
Akka Arrh is a modern take on a scrapped project from the 1980s, providing players with a fast-paced, addictive, arcade shooter experience and psychedelic visuals. Protect your life rings as you chain together combos and go for a high score!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 69reviews | 83% | — | $29K |
| $3.99−80% | 126ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍
So I got this game on sale for a modest five bucks, and I'm going to be honest, with the quality this game is at, that should be the default price. Don't get me wrong, it's not [i]the worst[/i] game I've played, but there are several little "quirks" (if you can call them that). First off, there's no guide on what controls to use at first, and the controls you're supposed to use aren't particularly intuitive. You aim with arrow keys, not WASD or mouse. This eliminates the possibility of playing on one hand, which seems quite silly considering you only have directional keys and two abilities (not counting the standard bullet mode). Though, giving this game the benefit of the doubt, it [i]is[/i] trying to emulate that "arcade vibe," so using one hand to move and one to press that big ole space bar does seem like an intentional decision. However, what [b]doesn't[/b] seem like an intentional decision is the aforementioned [i]second[/i] ability. When an enemy "attacks" your tower, it doesn't actually immediately do damage to your health. Instead, it goes to a lower layer that you need to go down to in order to defeat the enemy before it drains your health. Here's the kicker, if you play on keyboard, the glyph is just straight-up incorrect in the tutorial that teaches you this ability. It says it's mapped to "R2," which would be the right trigger on a controller. Naturally, I thought it wanted me to swap to my mouse to press right click on there. No luck there. Instead, what it's [i]actually[/i] mapped to is the "page up" button next to the arrow keys. Going down to the lower layer is also just straight-up not fun in my opinion. I feel like I'm putting a pause on the actually [b]fun[/b] part of the game to do a micromanagement sim. If you're gonna go retro, go proper retro. Give me low HP that drains normally, make me feel like the stakes are high. The final issue I had may be more of a problem with my system, but every now and then, the graphics would just completely freak out. I have attached the specs to this review to show that I am running on a laptop with a pretty dang good graphics card. There are so many games of this type that are much cheaper as their [b]base[/b] price, are made by independent developers, and function correctly. Mycocosm is $4, Nodebuster is $3, Nebulock is $3, the list goes on. The only reason you'd purchase this game is for polish, but that seems to be nonexistent.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.2K | 255 | 86% | $4.99 | |
| $25.2K | 126 | 86% | $9.99 | |
| $2K | 7 | 86% | $14.99 | |
| $1.4K | 15 | 93% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29K | 262 | 68% | $3.99 | |
| $29K | 131 | 93% | $4.99 | |
| $29K | 226 | 99% | $3.99 | |
| $29K | 66 | 94% | $10.44 | |
| $29K | 122 | 73% | $11.99 | |
| $29K | 230 | 12% | $4.99 |