
Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 1.14/day in the week after.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.74−25% | 6.6Kreviews | 96% | — | $2.9M |
| $24.99 | 55ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A unique experience.
worth it
面多加水 水多加面
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Japanese, Simplified Chinese, Korean
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A hidden gem, I recommend it, it's very addictive!!!
Very, very good game. Even with no handrails or yellow tape to guide a set storyline, when playing conquest mode the storyline that is created by just playing is amazing. The tutorials are effective and multiplayer is great. Very good game.
One of the best indie games on the market. It has multiplayer, single combats, and it's main campaign is a Press-Pause RTS game where you have to take over the neighboring factions and their own custom fleets using diplomacy and war machines and fortresses that you build and customize room by room. The fanbase is insanely creative, and while there are TONS of mods, the limitations of the default ship editor aren't so tight as to be frustrating, but are just enough to force you to be creative with the usage of decorations and smart with the placement of rooms. Even aerodynamics is accounted for. There's an entire guide on how to use the different parts of the ship editor that aren't particularly clear. What you build is ultimately up to you and limited only by your funds, tech, and as cheesy as it sounds, your imagination. I've built a series of "jousting" ships to be used in what's more like a 1v1 sporting event than actual combat. I'm quite proud of it. It's fun to joust the smartest AI in 1v1 or 3v3 using the newer Direct Command features. I've also designed some cargo trucks, and am toying with one that carries Hussar swarms into deployment. I've also made series of tanks that have an underhanging plow that clears the landscape for them nicely Not very economic, but I think they look really cool. I spend more time in the ship builder than I do actually fighting with them, but the campaign is also fun. You can also get a DLC that introduces Heroes of differing moral complexions with their own little quirks and abilities to deal with. They can captain your ships, or govern your cities. You can also make your own custom Crests that will appear on your factions ships and buldings.
Fun and simply incredible
A fun experience with a unique setup inside, The ability to construct fortresses and landships alongside the airships provides depths to battles while being able to take direct control of your vessels makes battles far more enjoyable and alleviates worries about the AI With that said the AI is at times lackluster, if you put any other weapons on a ship alongside a battering ram the ship will never make use of the ram. Another is the prediction system. i have found the predicted result far more grim than the actual result quite often, this means times where i wanted a quick campaign grow into far more hours as simple fights show up as devastating losses My biggest ask with this game is some more variety within the building options, perhaps an incendiary ammunition storage that provides weapons a chance to ignite enemy vessels at cost of perhaps lower storage or greater chance of itself igniting. other options would be a larger harpoon more suited for Landships to reel in airships or an armour type more suited to preventing fires. Overall the game is enjoyable and i intend to keep playing but has some minor problems and needs a few more items to flesh out the game
好游戏,精品小体量
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $123.2K | 181 | 89% | $18.99 |
Related
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|---|---|---|---|---|
| $2.9M | 3K | 81% | $29.99 | |
| $2.9M | 4.1K | 89% | $19.99 | |
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| $2.9M | 9.9K | 83% | $12.99 | |
| $2.9M | 3.8K | 76% | $39.99 | |
| $2.9M | 20.7K | 97% | $14.99 |