
A liminal, atmospheric game set in a dream emulator known as the AirLoveEngine, where people go to escape reality.
Modeled estimate, not a reported figure. How we estimate →
Media

About

You are in the AirLoveEngine, a dream emulator that provides an immersive recreation of your dreams!
Gameplay:
First person perspective
Running
Jumping
Zooming in/out
Special abilities in certain levels
Levels:
Explore 20 different main levels based off REAL dreams
Each level has its own objective, some levels may not even have any objective
Most levels feature platforming, puzzles and other unique Challenges
Explore your environment, secret levels may be hidden throughout the game

Extra Content:
Soundtrack Menu featuring music from both Henry Tahvonen and Brecken Edwards
Museum (an extra menu featuring cut content, and more!)
Featuring 3 different endings (and more to come)
Legacy:
Game will continue to receive updates including but not limited to Extra levels, content, and general improvements

VR Support:
Experience the game in a brand new, and more immersive way!
HTC, Meta, and Valve headsets are all supported
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Reviews
[h1] Info:[/h1] [table] [tr] [th]Content & Value[/th] [th]It took me 120 minutes to complete AirLoveEngine, and I earned 100% of all achievements as of 11. October 2025. For those interested in achievements: It's quite easy to 100%, but you definitely have to play around a bit in order to get them all[/th] [/tr] [tr] [td]Mode[/td] [td]Single Player[/td] [/tr] [tr] [td]Controller Recommended?[/td] [td]No, you can use KB/M[/td] [/tr] [tr] [td]Is it worth buying?[/td] [td]Yes. It offers a liminal atmospheric experience for 5€, but is nothing mind-blowing. I would recommend to wait for a sale[/td] [/tr] [/table] [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/32732116/] IndieGems[/url], to see more high-quality Indie reviews regularly.[/quote] AirLoveEngine is presented as a dream simulator — an atmospheric, liminal world in which players can explore dreamscapes and "real dreams". The concept of wandering through surreal landscapes and confronting odd imagery while gradually piecing together "narrative or symbolic threads" is appealing to me. It sounds more impressive than it actually is, but I love thinking about some of the endings I got. The dream logic approach allows the game to surprise and unsettle you, especially if you are easily scared. ❗WARNING❗ If you are afraid of spiders (Arachnophobia), you should not play this game. https://steamcommunity.com/sharedfiles/filedetails/?id=3581096315 It may include disturbing elements such as death, skeletons and blood, as well as themes such as suicide. This suggests that it is not just whimsical or cute; it aims to provoke and disturb, leaving a lasting impression, just like real-life dreams. The focus of this game's gameplay loop is on platforming rather than exploration. In Dream Two, for example, you have to jump from one platform to another to reach the end on the roof and that's not the only platforming dream you'll have, so if you are bad at platforming games, this might also be a skip. https://steamcommunity.com/sharedfiles/filedetails/?id=3581620008 In terms of mood, it seems to aspire to the space between LIMBO and Inside and more abstract indie narrative explorations. The levels take five minutes the majority even less to complete and I'll leave it at that. The magic of these games is best experienced first-hand without too much to read and spoiler. From "Windows 98 background-like" images to Christmas, there's something in it for everyone with multiple endings and secrets/achievements for you to find. [h2] Final Verdict: 7.5/10 - It's the right length and it doesn't overstay its welcome [/h2]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Viagem da porra
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] This is less of a game and more of a "student experiment in learning how to make games". Here are the levels I tried: Level 1: Tight platforming where you jump on boxes to get to the top of the big box Level 2: Tight platforming where you jump on lamp posts to get to the top of a building Level 3: Outrun some bubbles in a large, plain area with nothing in it Level 4: Walk across some tightropes and then jump on some jumping pads I stopped there, as you can clearly see where this game is going. There's no story, and no interactions outside of basic movement. There's not even a HUD. The entire game has an annoying, extremely overdone CRT effect, as seen in the screenshots. Overall there's not a lot here to recommend.
as someone who helped worked on the game i feel as my opinion is bias but i did enjoy the process of making this game i do like the liminal aspect of this game it feels creepy in a way when you're playing each level the game really is a new experience nothing like anything i've played before i highly recommend if you have the five bucks this game is great
A very simple and very short 3D platformer. Overall it was okay just to vibe there for 30 minutes though the CRT effect was a bit too much. Dev should've either reduced it or given players the option to disable it.
