
You are an air traffic controller at a small grass airfield in 1925. Witness the airport develop over time, into a major international airport in 1970. Experience the thrill of being an air traffic controller in any time period!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://youtu.be/VhRxlXJLIkQ Perfect play is required to progress through this spinning plates style airport simulation. Low fidelity visuals makes it hard to gauge distances well especially vertically due to a locked camera.
It is not hard, but it can be frustrating. I can compare with Airport Madness: World Edition from later years and this one is kind of easier. Because there is no bug with speed using shortcuts, so no crashes while taxiing. On the other hand you cannot select runway to take off and selecting runway for landing is possible only by dragging the plane to the runway, which is more tedious. But you can easily drag incoming plane to oblivion without issue, so too much incoming airplanes should not be a problem (and btw. it always never was anyway in this game, but yes, I have practice from the other one). You can get more stars if you replay some year with better performance, but it is not necessary as there are no achievements here. Finally there is the bug mentioned that sometimes plane can get to very slow speed and cause some troubles, but it happens only when you change too much orders of incoming planes. I have encountered it only several times and only once or twice got into troubles. I still need to finish the fantasy era, which has some more nice graphics (trains going around).
[h1]Reseña Aérea del \Airport Madness: Time Machine\[/h1] [h2]Resumen Express[/h2] ¿Alguna vez soñaste con manejar un aeropuerto sin la necesidad de preocuparte por tu propia ineptitud con las relaciones humanas? ¡Pues \Airport Madness: Time Machine\ entra en escena para salvar tu vida social! Viaja a través del tiempo, desde los adorablemente simples aeropuertos de hierba hasta los monstruos de cemento del siglo XXI, y prueba si realmente podrías haber hecho un mejor trabajo que los controladores aéreos de la vida real. [h2]Aspectos que Despegan[/h2] - [b]Viaje en el tiempo:[/b] Oye, no todos los días puedes decir que tu aeropuerto evolucionó desde 1925. Esta funcionalidad no solo es cool, sino que también cambia la jugabilidad, lo que agrega un fresco dinamismo al juego. - [b]Jugabilidad Adictiva:[/b] Déjame decirte, esto puede hacer que pierdas la noción del tiempo, y no solo en el juego. Es más adictivo que el olor a combustible de jet. - [b]Humor:[/b] Spoiler alert: ¡los pequeños chistes y situaciones te sacarán una risa ocasional! [h2]Turbulencias en el Horizonte[/h2] - [b]Gráficos:[/b] Vamos, sé que estamos en un viaje por el tiempo, pero eso no es excusa para graficar como si todavía estuviéramos en 1990. Un pequeño pulido no haría daño. - [b]Repetitivo en Ocasiones:[/b] A veces, la maravilla de controlar el tráfico aéreo se siente más como estar atrapado en un bucle temporal de la rutina. [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Engancha más que serie de Netflix.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Desafiante justo, ni modo Skynet aún.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Bastante completo, pero ¿dónde está el spa para pilotos?[/td][/tr] [tr][td]Video / Gráficos[/td][td]5[/td][td]Retro no siempre es bueno.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Interesante, pero no esperen un Tolkien.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Te sientes en el control... y bajo presión.[/td][/tr] [tr][td]Efectos[/td][td]7[/td][td]Apropiados, pero nada del otro mundo.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Pasable, pero después de 10 horas, ¿quién necesita audífonos?[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Pocas y repetitivas, como mi profesor de historia.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Suficiente, pero podríamos viajar más 'wild'.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]64[/td][td]Más verde que rojo en el semáforo.[/td][/tr] [/table] [h2]Veredicto de Compra[/h2] [b]Compralo con descuento[/b]: Con un total de 64 puntos, te recomendaría agarrar \Airport Madness: Time Machine\ durante una venta. Es un vuelo entretenido que, a pesar de algunos aterrizajes forzosos en diseño y variedad, te mantendrá en la torre de control por más horas de las que te gustaría admitir. ¡Eso sí, amarra bien tu cinturón!
This game is not for everyone. If you don't like the graphics in the screenshots, stop reading reviews. If you can see past that, or even like the retro style, then keep reading. For me, I had a lot of fun with this game. The game is a typically strategy game of managing aircraft landings, pathing and take-offs. It's fast paced and you have to make quick decisions about the speed of different craft to avoid accidents. There is enough randomness in terms of the planes that arrive, when they arrive, from which direction, and to which landing strip, that when you inevitably fail a level due to a crash you didn't notice was about to happen, you quickly restart that level and it's different enough to keep your attention. The challenge for the level remains the same, but how you achieve it is a new challenge every time you start a level. As you complete levels, the airport develops and new planes come into play, adding fresh challenges and complexity. Not only do you have the long base campaign taking you from a field of grass landing strip in 1925 up to a major airport in 1970, you also have two small bonus campaigns. The first is in a fantasy version of the 1800s and features a variety of craft including dirigibles! It also has some unique features to the level design that appear as you advance through the levels. The second bonus campaign is set in the future. It's not as interesting to look at, and all the ships do look a bit like dildos (you were thinking it too!) but the challenge comes from the speed of the craft. You barely have time to register all the aircraft as there are so many at once, and that final level with multiple overlapping runways too me many attempts to complete. If you enjoy fast paced strategy that requires quick decisions, aren't afraid to fail and retry a level, and find something appealing about airplanes and the airline industry, you'll probably get about 10 hours of fun out of this little game. Give it a try, then check out the other games in the series.
Nice time waster
Good memories, good game
Landing, Taxi, Boarding, Taxi, And Takeoff Simple but fun
its a great game
It's so fun to watch the airport grow over time as you manage air traffic. I have always loved this game and highly recommend it!
Muito divertido mas poderia ser maior, em pouco tempo de jogo ja completa.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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