
Get ready for a thrilling mix of genres: a cooperative, first-person, open-world fantasy tavern simulator, action, fishing, hunting, exploration, and completing fun and diverse quests. And, of course, COOKING! Play with friends, feed and quench the thirst of the entire world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 29 → 5.14/day in the week after.
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Engagement
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall Verdict: Not Recommended 👎 While Ale & Tale Tavern starts off as a cozy and charming experience, it quickly loses its appeal after the first few hours. Here is a breakdown of why this game currently falls short: 1. Game-Breaking Achievement Bugs (House Painter) There is a ridiculously annoying bug with the game's achievements, specifically the "House Painter" achievement (which requires painting all tavern walls). I am 100% positive that I painted every single wall in my tavern. I double-checked, triple-checked, tried painting everything a single uniform color, tried using different colors, and literally covered every surface—yet the achievement NEVER unlocked! I even went as far as starting a completely new world and doing it all over again from scratch, but it is still broken. I searched online for a fix and found almost nothing, except a few other players suffering from the exact same bug. It's extremely frustrating. I really hope the developers realize this issue and patch it ASAP. Honestly, I'm shocked that a game with bugs like this isn't even tagged as Early Access. 2. Repetitive Gameplay & Lack of Depth The core gameplay loop shows everything it has to offer within the first 2–3 hours. Once you get past the initial setup, it becomes an endless cycle of cooking, pouring drinks, cleaning tables, and kicking out unruly guests. There is very little depth in tavern management—no dynamic pricing, no real financial strategy, and no meaningful custom management mechanics. 3. Clunky Combat & Empty Open World The first-person combat feels completely weightless, floaty, and outdated. The open world is vast but hollow. Exploration doesn't feel rewarding; it's mostly just a glorified chore to gather wood or hunt animals. Side quests are purely generic fetch quests ("go here, bring X items back") with zero interesting narratives. 4. Frustrating Solo Play & Zero Automation The game is clearly balanced for Co-op. Playing solo quickly turns into a stressful, chaotic mess of micro-managing every tiny task. There is a severe lack of late-game automation. You cannot hire staff (waiters, cooks, or cleaners) to automate basic chores, forcing you to manually clean dishes even with a massive, fully upgraded tavern. 5. Bugs & Co-op Glitches Co-op suffers from annoying desync issues, disappearing items, and connection drops. Customer and enemy AI often gets stuck in walls or geometry (pathfinding issues), breaking immersion. 6. Lack of End-Game Content You can unlock almost all recipes, tools, and upgrades way too fast. Once your tavern is fully upgraded, there is no real endgame goal or challenge to keep you playing. Final Thoughts: It has potential for a casual night with friends, but as a standalone tavern simulator, it lacks the depth, automation, polish, and functioning achievements needed for long-term engagement. Better to wait for major updates or a deep discount.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 281.67/day in the week to Jul 17 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Hungarian, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +9 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has good bones but that's it. It is only bones. It has a combat system, but its not good. it has animations, they're not good. It has progression, its not good. Save for the designs everything is just barebones and OK at best. I do appreciate the map and the art style, but theres a long way to go.
Jogo fabuloso, muito divertido, vc facilmente perde noção do tempo enquanto se diverte
joguinho top demais, bom pra jogar com a galera ou ate mesmo singleplaer. porem atualmente nao tem muita coisa pra fazer no game, chega uma hora em que vc só fica no farm infinito. mas ainda assim eu sempre indico o game
轻量级的模拟经营探险游戏,要素不少但并不复杂,氛围也比较轻松,适合休闲游玩。喜欢这种有点像油画加动画的画风,如果有天气系统,地图再多一些地形就好了,希望后续可以加入这些。 其实游戏底子挺好的,基本框架搭好了,玩法要素也很多,美术和音乐都不错,继续丰富内容和玩法深度完全有潜力成为开放世界模拟经营冒险类型神作。 最近游戏更新了,建议新人多玩几个小时再评论,这游戏单人玩完全没问题,我自己玩从头到尾没任何困难,后期很多东西都给你简化和自动化减轻工作量了。当然有些核心的东西还是要自己来,不然模拟经营模拟了个寂寞。
Lots of fun and even more fun with the most recent update. Love that it can be played with friends. I'll keep playing as long as the updates keep coming!
劳动强度极高, 数值极度不合理,同质化严重。BUG还一大堆,今天一更新所有光源直接不发光了。晚上直接一片黑,玩个锤子。
oyunun türkçesi translate, 2 kişi oynadık ama baya yoruyor. savaş çok kötü. harita yok. baya bir eksiği var üzerine biraz daha uğraşsalar çok daha iyi bir oyun olabilirmiş ama buna rağmen eğlenceli vakit geçirtiyor.
My friend screamed at me for probably 3 out of the 5 hours we played this. Meanwhile what was he doing? Nothing. I think it is inherent for a restaurant manager to be absolutely incompetent. If THIS is how he treats the people who work for him in real life then maybe he deserves to get cucked.
It had great potential but it seems the developers are done with this game as the haven't done anything with it or posted any planned updates in months. In its current state its alright its fun but repetitive and gets boring fast always better with friends. If they kept working on this game it could be a really good game but as it sits right now it has a lot of room for improvement.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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