
Shoot from affar or get nibble away up-close and personal in a boss-rush, bullet-dodging revival of the 1982 Atari classic title, Yars' Revenge. Take on 60 unique enemy encounters alone or with a friend in local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 97reviews | 88% | — | $25.2K |
| $2.49−75% | 91ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yars: Recharged developed by Adamvision Studios, SneakyBox and published by Atari has to be one of the best re-imagined version of Yar's Revenge I have played, this game is more than a revisit, it really it the legacy the game deserved in my opinion, this game offers a unique gameplay similar (but very different) from the original. This game offers the same achievements as most of the recharged games in this series, but I really think this is going to be a blast on my arcade cabinet, let alone on my computer where I am playing it at the moment.
It's a good game. But the arcade mode doesn't save. People have lives. And the game was released in 2022. Not 1992.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game's co-op mode is unfortunately broken. It has an extremely annoying audio bug where all in-game audio will cut out for several seconds whenever both players are firing at the same time, so audio is continually cutting in and out. It makes the co-op mode basically unplayable. Multiple people have reported this issue to the developer (see the forum post in the community section), including myself, for several years now but unfortunately the developer has refused respond to anyone and fix the issue, they won't even answer my emails. On top of this, the game can softlock you in single player arcade mode. Only the basic mission mode of the game is actually in a fully playable state. So do not buy this game if you were planning on playing the multiplayer mode at all. It's a shame, because it would be a great couch co-op game if it wasn't a broken mess.
The game has a soft lock glitch in arcade mode. I honestly wish there was more access to complex levels without needing to replay all of the arcade mode, or trudging through the mission mode. There is a audio glitch with multiplayer mode that stops ALL SOUND. I basically went on youtube and freakin played the game sound track in the background. The game is enjoyable but, as skill increases, restarting to beginner levels is grueling. Very cool game concept though.
I didn't like this one the first time I played it, but then I kept at it, and I still suck at it apparently. But it is so much addictive fun to try and beat each level.. I just don't think I will ever complete this game. It requires extensive concentration, micromanaging attacks in a swarm from all different directions, and the enemy bullets tend to fade into the background clutter so that I never see them coming. Still, I like it. One of my favorite Atari 2600 games from the '80s, remade into something so completely chaotic and advanced.. I just wish the level difficulty didn't get so high so fast.
Yars Revenge but with more modern graphics, reworked into a 'bullet hell' game, and controls like a twin stick shooter. Got this as part of a larger bundle. For players that have played the original game, this one's got a lot of changes: - There's additional destroyable cannons that fire at you rather than the missile. - Levels can be random in 'arcade'. - There are powerups that you get from destroying those cannons like triple shot, multishot, laser fire (damages in a straight line), etc. - The cannons are powered by Qotiles, you can see the energy beams transfer just before it fires. - There's no neutral zone. - You get three bullet hits before your Yar is destroyed (or one Swirl hit). - The Zorlon cannon is charged by these power dots that you get from destroying shields, the side cannons, and attacking the Qotile. - The Zorlon cannon requires you to 'enter it' to fire it off so you cant shoot yourself. - The Zorlon cannon has an energy bar, you can move it a bit and usually get two shots off per attempt. - You can be killed while you're 'in' the Zorlon cannon by getting hit by the Swirl. - In the later stages, there are multiple Qotiles and they each fire their own Swirls. - Qotiles requires two hits from the Zorlon cannon to kill it. - Qotiles don't transform into Swirls, rather it generates it then fires it off. - Hitting Swirls mid-fire with the Zorlon doesn't kill the Qotile. - Shields are made of hexigonical pieces and some parts require more attacks to break that piece. - It's missing a lot of major audio cues (more on that later). So in short, it's different in many ways but it still plays a lot like Yars. TBH, it's not bad. Linux version is still a broken mess and doesn't work with my controller, so have to use proton. This company seems to be unable to release properly working Linux releases as most of their other games have other similarly serious issues. At least this one is rather tame in comparison. The biggest complaint that I have is that when the Swirl is spinning up, it doesn't have the alarm sound that the original 2600 version had. That "pew-pew-pew-pew" then "WHOOSH" sound when it fires off. IMO, that's kinda staple to this game. It's a bit funny too when the game's description page talks about players having to listen to audio cues when it's missing arguably the biggest one. Despite all that, it's not bad for a few bucks if you're a fan of Yars Revenge and imo, far better than any of the other 'Recharged' games. Def not worth full price though and I'd rate this mixed if I could.