I recommend this if you like the visual style. Excellent visual design, dense atmosphere, and an moody soundtrack. The level design and game objectives aren't particularly impressive or polished, but immersing myself in the audiovisual aspects of each level was very enjoyable. I also enjoyed replaying some levels to find secrets. There was a bit of clunkiness to the platforming mechanics, mostly due to the ground detection. Sometimes I couldn't jump even though I thought I was standing on a solid surface. Maybe a bit of "coyote time" needs to be added for the ground detection to prevent this issue. There are also some sections where you have to very precisely avoid certain moving objects which I didn't like all that much. Also, full gamepad support would be a nice thing to have. --- I like the overall concept of the game and I think it has potential beyond this game. I could see a similar game being super compelling if it had even more inventiveness and polish applied to the game design aspects. This game toys with the idea that each dream has its own rules and gameplay style, but I think it could be expanded and refined. Maybe there could also be more of a puzzle box side to the game where you could learn some information in one dream about its rules, a character or the environment which then allows you to progress in another dream or to find secrets.
Das Spiel habe ich kostenlos erhalten, da ich mich für die deutschsprachige Lokalisierung des Spiels verantwortlich zeigen darf :) Aber wie sonst auch üblich mein Pro/Neutral/Contra: [h1]Pro[/h1] [list] [*]Grafischer Stil, der in jedem Level seinen Wurzeln treu bleibt [*]Ein tatsächlich psychedelisches und einzigartiges Erlebnis [*]Was die Story betrifft, wird das Rad nicht neu erfunden, jedoch ist sie originell in sich. Kein typischer Abklatsch und meiner Meinung nach gut Durchdachtes. [*]Guter Wiederspielwert: Umso öfter man die Level spielt, desto mehr ergeben sich die Zusammenhänge hinsichtlich der Story [*]Der Soundtrack im Hauptmenü knallt mir persönlich etwas zu sehr, dennoch habe ich am Soundtrack allgemein und an dessen Qualität nichts zu bemeckern, da der Soundtrack abseits des Hauptmenüs doch sehr harmonisch auftritt. Hier trifft der Ton absolut die Noten des grafischen Stils. [*]Jeder Level ist anders, was das Spiel im Gesamten als sehr abwechslungsreich erscheinen lässt. [*]In der Regel scheue ich vor Spielen zurück, die mehrere Enden anbieten, da das meiner Erfahrung nach eher einer Arbeitsbeschaffung als Errungenschaft gleicht. Hier finde ich allerdings wurden die Hausaufgaben jedoch gemacht und somit laden diese multiplen Enden aufgrund des guten Spieldesigns dazu ein erkundet zu werden. [*]Bonus-Levels bzw. Levels und Anderwertiges, das es - aus welchen Gründen auch immer - nicht in die Vollversion geschafft hat, kann dennoch probiert werden. Immer schön, bisschen von der Geschichte von Spielen und den Beweggründen der Entwickler zu erfahren. So bleibt das Menschliche erhalten :) [/list] [h1]Neutral/Information[/h1] [list] [*]Grafikstil. Ja, stimmt, das war schon unter "Pro" dabei, aber tatsächlich ist es so, dass ich selbst ein Spiel wie dieses nie für einen Kauf in Erwägung ziehen würde - eben weil es so aussieht, wie es auf den Screenshots aussieht. Aber das muss ich schon ehrlich zugeben: Wie sehr es mir dann doch völlig wurscht war, als ich zum ersten Mal das Spielfeld betreten habe, wie