
Start small, team up with friends, and automate production with conveyor belts, pipes, and magical devices. Stock your shop with potions, jewelry, and relics, complete commissions, and build an alchemy empire! Alchemy Factory 1.0 is out now with the Wagon Logistics System and revamped shopkeeping.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 7 → 24.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Alchemy Factory is a medieval-themed automation game.
Start with a small shop and team up with friends. Use conveyor belts, pipes, and magical devices to build automated production lines, then stock your shelves with potions, jewelry, and relics. Fulfill commissions, amass wealth, build your own medieval alchemy factory, and become a renowned alchemy tycoon!
In Alchemy Factory, conveyor belts connect every corner of your factory, carrying materials and products around the clock.
Grind, extract, distill, smelt, and process materials. Link devices into complete production chains and automate every tedious step of alchemy. Balance inputs and outputs, tune production, clear bottlenecks, and keep your factory running efficiently.
Your factory does not have to stay on a single floor.
Freely arrange conveyor belts, pipes, devices, and your shop. Build production chains at different heights and in every direction, keeping resources flowing efficiently through a three-dimensional layout. As your factory expands, extend production upward or downward and integrate scattered functional zones into a tightly connected automation network. Ultimately, you can create a vast multi-level factory with every floor working together.
Production is only the beginning.
Stock your shelves with potions, jewelry, and relics, serve customers, and complete commissions. As sales become automated, you can focus more on planning your factory, researching recipes, and scaling up. Use the coins you earn to buy land, research equipment, and upgrade technology, further boosting efficiency and capacity, driving sales, and setting your factory on a cycle of continuous growth.
Plan production lines, build your shop, and manage logistics with friends as you create a sprawling alchemy factory together.
Whether you excel at optimizing production lines, mastering management sims, or designing efficient spaces, you will find a role that suits you in co-op. For long-term play with friends, you can also host a dedicated server to keep the factory running, ready for everyone to return and continue building at any time.
Alchemy Factory supports Steam Workshop!
Subscribe to blueprints shared by other players, from beginner-friendly starter layouts to complex production plans for veteran players. These blueprints can help you learn Alchemy Factory's production systems faster and draw inspiration from other players' designs. You can also upload your own blueprints and share your factory layouts with alchemists around the world.
Alchemy Factory v1.0 is out now!
The full release delivers the Early Access roadmap's major features: the Grand Portal, Wagon Logistics System, rebuilt Reputation System, and revamped shopkeeping!
Production, transport, and sales are now more tightly connected. Expand your factory, grow your shop, build your reputation, and forge your own path through alchemy. Create a truly thriving alchemical empire and become a master alchemist whose ventures in potion-making, metallurgy, jewelry, and more bring wealth to rival a kingdom!
Updates
Engagement
Reviews
Themes across 370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich zock schon seit NES-Zeiten und für mich ist größtenteils die Luft raus was das Gaming betrifft aber bei diesem Game, keine Ahnung warum, fühl ich wieder diese "am liebsten 24 Stunden am Stück zocken" Zeiten. Es macht übelst abhängig. Hier noch was optimieren. Da noch was schöner bauen. Dopaminüberschuss des Grauens xD
Satisfactoryに対してこっちはずっと地味なまま 進めて行ってもそんなやることかわらない 作業感強め
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #59, worst RU #99 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, French, German, Russian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Korean
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 373 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
from early access to 1.0 without content updates .. sigh
[h1] Where’s the Alchemy? [/h1] [b] What I Liked [/b] What I like most about this game is that it is a lot easier to see my overall automation. Compared to games like Satisfactory, everything is on a smaller scale. This does not reduce how complicated it is though. But it’s nice being able to walk up and seeing my entire production line of a product and see how it’s working. [b] What I Did Not Like [/b] My problem with most of these games is that sometimes unlocks don’t enhance the production line, it requires the production line to be completely redone. For example, I unlocked a portal to automatically buy basic goods. This was an incredible unlock. Shockingly, this really messed up my production lines, as the item itself had wonky placement, and I had everything in such a way that it was hard to make minor changes. Also, the skill point unlocks seem unbalanced. I saw others complain how some affected their production and causing issues, while others saying they did not get enough money from the unlocks. I specced into getting more rewards from quests, which made my money problems non-existent. Quests were quick to fulfill, leaving my day free to actually work on my factory. Overall, the store front is a disappointment. Takes a lot of time to manage, even with a cashier, and isn’t worth the money it brings in. I also did not feel like I was doing much alchemy. [b] Why I Stopped Playing [/b] Instead of fine tuning my factory with an unlock, I felt like I had to redo a lot, and I just didn’t want to waste my time doing it when another unlock comes along to mess it up again. I wish I could give this game a neutral review, but as compared to other automation games, this one has too many flaws to give it a positive review. [b] Disclaimer [/b] I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purchase a $70 game and play it for 2 hours or spend $10 on a game and spend 50 hours on it. Even if I played a game for a short time, it does not mean it is bad. It just means another game caught my attention. I also complain about flaws in games a lot, even about the littlest of things. Keep that in mind when reading my reviews. If I do not have a complaint, then the game must be special!
