
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 669 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For many reasons, Alien: Isolation has become one of my favorite games ever... After finishing it for the first time, I’ve read and watched some reviews... I agreed with some points, disagreed with others, and then wrote down my own thoughts after obtaining Platinum on Xbox. After half a year of almost non-stop playthrough, I believe it's time to leave my own, personal review, because I just can't stop thinking about the game’s phenomenon. What makes it so scary and unforgettable? In most horror games, the scenarios are clearly unrealistic: the supernatural setting, the irrational characters, the unreasonable choices. Even when a story is set in a real world and has a smart protagonist whose choices you can understand or relate to, you can still keep a more-or-less emotional distance yourself. It’s awful, sure, but it feels avoidable. Isolation is clearly unrealistic too: it is a science-fiction nightmare about being hunted by an unknown alien creature on a failing space station hundreds of years into the "future"... and yet the fear and anxiety it evokes are far more powerful and, most crucially, ever-present. The premise is structured in a fantastic way, one that feels truly claustrophobic: you’re trapped in an unfamiliar place, cut off from your allies, with no other way out but through. This idea alone puts you permanently on edge. The game gives us a protagonist whose choices and motivations are easy to understand. Amanda is looking for her mother, or at least some form of closure, and you know she’s willing to do a lot to get answers. But the accident that lands her on Sevastopol was just that: an accident. One no one could have predicted. The crew of the Torrens had no way of knowing what was happening on the station or what kind of danger they were already in. Amanda isn't operating on blind faith. She's not lead by arrogance or stupidity. She ends up in danger through a collection of unforeseen (and very unfortunate) circumstances. She finds herself alone in an unfamiliar environment, one that is quite literally falling apart, and has to wade through the many dangers the station and its occupants keep hurling at her. Then comes the atmosphere. The moment you step foot on the station, you’re met with an eerie silence broken by eerie sounds. The lights flicker, the station is broken and unpredictable, and the shadows play on the paranoia that begins to creep in from those very first moments. As a player, you know what you’ll encounter here, and your ears begin to prick up: every squeak, every crash, every distant sound… and then the blood-chilling screeches of the Alien. (It is also worth noting how masterfully the sound design has been implemented: the sounds of the station mimic those of the xenomorph… or is it the other way around?) In essence, the game is wonderfully nerve-wracking right from the start, especially if you’re unfamiliar with it and don’t even know if you’re being hunted yet. That drawn-out uncertainty is brutal. The tension stretches step by step, building your anxiety before anything truly happens. That’s also why the game’s length plays such a huge role. Most survivor horror games last a couple of hours, and you begin with a rough sense of when things will escalate. Many rely on structures that are predictable upon replays or not sustainable enough to build that nerve-racking anxiety. Isolation, in contrast, is a slow burn from hell. And just like in real life, you don’t really know what’s coming or when... so the anxiety lingers. I know the length is one of the common criticisms, and I appreciate that perspective even if I don’t personally agree with it. No game is perfect, and no game will appeal to everyone in the same way. Personally, I love how long Alien: Isolation is. I honestly can’t get enough of it. While some of the fear naturally diminishes over time, it never completely disappears, or at least the tension doesn’t, because of the unpredictability of the Xenomorph's AI, especially on Nightmare difficulty. I also find the irritation linked with the AI's unpredictability weirdly enjoyable. Being able to overcome it with patience has been deeply rewarding on each playthrough. I also don’t mind when a game becomes less scary as it goes on, as long as it offers something else that keeps me engaged. As an Alien fan, I absolutely love exploring Sevastopol. I could probably wander around the station even without any threat present and still not get bored. The attention to detail, environmental storytelling, and worldbuilding are incredible. The world looks absolutely amazing, which is quite a feat for a game that has come out over a decade ago. But back to the gameplay itself... the xenomorph is not the only threat present, and (un)fortunately for us, there are even more frustrating obstacles. I get the Murder Alien (and may or may not harbor a special affection for the cat-like hissing creature)... humans and androids, on the