So fun! i love it! For the love of GOD can we have a different game mode other than 1980 do not pass go do not collect $200, please add a check point and more levels in Yars recharged 2
Yars: Recharged, developed by Adamvision Studios and SneakyBox and published by Atari, is a modern reimagining of the 1982 Atari classic Yars' Revenge. Released on August 23, 2022, the game offers a fresh take on the original's gameplay, blending retro aesthetics with contemporary design elements. With an 89% positive rating from over 70 user reviews on Steam, Yars: Recharged has garnered praise for its engaging mechanics and faithful adaptation of the classic. At its core, Yars: Recharged retains the fundamental gameplay of its predecessor, where players control a Yar, an insectoid warrior, tasked with destroying the enemy's central core. The game introduces a dual-layered playing field, with players navigating both the foreground and background, adding depth and complexity to the gameplay. The primary objective remains to destroy the enemy's core, but the path to achieving this goal is enriched with new challenges and strategies. The game's visuals have been significantly enhanced, featuring vibrant, neon-infused graphics that evoke a sense of nostalgia while appealing to modern sensibilities. The updated art style breathes new life into the game's environments and characters, making each level visually distinct and engaging. The soundtrack, composed by Megan McDuffee, complements the game's aesthetic with an energetic and atmospheric score that heightens the overall experience. Yars: Recharged offers two primary game modes: Arcade and Mission. In Arcade mode, players face a series of 30 increasingly difficult bosses in a relentless boss rush format. Each boss presents unique challenges, requiring players to adapt their strategies and master the game's mechanics. Mission mode features 30 distinct bosses, each with its own set of challenges, and players have only one life to defeat each. This mode emphasizes precision and skill, offering a more tactical experience. A standout feature of Yars: Recharged is its power-up system. Minor Cores, dropped by defeated enemies, provide various power-ups that enhance the player's abilities. These power-ups include multi-directional shooting, rapid fire, explosive shots, and railguns, each offering strategic advantages. The nature of the power-up is tied to the core that dropped it, adding an element of strategy in choosing which cores to pursue. The game also supports local co-op play, allowing two players to team up and tackle the challenges together. This cooperative mode enhances the game's replayability and fosters a sense of camaraderie as players strategize and coordinate their efforts to overcome the game's obstacles. Despite its many strengths, Yars: Recharged is not without its criticisms. Some players have reported issues with the game's performance on certain platforms, including controller glitches and audio dropouts. However, these issues do not detract significantly from the overall experience and may be addressed in future updates. In conclusion, Yars: Recharged successfully revitalizes a classic arcade title, offering a compelling blend of retro gameplay and modern design. Its engaging mechanics, enhanced visuals, and cooperative play make it a worthy addition to the Atari Recharged series. Whether you're a longtime fan of the original or a newcomer to the franchise, Yars: Recharged offers an enjoyable and challenging experience that pays homage to its roots while embracing innovation. Rating: 8/10
[h2]Similar to Yars Revenge but less boring, more colorful, and now with more bullets![/h2] The strategy behind the remake is actually well thought out, and I don't recall the original being a bullet hell, but it makes it more exciting. In Yars: Recharged you can shoot or nibble stuff just like in Yars Revenge. The graphics look great and add charm that I felt the original lacked. The new sound and music add to the experience as well. I enjoyed this one far more than the original. This is one of the better games in Atari's Recharged series. I've played through most, if not all, of Atari's Recharged series. If you're curious what I thought of the rest, you can find them on my curator page or in the full Recharged list below. [h2]7/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/list/173782]My Recharged Series Reviews[/url][/h3] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
Hands down the best game in the "Recharged" series for me. Fast paced, explosive, exciting. (Mostly) Well designed levels, gameplay is focused on finding the weakest points in enemy defenses and exploiting them as fast as possible. Controls are good enough for rapid bullet avoidance (and you will be avoiding A LOT of them). Some technical complains - the sound effects/music is mixed poorly. After few hours I muted the music altogether. Top-left corner HUD blocks vision of the player, making some missions less enjoyable. Certain missions are absolutely sadistic (Tower of Terror, Infested, Hard Boiled, probably more but haven't seen them yet), forcing player into tight corridor "dungeons" , which have different feeling than the rest of the game and are just not fun. Controls are not good enough for them - standing too close to the wall will go to "melee" mode, and trying to stand in the middle is HARD as you need to avoid all the bullets/lasers, so the best course of action is to just faceplant into minor cores and get shot at point-black range. Also, it is not clearly communicated that destroying all minor cores will SOMETIMES clear out those near-indestructible walls. All in all, I liked the experience, and might actually finish the game eventually.
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Players by region
Where this game's players are, estimated from review languages.
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