
Manipulate mirrors and guide Ail through reflected paths to save her twin sister Lia trapped within the Immortal Realm. In this surreal puzzle game, experience a touching story about the bond between two sisters and explore a mysterious, imaginative world where reflections intersect reality.
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About
Have you ever imagined stepping through a mirror to see what's on the other side?
To rescue her twin sister, Lia, who is trapped within the mirrors of the Immortal Realm, a young girl named Ail embarks on a perilous adventure across mirrored dimensions.
She has the ability to phase through mirror surfaces into a reflected space, which is fully traversable and interactive. Ail can board a reflected train to cross a gap or even press a reflected switch to open a door.
By moving and rotating mirrors, manipulate your surroundings and use your imagination to forge new paths and solve intricate puzzles where reality and illusions intertwine.

Break the boundaries between reality and illusion. Reflections are no longer a simple projection but a tangible space that you can explore and interact with. Every traversal through a mirror provides a brand-new perspective for puzzle-solving.
Explore seven distinct Chapters inspired by traditional Chinese art. From ink-wash bamboo forests to glazed mirror palaces, these artistic landscapes have side quests, secret rooms, and hidden surprises awaiting your discovery.
Conquer over 100 meticulously designed puzzles and unlock seemingly impossible challenges within hidden areas. Collect Mirror Fragments to awaken the long-lost memories of the bond between Ail and Lia.

Experience diverse types of spatial puzzles centered entirely around mirrors. The game innovatively integrates various reflection-based mechanics, including water reflections, mirror recursion, and even mirror-puzzle boss battles. This design creates an exceptionally rich experience in both visuals and gameplay.

The story features three interwoven threads: your adventure in the Immortal Realm, subtle real-world memories triggered after breaking each Chapter’s Magic Mirror, and hidden memories unlocked by collecting Mirror Fragments across challenging stages. Fragmented storytelling through soul shards scattered across the realm provides gameplay hints while enriching the world with poetic philosophy. The game’s narrative and ending song lyrics stem from the developer’s real-life experiences and explore how to reconcile with the world and oneself after the loss of a loved one.