После релиза у игры всего 2 русскоязычных отзыва, и оба они негативные. И они показались мне достаточно убедительными, чтобы я сначала скачал пиратку. Но дойдя до "заповедника", из-за которого одна из малюток, писавших отзыв, расплакалась, понял, что всё не так плохо, как это описано в отзыве. Первое, что вам, вероятно, важно знать, — это игра не про алхимию. В shapez.io больше алхимии, чем тут. И не про симулятор торговца, хотя такая механика тут и есть, но это скорее чисто символическая история, никакого "Маркет менеджмента" тут нет. У игры есть огромный минус: обучение писал какой-то умственно отсталый аутист, при этом большая часть самого важного спрятана в Руководстве (клавиша "O", кажется). Русификатор делала явно нейронка, но это почти не режет глаза и буквально не мешает играть. Игромеханически игра ощущается как сатисфэктори здорового человека. Тебе сразу дают возможность массового удаления, копирования и создания чертежей. У тебя нет необходимости бегать по огромному и пустому миру. Из-за того что все механизмы очень компактные, а сама игра в 3D, при желании можно выстраивать многоуровневые и сложные конструкции (но я агуша, и вполне справляюсь, используя 90% "плоскости"). Это отлично видно в трейлере и на скринах к игре. + к казуальности добавляет очень удобная система (на букву "V") книги рецептов. Ты не только можешь прощёлкать крафт от начала и до самого конца, но и СРАЗУ видишь, в скольких рецептах используется та или иная вещь. И это гигаудобно, т.к. заранее даёт тебе понимание, насколько сильно тебе стоит вкладываться в производство. Но и тут приложил руку какой-то ослоё6, потому что все механизмы считаю рецепты в N-предметов/в минуту, а в книги рецептов зачем-то N-предметов/в секунду, что сильно портит впечатление. Так что если вы из тех, кто перепроходит ту же факторио или очередную индустриальную сборку на майне, просто потому что ищет жвачку для мозга, эта игра определённо вам подойдёт.
玩法和科技树很有趣,但是Ux设计和经济系统太灾难了 工厂建造体验十分原始,仿佛化身中世纪炼金师手搓玻璃管,但是要搓的却是现代化工复合体?! 就没有什么神秘学64倍速999并行机器升级+魔法版AE吗 以及其他评论也提到的传送带缓存量太大,缓存一堆原料,由于有经济系统,那都是成本呀 而且经济系统也太变态了,做完3级药水产线+木星产线突然发现破产了买不起原料,想继续玩下去只能拆一半产线贱卖成原料,就再也没有打开过了 要想正常通关这个游戏,每个产线要先拉表核算成本,而成本又很复杂,包括原料、机器、燃料,以及万恶的缓冲,凭直觉定跑满一台最终产物的机器的产量会直接破产,这是不对的 自动化游戏没有好的Ux设计也是不对的,就像解密游戏不应该阻止玩家看清谜题一样,所以应该差评
Just a late review prior the 1.0 Launch in like 2hours. I already enjoyed like 200hours out of this game and im willing to start all over again as soon as the new update drops. This game is a gem under a lot of factorioslops because it has a unique view on the automation genre with the shop integration and "small-scale" buildings Basically you build tiny little machines to craft potions/gems/equipments to sell them to wandering heroes browsing your shop arsenal. Starting with a little shelf and the ability to refill it by hand, ends up by automation of EVERYTHING from the scratch. You can even shrink yourself down now and enter your facilities to inspect if something went wrong. The replayability is there because of the own challenges you set for yourself. The most fun so far was the "dont buy additional land" challenge, because you have to think A LOT about placement of your "mainbus" down to the shop alley. Oh, yes. We have CANNONS!
I shouldn't write a review for this because I got stuck playing it for 8 hours straight. Man is this addicting to get the production chains right. I haven't felt like this since Tekkit. It definitely is a bit rough around the edges and is a bit punishing for a factory game, but if you're used to placing single blocks in Minecraft, it has got that feel. I wish I had known about the "V" key bind for the recipes. It might have told me in the tutorial that I skipped. SO GLAD I could skip that. I hate long tutorials, and I had a much better time fighting with myself and having that old nostalgic rush of finding everything on my own. NOTE: This is running fine on my Debian Linux gaming PC, but I couldn't even get it to launch on my Void linux laptop that runs other games. I'll update my review with steps to fix if I figure it out. Probably something related to integrated graphics since it doesn't have a GPU.
I wish I could recommend this game. I really do. I like satisfactory style games and this is similar just on a smaller. But holy hell the grind is abysmal! And I get it. I really do, the grind is part of the charm with these type of games. But only when the grind as actually fun. I haven't even reached level five in the game because just about every coin I'm making has to be reinvested back into the shop buying resources with very little profit for expansion. This wouldn't be an issue if there was a way you could source your own resources. But you can't. You HAVE to purchase them. The game allows you to close your sop but since there's nothing to do but restock the shelves and manage the grind there's no real point to that mechanic. I looked up every guide I could trying to find some way to help cope with the grind but they all talked about the portals. All they do in allow you to purchase resources automatically to be fed into the system. And that's only when they don't bug out and just swallow your money without actually giving you the resource you were trying to buy. I can't recommend this, even to fans of the genre. It need some serioes QoL adjustments.
재미는 있는데 최적화가 너무 안되어있음 이제 6레벨 언락 했는데 공장 규모 좀 키웠다고 렉이 미친듯이 걸림 10레벨 되면 1프레임 찍을듯 렉 때문에 공장 규모를 못키우면 공장 겜을 할 이유가 없음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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