
Gnomes is a turn-based tower defense with deep roguelike progression, set in ever-expanding, procedurally generated biomes. Build, farm and defend your village as you push deeper into goblin-infested territory. Unlock powerful upgrades and craft your environment to survive the endless goblin horde
Modeled estimate, not a reported figure. How we estimate →
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About
Use your gnomes to defend your crops from the goblins on a map that expands every day. On your turn, position your gnomes, prepare your defenses and grow your economy. Test your strategy against endless, procedurally generated encounters and survive long enough to face the goblin king.
Every run in Gnomes is created one of a kind and using a carefully crafted combination of bespoke content and procedurally generated elements. Purchase randomly dealt upgrades and create strategic combinations to unlock your build’s potential. As you progress you gain access to more maps and guilds, each with unique gameplay and challenges.

Turn Based Tower Defense
On your turn, you can move your gnomes as often as you like. Use different combinations of relics and plant abilities to help them survive the night.
Relics, Crops and Upgrades
Each plant, relic, tool and building creates a different possible synergies. Manipulate your environment an and exploit the resources the map provides you. Grow your economy quickly, but don’t forget to defend it.
Diverse Procedurally-Generated Biomes
Distinct biomes with procedurally generated environment, map specific enemies, different hazards and resources. Every run is different.
Guilds with Unique Starts
Each guild stars a different type of gnome accompanied by their own starting economy and a game changing relic. Every guild has different strengths and weaknesses. Some will struggle where others thrive.
Endless Mode
Test your strategy against randomized waves of enemies that become exponentially more difficult every night. After you defeat the goblin king for the first time, you're given the option to continue your run until the goblins overwhelm you. How many nights can you survive?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Spanish - Latin America +6 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
肉鸽+塔防 +防御、经济、地形和中后期敌人路线全部由自己规划,挺有策略性 -经济建筑相对太多,矮人种类被严重稀释,且升级只加数值没有衍生进化,导致一整局下来基本就拿着2~3种矮人在来回倒腾 综合:感觉不如星际2大厅的塔防地图,当小品肉鸽随便玩玩还行
It's a fun Tower Defense game with many different playstyles you can either start with or spec into as the game goes on. There's no proper rogue-lite progression barring different class options, no spending a meta currency to get +1 gnome slot for each run or anything. Knowledge/different class combos is how you do better. I really like it.
This is a tower defense game that feels as good as Plants vs. Zombies or Kingdom Rush! The soundtrack is the icing on the cake :3 Looking forward to seeing more projects from you guys!
This game is fun, It does the roguelite lizard brain good in an almost standardized way. It's got rerolling, it's got different defense strategies, economic strategies and randomly generated enemies. All the good stuff you look for in this genre and it's cleanly made - nothing boring or awkward about it.
Basically the highest possible form of tower defense, refined into perfection
RNG torture
Do you like Tower defense games? Do you like Gnomes? Do you like games that keep you guessing as to what you are doing with your life, but with Gnomes? Then this game is for you!!! This game is a typical tower defense game, with a unique roguelike approach to each level, you have an ability to move your gnomes around the map which count as you towers. So far I've unlocked about 8 different gnome types. Its a great little time waster. fast matches that have you playing different maps over and over trying to get just a little further. But with Gnomes!!! If your looking for a game with super graphics move along, storyline, pah who needs it, but fun fast paced replay- ability this has it, But with Gnomes!!!
End game is a too time consuming and punishing imo. good game otherwise
This is what experts call a gnome-like game.
每回合都會開新區域、敵人變換陣地,因此入侵路線會變換。導致每一回合都要花時間移動矮人、收束進攻路線,確保我方防守集中,長久下來非常疲勞,尤其是移動快十隻矮人的動作要重複好多次,再者,某些回合單靠一隻矮人就可以結束,下一回合卻突然護甲且進攻路線多兩倍,前後資訊不足無法集中防禦或經濟營運。經濟壓力非常大,前期無法滾雪球就等著五回合收入不到3元。 矮人少、經濟作物卻超級多,到底是塔防還是小農模擬器。誰都知道冷卻和傷害非常重要,卻要玩家在農藝品商店中刷到針對傷害和速度的商品才能打,光是打完一回合開商店、移動矮人、種農作物,就花了比起戰鬥還要多數倍的時間。戰鬥沒有預告資訊,等於是要你當下拆彈解決大怪或多路線進攻的難題。 我實在不喜歡花大量時間最佳化路線和確保營運,下回合怪物營地直接出現在我農場後面。有趣在於佈陣,但花了十分鐘處理好路線後在30秒內戰鬥結束,失敗後又要重新花十幾分鐘重新移動矮人。我還不如直接結束回合讓家爆炸,重新抽開場還比較有意義。但,打了好幾輪就會發現商店一直賣你農產品,實在是毫無樂趣,重點永遠都在塔防戰鬥和培養單位,而不是種植和賭博。 建議將遊戲名稱改為農夫賭博,前期抽到賺錢道具比起塔防重要太多,有錢隨便蓋隨便升級。遊戲體驗非常粗糙且毫無進步學習的樂趣。 [quote=DYSTOPIAN] The game is more forgiving than some people realize. (And others think it is too easy / too forgiving). [/quote] :)) COOL 錯誤在於玩家不知進取、毫無學習能力,購買遊戲後請到討論區抄答案,下次更新再改動,請再重新抄答案。我期望購買可以規劃策略的塔防,而不是每次都要抽道具和重新安排路線,甚至要搜尋解答才能破解的遊戲,這不是塔防,而是解謎。開發商更沾沾自喜嘲諷玩家,用罐頭訊息回應評論,但絕對不會更動遊戲難度。這就是類魂遊戲開發者的精神,值得所有喜愛挑戰、花費數小時研究(或者重刷開場)的玩家,而不是期待小品、快速、輕鬆的遊戲玩家。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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