
「異星病毒Alien virus」 是一款末日生存RPG遊戲,位於【漢克市】的秘密實驗室爆發了前所未見的病毒感染,由於市長隱匿疫情,導致了全球數十億人喪命。此病毒被聯合國命名為【漢克病毒Mutantvirus-17】,人類將面臨什麼危機呢?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺好的,喜欢刷刷刷的可以来玩!!!
以開放世界的RPG來說,感覺做的很好哈哈 如果多一些小的支線, 怪物攻城的環節減少波次,拉長或隨機更長的時間感覺更好 或是乾脆的多個難易度選項 簡單,普通,困難 這樣感覺能更多的吸引人 技能點部分希望高等級怪物能增加更多一點 減少一點刷怪時間 另外大部分技能亮度有點太亮了QQ 希望能調暗一點,不然真的有一點傷眼睛 或是給一些支線任務完成能增加技能點 迴圈任務也可以
玩了四個小時 畫面當機當了好幾次真的太誇張 以練等來說還算有趣 但是命中率是一個問題 還有畫面當機也是很大的問題 只能說命中率還能忍耐著打 但畫面當機可以說完全不能接受 尤其玩不到短短半小時直接當機兩次真的太過分 如果能退費一定會退
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
超好玩,物超所值,很容易上癮
精神時光屋 系統繁雜的農GAME 前期會稍微辛苦一點 後期隨著系統開放能玩的東西一瞬間變得很多
挺杀时间的,找好套路开荒之后也不难
遇敌太过频繁(这点实在太难受了),前期怪又太强了,而且设置的逃跑概率还不高,总是跑不掉,玩着很难受啊;晋级要清零学习技能的JP值(npc说的,还没做到晋级),但金钱获取太慢,许多技能需要金钱才能学习,感觉有不少JP会被浪费。前期太卡进程,没有快感,大多数这类刷子游戏都有这个缺点,但优点是(目前)至少没有卡掉落(装备全靠做)
不推薦 NPC、垃圾擋路,東西設計一堆但是根本沒意義,一樣都是稀有素材才能製作,那當然是挑好的作,誰吃飽太閒去做低階的 遊玩時間超過大約5小時之後就很卡,每次存檔都要很久,我目前要半分鐘,看到有人超過一分鐘的... 戰鬥設計也只有剛開始1小時內還算有趣,之後就爆走了,比如說可以在10多級的時候碰到小怪會放全體混亂的 ,而且中的機率無限接近100%,然後就是等滅團 想要打得輕鬆就是一直農素材,做好裝秒怪輾過去,武道家?還是待在家吧... 但是要農又搞一堆花樣來整人,做個採集工具要一堆素材,而且還會壞掉,壞了要修又要一堆素材.... 還能好幾次碰到那種,根本不夠修的狀況,比如這把修理要30個礦石、30根木頭,用到壞掉常常都挖不夠修 為啥?因為這遊戲很愛隨機,你在高等迷宮打怪或採集還是動不動出最低等素材 礦坑也是一樣,限制時間又限制次數...,沒了就再去存素材重開,到底是多怕玩家玩太爽阿
完成度相当之高的末日生存RPG,但受限于RM制作工具的限制,游戏操控体验不太顺畅,且无云存档也无法F12截图。末日剧情中规中矩;CTB战斗系统总体比较流畅,但前期略难,依靠技能与魔法的合理搭配、武器装备的制作与强化才是过关王道;农场、采矿、料理等系统对数值成长影响很大,但在如此体量的游戏下设定的过于繁琐,希望作者能平衡休闲与深度玩家的不同需求。 [h1]欢迎关注或加入鉴赏家:蛋蛋荐游团[/h1] [u]https://store.steampowered.com/curator/35596718/ [/u]
打怪升级慢的出奇~!!打怪升级慢的出奇~!!升级HP.MP全不补,大哥。。。我们是单机,不是网游。。没必要这么慢吧。出一次城跑地图也就算了,一个回城要300??
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 259 | 81% | $0.99 | |
| $4.9K | 170 | 68% | $1.55 | |
| $4.9K | 93 | 57% | $2.99 | |
| $4.9K | 56 | 88% | $4.99 | |
| $4.9K | 87 | 87% | $3.99 | |
| $4.9K | 172 | 83% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $567 | 28 | 96% | $0.99 | |
| — | 0 | — | — | |
| $395.5K | 829 | 91% | $19.99 | |
| $207.1K | 429 | 81% | $15.99 | |
| $170.8K | 309 | 86% | $15.99 | |
| $34.9K | 192 | 55% | $7.99 |