
Get ready for a thrilling mix of genres: a cooperative, first-person, open-world fantasy tavern simulator, action, fishing, hunting, exploration, and completing fun and diverse quests. And, of course, COOKING! Play with friends, feed and quench the thirst of the entire world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 29 → 5.14/day in the week after.
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Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay isn't particularly complicated or extensive, but it's definitely good for some light-hearted fun! The beginning can be a bit tedious with the recipes and farming for money, but once you find your rhythm, there aren't any more problems. And once you understand the weapon upgrades, bosses in particular become much easier to defeat. I'm still missing a bit of long-term motivation now that I've unlocked all the achievements.
Its fun, but I would wish that there would be more solo quests. Some of them are a bit hard. And more Bedrooms!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 281.67/day in the week to Jul 17 → 6.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Hungarian, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +9 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a cute little game that should be played with friends in co-op. After 15 hours we were done but it was amusing for a weekend.
只能说Steam的评价系统太极端,非好既坏,不过差评倒也不至于,也是挺有风格特色的模拟经营,但是好评它也配不上。经营方面我觉得还好,我是单人玩的,忙倒是没多忙,主要有猫头鹰可以帮忙干活,也还行。憋出自动洗碗机和猫头鹰就舒服很多,你只管做菜就行。单人玩我建议直接做预制菜,反正这游戏的食物你放一年端端上来都是热乎的,直接先种田囤一仓库的食材,主打一个三年不开张,开张吃三年。 不过这游戏的战斗系统实属拉胯,游戏10分这战斗系统我要扣它7分,它要是正儿八经的模拟经营我不建议给好评,但是坏就坏在作者人菜硬大,战斗系统做的一坨,他还喜欢往主线、食材获取方式里面加入战斗系统,里面的打怪是真的折磨,这战斗系统就像是steam上那些6元小学生大作一样,你不得不品,每次让我去打怪都是痛苦面具,一点收益都没有,操作手感还很粪,小怪经常手持40米空气大刀隔老远就打到你,你也不知道怎么回事,你打它没有任何反馈,没有僵直没有踉跄甚至没有叫声,出来头顶冒一个伤害数值之外它该干嘛还是干嘛,攻击距离判定和你肉眼感知的有很大偏差,实属折磨人。更关键的是,这游戏探索无任何传送点、交通工具,全程靠主角两条腿,这破逼战斗系统你挂一次就是365里路。 说真的,没那个实力打磨战斗系统就把重点放在模拟经营上不好吗?我这一路玩下来,无论是从订单面板上的任务,还是主线任务,亦或者是食材的获取方面,作者分分秒秒都在告诉你:“小伙子,别管这破店了,赶紧出去冒险吧!”,就你这战斗系统和这地图的空旷设计和冒险收益,你是怎么敢的?
ta bueno
O jogo é bom e possui uma boa progressão, mas jogar sozinho é muito maçante apenas na parte da colheita, e o combate contra os ursos é meio bugado, tu leva dano mesmo desviando. Eu recomendo com amigos esse jogo! O nível de personalização da taverna é incrível!
Fun little game to play with some family and friends. Think Overcooked or Plate Up, but without the stress. You can open and close your tavern at anytime that you want, so when you need to restock or resupply, you just flip the sign and take a break. At first I thought the game was pretty plain, because there were only a few things to do. But as you level up your tavern, you get more quests and more dishes to cook and the complexity of it starts to scale up some. I felt the pace of unlocking the new quests / dishes was pretty good. Not breakneck fast, but not turtle slow either. You can also kind of dictate the pace too depending on what types of dishes you sell worth various different XP values. Don't expect anything ground-breaking here. It is a bit repetitive, but for our group that has been playing it, it just the right speed. Good sense of 'lets stock up for the next rush' before you flip the sign over to open the tavern. Enjoyed our time with it so far and I suspect we'll keep playing this one for a good amount of time in the future. Yes, the voice acting seems odd (and I suspect the claims of AI for the voice acting are credible here), but its not the end of the world. Game play loop is where is shines.
Игра мне очень понравилась! Это как будто ты попадаешь в уютный паб, где можно не только расслабиться, но и поучаствовать в интересных приключениях. Графика приятная, всё выглядит ярко и атмосферно. Особенно радует, что можно общаться с разными персонажами и узнавать их истории. Каждый из них уникален и добавляет игре разнообразия. Ещё понравилось, что можно готовить разные напитки и блюда – это добавляет веселья и разнообразия в геймплей. Из минусов могу отметить, что иногда задания могут показаться однообразными, но в целом игра затягивает и не даёт скучать. В общем, если любишь уютные истории с элементами приключений, то эта игра точно для тебя!
Денису Чародееву хватило одной кружки эля, чтобы уйти в запой на весь день
Riveting gameplay, Instantly hooked as soon as I saw it!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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