das alles aussieht. Denn die Atmosphäre stimmt hier absolut und wenn ein "OMG, das sieht ja aus wie aus den 90ern" plötzlich zu einem "Hmm... pixelig aber ... ich will wissen was das ist!! Komm, lass mal da rüber gehen" und "Mhhhh, angenehm, da bleib ich erst mal für paar Minuten auf der schönen Muschel sitzen" wird, dann kann ich nur sagen: Nicht von den Screenshots täuschen lassen. [*]Bei den Möglichkeiten Optionen anzubieten wie Vsync ein/aus, FPS Limit und ähnlichem ist noch Raum nach oben offen, dennoch möchte ich hervorheben, dass wir hier von einem Indie-Entwickler sprechen, der seine Unity-Kenntnisse selbst aus dem Boden gestampft hat und - so bin ich mir sicher - noch Weiteres an Erfahrung über die Zeit hinweg entdecken und erschaffen wird. [*]Ich packe das unter Neutral, da es zu 100% mein subjektiver Eindruck bzw. meine subjektive Meinung ist, jedoch dennoch möchte, dass das gelesen wird: Ich mag den Menschen, der dieses Spiel entwickelt hat. Vom ersten Moment an, als wir uns trafen, verstanden wir uns hervorragend. In den Gesprächen zwischen mir und ihm empfand ich durchgehend eine natürliche Aufrichtigkeit und Verlässlichkeit in allem was er sagte. Die Bugs, auf die ich nach Veröffentlichung gestoßen bin, hat er ernst genommen und sie entweder "ent-bugged" oder sie in ein Feature verwandelt. Kurz gehalten: Die Personen, die hinter VenomGnatGames stehen, leben Indie-Dev mit echtem Herzen. Hier wird tatsächlich Indie-Entwickler gelebt, noch selbst von Hand serviert und nicht nur abgefrühstückt. [*]Habe ungefähr 2 Stunden benötigt, um alle Level und Errungenschaften freizuschalten. Räusper, teils auch mit Hilfe des Entwicklers ... hust ^^ [/list] [h1]Contra[/h1] [list] [*]Manche, wenn auch wirkliche wenige Level empfinde ich als visuell ein wenig stressig. Wenn sich zum Beispiel der Boden stärker mitbewegt als es damals in PSX-Spielen der Fall war und das konstant, oder wenn sich Würfel und Platformen aus der Distanz und/oder der Ferne so abschichten als ob man besoffen wäre und dreifach sieht. [*]Jup, gibt nix weiter zu meckern von meiner Seite. Nettes Spiel für so einen Preis. [/list]
I played this for about an hour got the secret ending but this game was amazing the vr visual with the challenges of the levels this game is great. Simplistic yet very very good for a first game id recommend this for sure. Lots of challenges and achievements as well to get which makes the player drawn in to get them all this is a 10/10 for me
A dream between a dream between a dream between a Get me out... GET ME OUT ! A pretty basic game where your sole objective is to wake up... (Hello Superliminal) Its way too short like most levels, but the aesthetic is pretty good. I wish it had longer levels rather then short burst levels...
Related
| Doodle Harmony | $1.5K | 79 | 92% | $1.39 |
| Survival Driver | $1.5K | 115 | 49% | $0.69 |
| Satellite Rush | $1.5K | 76 | 80% | $0.89 |
| Aesthetic Clicker | $1.5K | 214 | 76% | $0.49 |
| Destroy The World | $1.5K | 56 | 77% | $0.99 |
| mmmmm donuts arhhh...... | $1.5K | 85 | 74% | $0.99 |
Related
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| Euro Truck Simulator 2 | $75.9M | 746.6K | 97% | $4.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| DAVE THE DIVER | $66.9M | 158.7K | 97% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.2M | 69.6K | 66% | $29.99 |
| House Flipper | $58.4M | 91.9K | 94% | $24.99 |