
Get ready for a thrilling mix of genres: a cooperative, first-person, open-world fantasy tavern simulator, action, fishing, hunting, exploration, and completing fun and diverse quests. And, of course, COOKING! Play with friends, feed and quench the thirst of the entire world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 29 → 5.14/day in the week after.
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Engagement
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots of fun and even more fun with the most recent update. Love that it can be played with friends. I'll keep playing as long as the updates keep coming!
«Перерождение о том, как я попал в другой мир и стал заведующим одинокой пивнушкой в лесу» Так эту игру реально можно описать, и это максимально ей подходит Игра очень простая, но именно из-за этого и расслабляет. Особенно хорошо заходит с друзьями, когда не хочется напрягаться, а просто спокойно позалипать
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 281.67/day in the week to Jul 17 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Hungarian, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +9 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
劳动强度极高, 数值极度不合理,同质化严重。BUG还一大堆,今天一更新所有光源直接不发光了。晚上直接一片黑,玩个锤子。
[h2]Оценка: 9/10[/h2] [hr][/hr] [b]Ale & Tale Tavern[/b] — это невероятно уютная и затягивающая игра, которая дарит массу положительных эмоций. Управлять собственной таверной, варить эль, готовить еду и обслуживать посетителей (особенно в кооперативе) — сплошное удовольствие! Атмосфера сказочного средневековья и рутина трактирщика переданы просто отлично. Но почему тогда 9, а не 10? Есть пара моментов, которых мне сильно не хватило для полного идеала: [list] [*][b]Маловато контента.[/b] Игра затягивает на одном дыхании, но когда ты только-только входишь во вкус и развиваешь таверну, понимаешь, что контент быстро заканчивается. Очень хочется больше рецептов, событий, предметов интерьера и механик. [*][b]Система фермерства.[/b] Мне безумно не хватило возможности [b]самостоятельно строить фермы[/b]. Хочется с нуля проектировать свои грядки, загоны и угодья, планировать их расположение и развивать, а не ограничиваться базовыми механиками, которые предлагает игра сейчас. Полноценное строительство фермы вписалось бы сюда просто потрясающе. [/list] [hr][/hr] В остальном — это прекрасный и душевный проект, который я однозначно рекомендую к покупке. [i]Искренне надеюсь, что разработчики будут активно развивать игру и добавлять новый контент![/i]
轻量级的模拟经营探险游戏,要素不少但并不复杂,氛围也比较轻松,适合休闲游玩。喜欢这种有点像油画加动画的画风,如果有天气系统,地图再多一些地形就好了,希望后续可以加入这些。 其实游戏底子挺好的,基本框架搭好了,玩法要素也很多,美术和音乐都不错,继续丰富内容和玩法深度完全有潜力成为开放世界模拟经营冒险类型神作。 最近游戏更新了,建议新人多玩几个小时再评论,这游戏单人玩完全没问题,我自己玩从头到尾没任何困难,后期很多东西都给你简化和自动化减轻工作量了。当然有些核心的东西还是要自己来,不然模拟经营模拟了个寂寞。
My friend screamed at me for probably 3 out of the 5 hours we played this. Meanwhile what was he doing? Nothing. I think it is inherent for a restaurant manager to be absolutely incompetent. If THIS is how he treats the people who work for him in real life then maybe he deserves to get cucked.
Неплохая игра для чила перед компом и отключения мозга. В коопе, наверное, играть очень весело, но я пока не пробовал. Плюсы: -Затягивающий и медитативный геймплей, подходит для расслабления после работы -Милая графика, приятная музыка -Юмор Минусы: -Маловато контента -Повторяемость и рутина -Гриндволл, и этот пункт для меня перебивает все плюсы: Чтобы добыть статус "Необычной таверны" нужно сделать просто тонну всяких блюд из "зеленых" ингредиентов, НО они выпадают крайне редко. Условно говоря, чтобы получить 5 "зеленых" яблок, нужно 5 раз сходить в подземелье, так как не факт, что там будут именно яблоки, и не факт, что именно "зеленые". После 10 часов хождения в подземелье я просто окончательно вымотался, а я не добыл и половины нужного кол-ва ингредиентов. Играть дальше просто не хочется... Система вознаграждения за выполнение квестов тоже вызывает вопросы, зачем мне эти бесполезные зелья? Лучше дайте продукты необычного качества.
It had great potential but it seems the developers are done with this game as the haven't done anything with it or posted any planned updates in months. In its current state its alright its fun but repetitive and gets boring fast always better with friends. If they kept working on this game it could be a really good game but as it sits right now it has a lot of room for improvement.
Çok huzurlu
내가 이 게임을 사기 전에 데모부터 해봤어야 했는데... 그러지 않고 게임부터 구매한 뒤 2.1시간을 플레이해서 환불을 할 수 없게 되었을 때가 되고 나서야 내가 이 게임을 계속 하게 될지 아니면 관두게 될지 판단할 수 있게 되었다... 그 이후로 이 게임을 장기간 유기 했다가 10.4시간을 플레이 해봤다. 솔플 유저를 배려한 것인지 플레이를 도와주는 부엉이 두마리를 돈을 모아서 마련할 수 있다는 것은 정말 좋았지만, 자동으로 늘어나는 공간과 많아지는 메뉴는 솔플 유저로서는 오히려 불필요한 기능이라고 할 수 있었다. 만약 내가 멀티 유저였고 사람들을 모아서 다같이 이 게임을 하는 중이었다면 자동으로 넓어지는 공간과 많아지는 메뉴는 꽤 쓸만했겠지만, 솔플 유저의 입장으로는 알아서 과하게 넓어지는 공간은 불필요한 청소 구역을 늘릴 뿐인 일인 데다가, 부엉이 도우미를 쓴다고 해도 결국 요리랑 재고 보충은 나 혼자서 해야 하는 만큼 최대 8좌석을 넘겨가면서 너무 바쁘고 힘들게 일할 이유가 없다 보니 자동으로 늘어나는 공간은 부담 뿐이라고 할 수 있다. 그리고 자동으로 많아지는 메뉴 역시! 식당 영업을 개시했을 때 가끔 왕관 모양을 달고 오는 손님이 있는데, 이 손님들은 내가 판매하기로 설정해둔 음식은 물론이고 자동으로 늘어난 메뉴 모든 것들 중 랜덤으로 몇 가지를 요구하고는 한다. 난 아직 거기까지 갈 준비도 안 되었고, 재료도 없는데! 이 역시 내가 멀티 유저였다면 몇 명이 식당 일을 하는 동안 남은 몇 명이 미션을 진행하든 재료를 채집해오든 해서 해결을 했겠지만, 다시 한 번 말하자면 난 솔플 유저다. 영업 도중에 그런 걸 하는 건 불가능하다. 외부 게시판에 서브 미션이 오는 것도 솔플의 경우는 영업 중에 해결하는 건 대부분 불가능하다 보니 이런 점에서 비추천을 누르게 되었다. 물론 멀티로 하면 재미있는 게임일 테지만! 난 솔플 지향이라서....
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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