
Start small, team up with friends, and automate production with conveyor belts, pipes, and magical devices. Stock your shop with potions, jewelry, and relics, complete commissions, and build an alchemy empire! Alchemy Factory 1.0 is out now with the Wagon Logistics System and revamped shopkeeping.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 7 → 24.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Alchemy Factory is a medieval-themed automation game.
Start with a small shop and team up with friends. Use conveyor belts, pipes, and magical devices to build automated production lines, then stock your shelves with potions, jewelry, and relics. Fulfill commissions, amass wealth, build your own medieval alchemy factory, and become a renowned alchemy tycoon!
In Alchemy Factory, conveyor belts connect every corner of your factory, carrying materials and products around the clock.
Grind, extract, distill, smelt, and process materials. Link devices into complete production chains and automate every tedious step of alchemy. Balance inputs and outputs, tune production, clear bottlenecks, and keep your factory running efficiently.
Your factory does not have to stay on a single floor.
Freely arrange conveyor belts, pipes, devices, and your shop. Build production chains at different heights and in every direction, keeping resources flowing efficiently through a three-dimensional layout. As your factory expands, extend production upward or downward and integrate scattered functional zones into a tightly connected automation network. Ultimately, you can create a vast multi-level factory with every floor working together.
Production is only the beginning.
Stock your shelves with potions, jewelry, and relics, serve customers, and complete commissions. As sales become automated, you can focus more on planning your factory, researching recipes, and scaling up. Use the coins you earn to buy land, research equipment, and upgrade technology, further boosting efficiency and capacity, driving sales, and setting your factory on a cycle of continuous growth.
Plan production lines, build your shop, and manage logistics with friends as you create a sprawling alchemy factory together.
Whether you excel at optimizing production lines, mastering management sims, or designing efficient spaces, you will find a role that suits you in co-op. For long-term play with friends, you can also host a dedicated server to keep the factory running, ready for everyone to return and continue building at any time.
Alchemy Factory supports Steam Workshop!
Subscribe to blueprints shared by other players, from beginner-friendly starter layouts to complex production plans for veteran players. These blueprints can help you learn Alchemy Factory's production systems faster and draw inspiration from other players' designs. You can also upload your own blueprints and share your factory layouts with alchemists around the world.
Alchemy Factory v1.0 is out now!
The full release delivers the Early Access roadmap's major features: the Grand Portal, Wagon Logistics System, rebuilt Reputation System, and revamped shopkeeping!
Production, transport, and sales are now more tightly connected. Expand your factory, grow your shop, build your reputation, and forge your own path through alchemy. Create a truly thriving alchemical empire and become a master alchemist whose ventures in potion-making, metallurgy, jewelry, and more bring wealth to rival a kingdom!
Updates
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재미는 있는데 최적화가 너무 안되어있음 이제 6레벨 언락 했는데 공장 규모 좀 키웠다고 렉이 미친듯이 걸림 10레벨 되면 1프레임 찍을듯 렉 때문에 공장 규모를 못키우면 공장 겜을 할 이유가 없음
I wish I could recommend this game. I really do. I like satisfactory style games and this is similar just on a smaller. But holy hell the grind is abysmal! And I get it. I really do, the grind is part of the charm with these type of games. But only when the grind as actually fun. I haven't even reached level five in the game because just about every coin I'm making has to be reinvested back into the shop buying resources with very little profit for expansion. This wouldn't be an issue if there was a way you could source your own resources. But you can't. You HAVE to purchase them. The game allows you to close your sop but since there's nothing to do but restock the shelves and manage the grind there's no real point to that mechanic. I looked up every guide I could trying to find some way to help cope with the grind but they all talked about the portals. All they do in allow you to purchase resources automatically to be fed into the system. And that's only when they don't bug out and just swallow your money without actually giving you the resource you were trying to buy. I can't recommend this, even to fans of the genre. It need some serioes QoL adjustments.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #59, worst RU #99 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, French, German, Russian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Korean
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 382 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数值还有优化的空间,传送带运力和某些机器的产能简直低得令人发指
Basically if you combine My Time at Portia, Satisfactory, and Supermarket Together. Normally I would find such a gutsy crossover as "not really doing any of them particularly well", but in this case, it works. Automation games are my favorite, I'm always looking for something new to play in that genre. This one hit my radar because it looks Satisfactory-esque. I think if you come into it thinking that (as I initially did), you will be disappointed. It definitely has that flavor, but the game plays way more like something like My Time at Portia than it does Satisfactory. Maybe even a little bit of a Hydroneer feel to it. Don't get me wrong, it's a lot of fun. I appreciate that it's pretty chill. It lets you do a lot of things, but doesn't demand you do them all immediately like some games do. You can just kinda do your own thing and it works. There's definitely some jank factor here. I've played worse, but I've played better. I think it's still Early Access so that's to be expected. Overall it doesn't distract too much from the fun. If you're looking for the next Satisfactory, or Foundry, or Dyson Sphere Program, I don't think this is it. If you want something like Portia that is somehow both more cottagecore and also more nerdy engineering, this one hits a niche sweet spot that I think you'll enjoy.
Still haven't gotten very far in the game, but it's been a blast so far. Even if it falls off in the latter half it's got great bones. Looking forward to progression in my groups current save.
Some ratios are off. Fertilizer is just a huge difficulty-spike. So it is kinda unbalance. But the game underneath is great
3d 的视觉设计。想法挺好。草台班子的操作设计。玩过自动化大牛的游戏玩这个有点遭罪
I feel like it needs to be rebalanced. I tried to automate gardening and with a setup that took up a huge amount of space and a bunch of resources dedicated to producing fertilizer, it wasn't even enough to support 12 plants. I was producing bandages at a snail's pace because I just couldn't produce enough flax to support my factory. I like the concept of the game, but it's just takes too long to make progress after level 4.
This game rules. It does three things really well outside of just being fun. 1) it doesn’t sweat the order of things. It somehow feels like well balanced gameplay to both streamline the main quest and putz around building and rebuilding the same recipes over and over to make it faster or prettier. I’m really impressed that I never feel rushed to move onto the next quest but that I’m not overwhelmed by the options I unlock each level. 2) the economy seems well considered. Demand for things and item pricing feels great. I feel like I could design the exact right flow of crafting to manage the supply perfectly if I needed to but that I also don’t really need to stress that. It’s easy enough to fill the shelves but not so easy that the economy seems broken. 3) this is probably my favorite thing. It doesn’t really punish you for constantly tinkering or doing full tear downs. Resources don’t vanish. The only real downside is it takes a little bit to get set back up and so sales are impacted for a bit but honestly, that is probably keeping me from focusing too much on perfect optimization. I get a catapult? I can rebuild the whole thing with catapults. Trains? A day or two without sales and I have a lovely, automated setup. But I’m not mapping out each new upgrade in a grid in excel to find the technically “best” setup which is going to keep me from burning out for a while.
addictive. I would suggest if you want a life, to not purchase this game. its been a long time since I have lost time in a game. its so easy to go okay lets just do this one thing and go to bed, but you end up doing 20 things to get there (in a good way) and suddenly hours have passed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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