
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 639 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great soulslike, worth every cent I spent on it.
This game is easy and boring. No stamina management was a mistake.
体験版をやった時点でイマイチであったので暫く購入は控えておいたが、ソウルライクに飢えておりブラッシュアップなどの期待も込めて遅ればせながらプレイしてみた。 モーションやSE、音楽など全てがチープで爽快感や達成感の欠片もなく、道中はくだらないストレスがたまるばかりでボスも全てが弱いわりにフラストレーションが蓄積する。 いつ楽しくなるのかなと思っているうちにクリアしてしまった。 プレイする価値は全く無いと言えよう。
10/10 will open the door from the other side
地图峰回路转很巧妙不是去过一次就不会再回来的类型 人物机动能力不算弱没有体力条打架也(不像日厂二游魂cv1一样喝药大硬直受击大硬直还会卡攻击键) 人物四个核心技能也能适应玩家打的强的可以瞬步爽打的保守的也可以一直举盾拖地 怪物强度还行 但是后面上层教堂怪堆得有点多 其实主要还是因为有个一直炸你的怪 你会用电磁炮单独拆怪仇恨一个个打其实也不难 整体来说在魂游里面难度不算高如果是想尝试魂类游戏可以当作启蒙作 美术挺协调也还可以音乐中规中矩 剧情一般主要是结局有点仓促有一点烂尾的感觉 可惜如果制作组资金充裕的话再细细打磨不止这个程度 期待下一作
20来个小时通关真结局,总体不赖。想说的很多,但也都是前人们说过的,以后有空再详述吧。 差强人意,尽管我可能不会给朋友们推荐,但如果出新作绝对支持,这就是我的态度
крутая игра
Lo mas parecido a un souls que he jugado, jugabilidad y armas bastante bien pulidas, en cuanto a gráficos e historia pasables tirando a mediocre. Tuve unos problemas con el vsync que tuve que activarlo obligado ya que me bajaban los fps a 20. Recomendado si quieren jugar un souls puro y duro.
so easy for beginner but i hate the attack system of mobs which is so awkward when ever they attack like as only blink2 motion no smooth movement .maybe the game mechanic it self idk ..but it still one of disadvantage of this game based on my gameplay
很讨厌藏东西的设计,打完深渊灵龛的boss才觉得血药回复量不对劲上网搜了才发现这游戏有提升血药回复量的道具
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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