other hand, can suck it. Androids are slow and hard to kill, humans are difficult to sneak past, and both create noise that inevitably attracts the Alien. There’s no perfect solution. You’ll inevitably shoot yourself in the foot by shooting someone in the head, which is both annoying and brilliant. But it does force you to think and search for new strategies during each encounter. But not to worry, even if you manage to deal with these threats, you will, one way or another, lose to the Alien’s AI. The xeno learns your patterns, so you’re never fully safe. You can’t hide forever, but you also can’t move too quickly. For hours, you’re stuck in this tense, high-pressure state that can only be beaten with patience and nerves of steel. If you panic, you die. If you make a mistake, you die. You may even play perfectly... and still die. Survival is possible, but it requires the player to rely heavily on sound. Again, (un)fortunately for us, sound is one of the game's most terrifying tools. You’re constantly straining to listen for distant noises and approaching steps, monitoring movement, tracking threats, planning escape routes, solving puzzles, all while trying not to make a single mistake. Using all your senses at once is draining, particularly when done for long periods of time, and especially when you’re aiming for perfection. In that sense, the game feels disturbingly lifelike. It’s long, frustrating, intense, and unpredictable. You can’t simply fight your way through it, not fully. It encapsulates the strongest message of survival horror and survival in general: to survive means to endure. Alien: Isolation is a wonderful experience that keeps pulling you back in with fear, adrenaline, and an incredible atmosphere. A true sci-fi from hell that will make you crouch through a station that feels alive, hostile, and utterly fascinating. Can't wait for the sequel!
Das Alien kann in die Luftungschächte
Scary as hell, way ahead of it's time. Amazing atmosphere and the programming behind the alien is unparalleled. The kind of horror that's more frightening and terror inducing than it is creepy.
Unpopular opinion I suppose, but this game feels very overrated. It is still good and I would recommend it, but it does not feel like the "best horror game" as it is essentially praised everywhere. What is awesome is the general atmosphere of the game and especially how accurate it is to the early alien movies in how the world is presented. Honestly this was one of the best games to just "experience" and go through the world of, very immersive, and just a great looking game, even 10 years later. The beginning is also very tense and scary, and the first section with the alien is nerve wrecking. Problem is, the alien is so annoying in that first real section, that it will probably kill you dozens of times and it completely destroys any tension you have and demystifies the alien immediately. You have to treat the game as a game to get through that first slog of a level and after that, it is kind of just downhill from there. Most sections after this are quite boring, the human enemies are also braindead, the synths are mostly annoying. You get weapons and fairly quickly even the flamethrower, so human enemies become trivial to deal with, and the alien can quite freely be chased away from then on. Of course, the highest difficulties can change this, or a speedrun or something, but that is not how most people will play the game, especially on the first time or to get all the collectibles and explore everywhere. The experience was still very atmospheric, but absolutely not scary at all (and I usually am very bad with horror games). The levels are mostly just tedious and there is no story to speak of to keep you hooked (you essentially just play errand girl for other characters the entire time and just keep solving problems and restoring power and unlocking things, it is very repetitive), and the game drags on for way too long. The ending is very boring and takes 1-2 hours too long at least. There is a brief great section before that in the reactor, which might be the highlight of the game, and where the game honestly should have ended. Even so, for the atmosphere alone, and to play it just once, the game is fun and can be recommended, especially if you like the early Alien movies. I just don't think the game holds together overall, and the horror and alien are quite overrated for general play (if you analyse the alien, sure, in theory the AI is great and all, but for most normal playing, it does not matter or work out that well).
TRULLY STUNNİNG AND İNTENSE GAME
richtig geil
Мені гра сподобалася як вона мене напрягала і лякала та й пройшов основну компанію. Гра мені зайшла, і деяким хто хоче почисати нерви це якраз вам! 10 чужих із 10
Simply one of the best horror games ever made. also Screw IGN
умнейший ии среди игр запечатанный в тело помеси африканца и речного осетра. 10/10
very cool
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
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