
Be guided anew into an epic tale set in the Taisho era with three titles from Cave's Akai Katana series that has captured the hearts of passionate shoot 'em up fans. New features include an online leaderboard and new musical arrangements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−40% | 109reviews | 96% | — | $66.7K |
| $29.99 | 89ratings | 97% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]换个方式打飞机![/h1] 《Akai Katana Shin》是一款经典横版弹幕射击游戏,收录了《Akai Katana》、《Akai Katana Shin》以及《Akai Katana Zetsu》三部作品,并以其独特的和风画风和流畅的操作为玩家呈现了一个充满幻想的弹幕世界。 《Akai Katana Shin》继承了CAVE一贯的精美画面,采用和风立绘与人设,虽是复古像素风,但画面却相当有层次感。与这类画风相对比的是游戏中激烈的电音背景音乐,虽然两者风格略显不匹配,但并不影响玩家的沉浸体验。游戏中的敌人设计也是一大亮点,战斗机、坦克、战舰等高科技与幕府风格的结合,创造出了一个奇特且充满幻想感的战场。 《Akai Katana Shin》的操作相对较为简单,但难度却设计得颇为硬核。游戏主要就是两种攻击模式:一种是范围广但移动慢的攻击模式,另一种则是较快的分散攻击,适合清理小怪。玩家可以根据不同的战况切换模式,从而应对不同的敌人配置。最具特色的设定之一是变身机制,玩家积攒能量后可以触发变身,转为更强大的人形态,此时不仅攻击力增强,敌方子弹的速度也会减慢,使得玩家能更从容地应对密集的弹幕(也就是说没有人形态的时候,基本就是机爆人亡了!)。 此外,游戏还有着所有飞机游戏都必备的炸弹大招。同样也和其他游戏的炸弹大招一样,不仅能给敌人造成巨额伤害,还能直接清除附近的所有弹幕,给我们激烈的战斗带来短暂的喘息空间。游戏里每个关卡难度的设计都非常注重战斗节奏,我们需要通过合理利用炸弹大招与变身等技能来突破难关。 总体而言,《Akai Katana Shin》是一款非常经典横版弹幕射击游戏,凭借精美的复古画面、复杂的弹幕系统、简单的操作方式和丰富的战斗机制,使得这款游戏在同类作品中能占有一席之地,换个方式打飞机,也挺好! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
hard. very hard. very hard and fun. hard though. Update: Still good game, do not play Zetsu. Zetsu takes the fun of original and shin and completely ruins it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $17.99−40% |
| 87ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is CAVE in its purest form, an incredible arcade, frenetic and very fun. It comes with 3 game modes, Akai Katana Origin, Zetsu, and Shin. Akai Katana Origin: It is the arcade in its original form. Zetsu: There is no point limit, and it changes the route, there are more combos. Akai Katana Shin: It is the most difficult mode, a real challenge. In short, it is a wonderful Bullet Hell, which will challenge your skills and give you many hours of fun.
game is beating sh*t out of me, but for a CAVE SHMUP it's fairly accessible i would say ;) excellent upbeat music, nice color palette, cool game play.
Progear on crack with ninja-samurai waifu who can transform into WW2 ship, what more could you want in a game?
I've had this game since I was 16 and I've always loved it, but playing it all these years later and actually focusing on a clear (getting close) really let the game show me how brilliant it is. And it's crazy because, if I recall, the original arcade version of this game was poorly received and actually was a big blunder for Cave. But the Shin arrange, treating it as the definitive mode of play, and porting it to the home gave this a much needed and much [i]deserved[/i] second wind. It's not as brutal as some other games from them but, the scoring and mechanics make even the easier moments so engrossing to play. Cave is SO good at giving their alt fire formula a ton of purpose beyond the usually passive benefits and tradeoffs. The soul orb and katana system overlapping your rapid and laser shot is such a fun and delicate tightrope. But it stays a very excellent beginner/intermediate offering for a chaining system that leaves a lot of depth for experts. It's not super strict like Daioujou or Ketsui, but there are still a lot of fun execution checks to keep your chain rising that keeps things interesting. This game is a perfect kind of lenience I feel. It's also stunningly gorgeous. Every part of this game feels...regal. It's so detailed and confident more than Cave's usual absurdly high standards in some places. An excellent rock soundtrack that does not let up and very interesting premise for an STG if story is something you care for in arcade games. The technical side of things and setup is also just perfect. Menus are not only beautiful, but they have all the creature comforts I want in an STG AND a PC port. It runs flawlessly and is smooth as butter. It just accepts and reads my controllers with no fuss. I really appreciate option sets and the auto select feature. Saving control presets, training presets, and just immediately picking your fighter is the kind of thing these ports need to be doing more of. The game loads instantly, closes instantly, is alt tab friendly 100% of the time, and looks just right on a 16:9 display. It gets the small touches correct which I see way too many games skip today. The only thing I really criticize is no higher difficulty option or even a loop 2 (the former is preferred). I think some more teeth and this could easily be the best horizontal bullet hell STG. But other than that, this needs to be discussed more as one of Cave's many crown jewels. This is definitely a master class work and easy recommend to literally anyone who enjoys fun action.
Greatest soundtrack by CAVE. Best side scroller too. Not too complex scoring system. 3 modes + novice.
シ ス テ ム が 超 絶 理 解 不 能 で 楽 し め な い
(真モードの感想です) ゲージやハガネ、カタナと段階を経て溜めに溜めたものを放ち、敵の大群や大型機を一気に破壊して得点を稼ぐのが気持ちいいです。 敵に近いほどアイテムの入手量が増え、高得点につながるシステムもスリルがあります。 他のケイブ作品同様、グラフィックやサウンドが高品質な上に、キャラ同士の掛け合いなどもあって気分が盛り上がります。 敵弾の量は多いですが、弾速は速すぎず念身中は付近の敵弾の速度が落ちるのでかわし易いうえにハガネやカタナで敵弾を消すことも出来ます。 ただ、カタナを使うのがこのゲームの要なのに、カタナ発射までの工程がわかりにくいのが難点だと思います。 公式サイトのシステム説明やyoutubeのチュートリアル動画などにあらかじめ目を通していても、慣れるまでは混乱するかもしれません。 ちなみにケイブ公式youtubeチャンネルに攻略DVDの映像があるのですが、字幕部分でシステムの細かい部分や稼ぎについて詳しく解説されていて個人的にはとても参考になりました。 https://www.youtube.com/watch?v=9bstytnj3bM
不知道什麼時候能更新街機上的新模式
Players by region
Where this game's players are, estimated from review languages.
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