
A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #60, worst BR #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Aug 25 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 59.9Kreviews | 90% | — | $20.4M |
| $1.49−90% | 1.8Kratings | 84% | #3 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Потрясающий нуарный сюжет в игре. Remedy в этом плане умеют делать культовые игры Но кстати, наблюдал нуу очень много отсылок на макса пейна
I hate Alan wake. The character, not the game just to be clear. I came in looking for that remedy magic I’ve heard so much about but all I see is just madness. The titular character has to be one of the most obnoxious and unlikeable characters I have seen in a long while. I try to give everyone a fair chance, but I could not find a single reason to like this guy. He’s an egotistical drunk writer that's horrible to his wife, to his fans and to everyone who tried to help him out. The entire story is just Alan chasing after himself and trying to get out of this ♥♥♥♥♥♥♥♥ that he’s written himself into. I didn’t feel a shred of sympathy for him, and at times I was rooting against him. Knowing what I know now though, that means I was rooting for him the whole time. Touché. [spoiler] That brings me onto the ♥♥♥♥♥♥♥♥♥♥♥ of a story. What is even going on here? Remedy tried to write something profound but ended up with a jumbled mess. A writers goes on a journey to save his wife, he finds out where she is and then has to get some MacGuffin to kill the dark presence holding her hostage. We then find out that it’s Alan himself writing the story. So why didn’t he write out the antagonist once he had the opportunity? The main antagonist who he “defeats” at the end of the game is still alive. After that, instead of writing a happy ending for himself and his wife, he sacrifices himself to the dark place where his wife was trapped, seting his wife free, only to write himself out of the dark place in one of the DLCs to set up the sequel. Like what's going on here. I’ll be honest, not once did the story actively engage me. I remember at the start I tried to give it my full attention, but once the cutscenes devolved into some helicopter chase ♥♥♥♥♥♥♥♥ I was clocked out. I wanted so much more from this amazing premise of being stuck in your own story but I walked away disappointed. I wanted to dive deeper and get more of the story pages to understand the game better, but to do that you have to play on nightmare mode, and I’ll be damned if I ever play this game again. [/spoiler] Why wont I ever play this game again? The gameplay is horrible. Shine a light on the bad guy, shoot and repeat 100x. Movement is horrible, dodging is wack and Alan runs out of stamina every few steps. Hated it. Not the worst thing I’ve ever played but frustratingly disappointing. Would've rather stayed in the dark about this game - 4/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian, Japanese*, Polish, Traditional Chinese, Spanish - Latin America**languages with full audio support
| $12.49 |
| 1.2Kratings |
| 76% |
| — |
| not modelled |
| $14.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seemed fun, but too jank. 2/5
Jogo muito bom. Curto, mas extremamente denso e intrigante. A Remedy acertou em cheio no terror psicológico. O clima, os cenários, a forma como o mundo é construído, tudo parece pensado com cuidado. Tem detalhe pra caramba. A história prende do início ao fim, os personagens funcionam bem e a trilha sonora só eleva ainda mais a experiência. Os puzzles são ok, nada genial, e o jogo tem suas partes mais difíceis (você vai morrer algumas vezes, é normal). Mas nada que quebre o ritmo. É só continuar tentando que uma hora passa. Terminei o 1 depois de ter jogado metade do 2. Dá pra sentir que é um jogo mais antigo, mais “simples” em alguns aspectos, mas não parece limitado nem travado. Continua fluindo bem e tem uma identidade muito forte. No fim das contas, é um daqueles jogos que mostram o quanto o pessoal se dedicou. Vale muito a pena. Recomendo sem medo.
que juego mas aburrido y repetitivo
Скучнее геймплей ещё поискать надо.
i am literaly running around with no ammo for like 30 min and cant find no more ammo and my stamina runs out in 5 seconds just getting chases the whole game with no ammo
what makes developers think flashing my eyes is a good hook to attract me? At the very beginning, I jumped, then stuck in a dark environment between rocks which seems to be a glitch when the ghost still yelling about killing me. Well, that is dumb. I do not get it. the speed of the narration did not match the pace the game present, little faster Honestly, I do not recommend it
Twin Peaks: The Game. That's exactly how it feels, in a good way. The inspiration is obvious: small-town weirdness, suburban forests, paranormal ♥♥♥♥♥♥♥♥ lurking behind every tree. The chapters are even framed like TV episodes, each with its own cool ending theme. Some characters and tropes are straight-up lifted from Lynch, but not in a rip-off way. And some made me wonder who stole from whom, because they somehow appeared in this game 7 years before Twin Peaks: The Return. Sam Lake's style is also prominent here - haven't played his other stuff besides Max Payne, but the gritty melancholic tone, the monologues, even the protagonist being a desperate guy who lost his wife - it all felt familiar. Slow-mo dodges and finishers also add to that. Gameplay-wise it's a survival horror where everything is made of darkness and wants to kill you. Your job is to burn that ♥♥♥♥ off with light and then blast them. It's fun, but after a while the whole "shine flashlight, hold, shoot" loop gets repetitive - couldn't bring myself to start the Nightmare replay right away, had to take a break. Loved the grounded, rural arsenal here: a Colt Python, a double-barrel, a pump shotgun, a bolt-action rifle. They also feel and sound quite meaty, unlike the most pea shooters I see in games, and the way enemies pop when dying is also satisfying. Flare gun as a grenade launcher against darkness is also genius as hell. I see how some may find this game boring, but to me it was pretty good lynchian kino. Twin Peaks fans should give it a try, and the ones who haven't seen it - watch Twin Peaks and then give it a try.
Few hours that i have played this game, it looks insane and it runs in my laptop very well
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 10.8K | 74% | $8.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| $15.6M | 19.8K | 92% | $39.99 | |
| $3.2M | 4K | 48% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.4M | 175.5K | 88% | $7.99 | |
| $20.5M | 34.1K | 97% | $8.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.1M | 26.6K | 90% | $19.99 |