
Akka Arrh is a modern take on a scrapped project from the 1980s, providing players with a fast-paced, addictive, arcade shooter experience and psychedelic visuals. Protect your life rings as you chain together combos and go for a high score!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a super neat arcade/arcade style game with pretty wicked visuals and a fun combo and par-based score system; I dunno what they're drinking at atari but good for them, let them drink it and be cool and less like the old infogrames.
6/10 thought this was really bad at first but it picks up really quickly.
This is classic Minter. Do a thing and your brain gets rewarded with sweet, sweet endorphins. If you miss the days of being a 1970s-1990s arcade rat and instinctually going for high scores then you'll feel right at home. Except you can sit down and play this game; it's quite nice.
New gameplay from Minter! Well done.
Things I liked: -Cool, trippy, flashy, retro visuals and sounds that feel like a flashback to 80's arcade games -Interesting mechanic of defending your ship and randomly "going downstairs" to protect the inside of your ship (at least I think that's what the concept is?) Things I disliked: -Some of the visuals are way too flashy, I had to disable the visual effects in the options -Each level has its own tutorial with tons of text on the screen. Is this game just one long tutorial? It feels like it keeps introducing something new, pausing the action, and forcing you to suffer the entire time. -The game still feels confusing to play, even after going through the poorly executed tutorials. -The overly wordy tutorial text is difficult to read with all of the flashy visuals going on. -Some of the in-game voices and sound effects are annoying -Did I mention I hate in-game tutorials? Playtesting during development would have eliminated the need for annoying tutorials. Bottom line, I am not going to refund my money out of respect for the developer. I might go back to this again to see if something "clicks". This is definitely not on par with Tempest or Polybius and I don't recommend this game.
👍
鼓励性好评。chinese plz. 202401,steam,steam掉卡抵扣,daily indie game,indie gala,fanatical,hxxxx,t a o宝,支付宝红包,杉果,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Akka Arrh rappresenta tutto quello che erano fine anni 80 inizio 90... Giochi tediosi difficili e fastidiosi, per i comandi, per il gameplay difficile in se, per mille cose diverse
it is very llamasoft
Probably one of the only games that's made me feel physically ill while playing. That coupled with the gameplay feeling far more automated and generally boring compared to something like Tempest 2000 makes this an easy skip.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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