
A little lost witch, a magical cat, and a world full of secrets. Kitty Witchy is a 3D narrative puzzle adventure game. Join the witch and solve puzzles with the help of her cat, uncover the secrets of this universe, and find the way back home.
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About
In an enchanted world full of mystery, a young witch and her magical cat embark on an unforgettable journey. Kitty Witchy is a 3D narrative puzzle adventure where you’ll solve enchanting challenges, uncover hidden secrets, and help the little witch find her way back home.
Explore a cozy, magical world
From the Dreamy Forest to the Enchanted Dusk, Kitty Witchy features a variety of magical environments designed to make you pause, breathe, and lose yourself in the calm of its cozy world.
Solve puzzles with enchanted stones
Puzzles revolve around moving magical stones across a three-dimensional board. Freeze water with ice stones, burn bushes with fire stones, or summon your cat Cosmo to help you solve complex challenges. Put your mind to the test using mechanics like portals, pressure plates, and more to open new paths and reach the end of each level!
Use Cosmo’s magical abilities
Your magical cat Cosmo can help you reach inaccessible places, uncover hidden secrets, and solve unique puzzles. Switch between the witch and her feline companion to progress and interact with the environment in creative ways, but remember… cats don’t like water!
Discover the witch’s story and her secrets
As you explore, you’ll meet the inhabitants of this mysterious world, from the Eternal Guardian to the Star Gardener, and uncover the bond that ties the witch to her feline companion, as well as the true nature of the world and the purpose of her journey. A tender, magical adventure that will stay with you long after it ends.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very cute game! Unfortunately, it's unplayable in Steam Deck due to crashes and performance issues. It's a shame because cute puzzle games like these are amazing for playing in the sofa with a Deck
👍❤️🌟💗 precioso
The game is a straight part of puzzle rooms in which you use your power over magical rocks to open the path forward and reach the next puzzle. Your abilities let you levitate a rock so you can pass underneath it or push it in the four main directions onto higher ground or over an obstacle. Of course, you can also push the rock along the ground. However, you can only push a rock for a set distance of two squares. The ground is divided into square grass patches to make everything easier to read visually. The challenge comes from the different types of rocks, as each one may have a unique spell that is visible on the rock itself. The first one, for instance, lets you summon a cat that you can control to press specific switches or climb vines, while the ice stone freezes water when you push it into a pool, and the flame stone burns large bushes blocking your way. The cat power is unique because once you complete the required task, the rock loses its power and becomes an ordinary rock. It also has a limited range, marked by a circle around the rock, within which the cat can move. This means you first need to push the rock close to the spot where the cat's ability is required. One thing I like is that you can't make a puzzle unsolvable by pushing a rock over the edge or losing it in the water. If something like this happens, the rock respawns nearby. The whole experience feels very fair, and I never encountered an unsolvable situation because I placed a rock out of reach, such as levitating it across a chasm. Your witch can't jump or climb down ledges, so she has to find stairs or portals to move between higher and lower ground. This can sometimes be annoying because it would be easier to simply jump down instead of walking all the way back to use the stairs. At the same time, I understand that allowing this would make some puzzles too simple. The only real threat is dangerous water, which kills you on contact and can be frustrating because it resets your progress and sends you back to the start. However, this is only a problem if you die near the beginning of a puzzle. If you've already made some progress, you'll respawn nearby. The game should communicate this more clearly because you never really know when you're safe. The puzzles are short and don't take long to complete, and all the rock pushing never becomes a chore, even when you have to move one for a while. Although some stages contain an optional card that you can collect by putting in extra effort with the rocks, there doesn't seem to be much reason to do so. First, there is no stage select that lets you return and collect a card you missed. Second, there is no counter showing how many cards exist, how many you've found, or even which stages contain them.
Un juego encantador, con un estilo artístico muy bonito y una ambientación acogedora. Los puzles están bien planteados y se nota el mimo puesto en el proyecto. Muy recomendable para quien busque una aventura relajante con un toque de magia. Enhorabuena al equipo por este lanzamiento!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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