Centered on the core concept of reflections, the soundtrack by composer Mark Benis features a main theme that is reflected and altered throughout the score using techniques such as note inversion, delay effects and reversed audio. To bring Ail and Lia’s journey to life, Mark brought together top-tier musicians who have contributed to renowned titles such as Elden Ring, Street Fighter V, and Final Fantasy XV: Assassin's Festival. Their live performances on instruments like the erhu, xiao and dizi create an inspired and unique Chinese aesthetic.
These musical techniques and the live musicians who play them deeply immerse you in the game’s reflected world and underscore the emotional bond between the sisters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行,部分关卡很有挑战性。
推荐还是可以推荐的,但只有6.5/10水平。首先会无脑推荐给纪念碑谷的深度爱好者,本游重点借鉴了纪念碑谷镜子谜题的机制,并加以深度挖掘:镜子三轴可控,角色/物体可进出镜子,镜内外相互影响,镜子的位移以2为单位——场景出现奇偶数格的概念。但是,可能是因为我在最烦躁的时候选择打开这个游戏,shi一样操作让人极度生理不适:只支持鼠标点击,点击后动画极其缓慢,有机关甚至要跳沙漏等待,最痛苦的是,你会在游戏里因为失误落足——甚至误触也会落足,你掉下去了就要强制观看坠落动画,对设置了Z键但是没法抵消动画!然后R重置是不可逆的,对,Z也是不能撤销的。 不行了突破阈值卸载了,这游戏无论什么时候打开都无敌烦躁。
将纪念碑谷的视觉错位和传统推箱子结合,玩法设计很出彩,每个大章都有新的创意,点子的利用率也非常高,有非常多打破常规的关卡设计。 故事比较简单,但也足够动人,还有些哲学思辨的意味,配合上优秀的美术和配乐,我喜欢。 主要问题在于难度梯度上,一般来说常见解密难度都是逐级递增,而本作则是前四章难度以指数形式递增,后面三章则出乎意料的简单。 像是第四章引入旋转镜子的操作相当于直接多了一个维度的思考量,而像第五章以水面为主题的关卡基本只需要上下一个维度的操作,在我看来,后者放在前几章才更为合理,六七章从设计思路来看也该是更难的,但实操起来我在这两张花的时间加起来还没第四章多……以及丽亚的boss关也远比霓奥简单(其实我觉得后者没必要搞三阶段)
반사 기믹을 활용한 퍼즐게임. 언니 리아(Lia)를 구하기 위해 거울세계로 들어간 아리(Ail)의 모험을 다루고 있다. 주인공인 아리가 몹시 귀엽고 상실을 주제로 한 스토리가 애잔하다. 중국겜으로 영어번역의 품질이 아주 좋지는 않지만 스토리나 분위기를 보는데는 큰 문제는 없다. 초반에는 무난한 난이도의 퍼즐들이지만 4챕터 정도부터 기믹의 수가 늘어나고 고려해야할 것들이 많아져 진엔딩을 노려보기는 커녕 메인스토리를 다 끝내는데도 엄청난 두뇌풀가동을 요구하는 고난이도 퍼즐이 특징. 다행히 undo 기능이나 챕터 선택 기능이 있어서 나름 박치기로 플레이해볼만 하다. 각 챕터는 던전처럼 꾸려져있어서 여러 방을 탐험하며 매트로배니아식 길찾기 하는 느낌의 재미도 있다. 단점으로 컨트롤은 오직 마우스만 지원하는데 방향키로 주인공을 직접 이동시킬 수 있었으면 하는 아쉬움이 있다.(특히 5챕터 보스전은 이점이 많이 아쉽다) 또한 줌&아웃 기능이 맵 확인에 거의 도움이 되지 않는 것도 단점. 분량대비 가격은 정가(13500원)로도 괜찮은 편이고 퍼즐 게임 좋아하는 분들에게 추천.
这款游戏画风超级好看,很有东方艺术美学的表现,每一句诗歌都是充满了对故事背景的填充 1.设计逻辑很清晰,解密的比较适合中级玩家 2.创新镜面和故事背景,这里不多剧透,里面的故事和情节比较适合长时间游玩,时间管够,不用担心一下子就玩完 3.游戏的配乐和背景非常足而且过程中没有bug整体过程很顺利 超级赞!
解谜设计比较巧妙,多试试聪明人可以过的,把吃饭蹲坑扣掉,15h全成就吧。个别关卡收集需要一小时,但是是可以靠思考和尝试打出来的,不是轨道连结那么严重的枚举。总之,非常优秀的游戏。
当时在展会看别人玩了,上百游戏我就觉得这是完成度和游戏性是最强的。 为什么没玩?因为玩的人太多了挤不上去。
主线简单,隐藏有难度,推箱子关重复操作太多,怪磨人的。整体不错
[h2] 高难逻辑解谜游戏——镜中世界窥见无数可能 [/h2] 这款游戏非常有创意的地实现了镜像制造空间这一想法,并将这一想法融合进了传统的推箱子和走格子等基础玩法中,构建了一种非常独特的游戏体验。在此之外,游戏画风很清新可爱,场景美术能看出一定的中国风,而背景音乐则有一种用中国古典乐器演奏西式的“小魔女”主题曲的感觉,整体混搭而又不混乱。剧情和情感没有说很离奇很宏大很深刻,但简单真诚。游戏体量不小,而游戏的总体难度还会使得大部分人的游戏时间可以被进一步拉长,我在多次查询攻略的前提下,通关时间依然来到了接近二十个小时,如果不查攻略还要打全收集的话,游戏时间可能会接近50小时,对于逻辑解谜游戏爱好者来说,绝对是饕餮盛宴。 [h3] 极高的难度 [/h3] 我劝单纯被画风吸引过来的玩家三思而后行,与小清新的画风形成鲜明对比的是这款游戏的难度[b] 相当高 [/b]。很多人把它与《纪念碑谷》类比,这其实是不准确的,至少在谜题复杂度上完全是无法比较的。《纪念碑谷》基本围绕“不可能几何”构建谜题,主要的自由度就是刚体的平移和旋转,或是通过旋转杆等道具制造曲面,总的要素和变化不是很多,完全可以通过试错通关。而这款游戏引入的对称镜面看似简单,但制作组深入挖掘了其可能性,使得光是一个移动镜面的机制就能创造出——道路有无、高低差、空间位置置换、更换机关位置等等机制(这些机制有时候会复数出现),在此基础上,再叠加上推箱子、网格追逐等经典游戏的固有机制,就使得关卡难度骤然飙升。第二大关(共七大关)后期开始的很多谜题就已经是思路不对能卡一辈子的程度了。后续关卡更是会出现两面镜子,镜子甚至可以旋转。如此多的机制使得试错不再是一个可行的手段,玩家必须动用空间想象力去计算和推演后续的变化。反正以我的智商,完全独立解开的关卡屈指可数,多多少少都在关键处看了攻略。[b] 所以,被美术吸引而来的玩家,或者是感觉自己是解谜游戏苦手的玩家,一定一定慎重。 [/b]。游戏的拖动手感存在一些小瑕疵,特别是最终大关的其中一关,有面镜子可以平移或向两个方向旋转,拖得那叫一个难受。
美術可愛,難度卻挺高的,機制為利用鏡子解謎,鏡子能映照道路、人物、機關,被鏡子擋住的道路與機關將不存在,但人物可以站在鏡子裡。在此機制之上又加入推箱子、多面鏡子、自殺炸彈客、水面等等的難關。攻略我只有在bilibili上找到,這遊戲值得被更多人看見。 體驗上最大的問題是有些關卡居然要靠走路還沒踏上格子前移動鏡子,藉由鏡子瞬間改變道路才能過關,這實在不太像解謎遊戲該使用的手段。[spoiler] 說的就是你關卡2-7 [/spoiler]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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