is not worth your time, it's not worth your money. It's boring, broken and insipid.
I like this type of game's. If you like "Kingdom" you gona like this game :)
Very frustrating. The game has great potential, but instead the developers chose to make you go back and forth from one edge of the map to another (which can take a couple of minutes) to gather resources or handle some crisis. Too bad.
[code] [*] 首先感谢国人交流组【天朝】([url=https://steamcommunity.com/groups/steamchina ]https://steamcommunity.com/groups/steamchina [/url])赠送的Key --------------------------------------------------------------------------------------------------- [/code] 该游戏作为塔防类游戏,加入了很多创意,比如让玩家不再是上帝视角,而是亲自参与其中(包括血条的设计,能量槽的设计),都让我感觉很有新意。但是,随着我进一步游戏,这种新鲜感逐渐被更加明显的问题所淹没。 [i]首先[/i],最大的一个问题在于(和楼下一个老外的观点差不多):玩家所控制的车子移动太慢,特别是设置了车子的能量槽,不知道意义何在?我唯一的猜测就是,SHIFT的存在用于控制车速,车速慢可以勾引怪物,车速快用于逃生,当能量没有的时候只能原地不动,被怪物撕咬。虽然我猜是这样一种设计,但这样的设计是否又太过[u]鸡肋[/u]?因为角色大部分时间都在来回拆树、搜集水晶或者建造,地图大、移动慢 、节奏更慢,使得整个游戏都显得特别拖沓。 [i]其次[/i],游戏细节太少。很多建筑、树木以及道路的周围环境给我的感觉都差不多。在来回跑路的过程中(有时候虽然已经跑过很多遍)甚至不知道何时才能到达目的地(缺乏细节,缺乏参照物)。 [i]再者[/i],虽然游戏帧率相当之高,但是依然同大部分国产游戏一样,没有垂直同步的选项,尽管帧率高,仍然存在撕裂。部分操作存在问题,比如我放虫子并不咬敌人,很多时候都是放了很多只才有一只咬人。捡水晶以及放水晶的触发范围太小,有时候为了放(捡)一颗水晶来回移动半天。 [i]总之[/i],这款游戏更像是一个半成品,缺点太过明显,让我觉得很[u]无聊[/u]。
对于这个规模的游戏来说,画面还不错,玩法来说,也算新颖,刚开始玩的不是很懂,一直在地图上走,然后就被怪给干死了,尝试了几次知道了,就是建造建筑,抵御虫子的进攻,然后探索一些森林里的建筑。对新玩家来说有一定的难度,第二章的时候卡了好久,总体来说,游戏不错,还有一点要记得,不停的砍树。。。
I'm enjoying this game a good bit, it is like kingdoms, but it does need alittle more work for sure. upgrades for booster and also to let you k now when you are being attacked. In addition, there are several elements that could be explained better. But it's kingdoms with slightly more management.
刚玩到第三关 节奏是越来越快 怪物越来越厉害 要花很多精力去防守才能去进攻 整体玩法还是很不错的 。这种风格和玩法的国产游戏还是很难得的 必须支持 国产雄起
Клон "Kingdom: New Lands" в sci-fi сеттинге. Приятный клон, понравился художественный стиль. Жалко что китайские товарищи не стали приносить чего-то нового в игру, а ограничились простым изменением картинки.
优点:集各种元素于一身,包括塔防、模拟经营、探索、策划略等等,各种元素都比较轻量级,比较适合这个游戏的体量。 缺点:前期节奏不是很快,很多东西需要尝试才能明白。
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