
Critically-acclaimed action-RPG that takes the template laid down by classics like Wonder Boy, nails the 16-Bit aesthetics for nostalgia fans, but updates the mechanics to feel fresh and modern. Explore a beautiful open world and plunder dungeons, caves and forests to help take down epic bosses!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 700reviews | 77% | — | $19.8K |
| $3.74−75% | 447ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't really like this game much, but I'm giving it a recommendation to retro metroidvania fans as the game is competently made and has a decent amount of content. The music is mostly sub-par, with a few decent sounding tracks in there. The visuals are crisp and clean, very reminiscent of the Master System. The progression is linear as is the case with most action-adventure games, you mostly won't be getting lost as there is a fortune teller that will give you hints on what to do next. The first 70% of the game is very easy. But after the 3rd major dungeon, difficulty does ramp up considerably. The ice area is particularly brutal, though it isn't very long. And the 4th dungeon is a little tricky to deal with at first. Some of these later areas like the sky zone are full to the brim with flying enemies that shoot projectiles, and you simply don't have the movement capabilities to dodge everything, and your short range attack doesn't handle these enemies well, so it can get a bit frustrating. Your magic capabilities are very limited, with just a few shots and it deals little damage, so you will be relying on your very basic attacks the entire game. The lack of variable height jumping hurts the feel of the game and makes dodging even more difficult. The additional attacks you learn later on serve little purpose in combat, often getting you hurt if you try to use them. It really serves as nothing more than progression gating, and giving you a very small double jump of sorts. That trial for getting the 3rd combat move is extremely difficult. In the later section of it with the birds you have to bounce on, I found to be WAY too challenging to complete with the game's default controls which is LEFT STICK ONLY for movement (use Steam Input to map to D-pad). The timing for these jumps and bounces and air slashes is extremely tight, one frame too late and you will get hit by a bird and drop all the way down this massive tower. It is insanely tedious, but at least it's optional. You do get a dash ability later but you can't use your magic in that trial so good luck. Anyway, the game is okay. It mostly felt a bit too bland and uninteresting to me, so I couldn't get deeply invested in it. The lackluster music is always a huge buzzkill for me. The graphics are serviceable but nothing impressive, slightly charming I'd say. The level design is adequate, but not exciting in anyway. Enemy design is basic, combat is very retro, so expect to get touched by large enemy hit boxes a lot that deals too much damage and knocks you back a mile. Overall it's fine but unoriginal. If you really dig these types of games, get it on sale, it'll keep ya busy for a bit. But for everyone else, maybe skip this one. There's not really much to miss here. 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Store page lists "partial controller support" but even the developer admits you need a 3rd party program to make a controller work. This game is keyboard and mouse only. Do not be tricked like I was.
Aggelos is an absolutely excellent evolution of the Wonder Boy formula. For some reason, modern gamers seem to ignore the Wonder Boy games, in particular, Wonder Boy 3 The Dragon's Trap, which is so much more fluid and interesting than Super Metroid to me. But anyway, Aggelos takes that excellent formula and ramps it all up to another level. It is really a fantastic Metroidvania in its own right with a superb blend of action and puzzles, great enemy patterns, including the bosses, great level structuring, and it's mostly well balanced too. My biggest complaint with it is that it doesn't allow you to use a standard D-pad, you have to use an analog pad, and that feels weird. I've spent 40 odd years playing these types of games with D-pads, so having to switch to an analog pad now just gets in the way of me completely immersing myself in the game. But it's a minor complaint with what has to be for me one of my favourite games of the 2020s so far. In fact, I would say it's only third to Earthion and Skald Against the Black Priory. Definitely worth buying.
A simple adventure with some depth. And now it has a sequel!
I'm absolutely baffled that a game like this does not have full controller support. Trying to play this with joystick instead of dpad is cruel. Also feels like they didn't test their Hard mode. You shouldn't have let people choose this on their first playthrough without the ability to turn it back to normal in the settings.
A prima vista sembrava un metroidvania interessante, localizzato pure in italiano e con una trama che si scopre passo dopo passo. Si è rivelato almeno per me un incubo anche solo giocarlo, con il joypad poi i comandi non erano molto reattivi, per non parlare della mappa quasi inesistente e che non ti mostra le camere già visitate. L'ho abbandonato al secondo boss del modo sottacqua, troppo veloce nei movimenti e nemmeno una strategia adeguata. Per fortuna l'ho comprato scontato.
Es de valorar el gran esfuerzo y cariño que le ha puesto el creador de este juego y me parece que es una sola persona. No voy a decirte que Aggelos es un mal juego porque no lo es. Pero creo que es un juego que no cumple mis expectativas en cuanto a un título de metroidvania se trata y voy a explicarte por qué. 1. El sistema de combate no es bueno. Básicamente la mayor dificultad del juego es el daño por contacto, lo que reduce el combate a aguantar daño y golpear o moverte y golpear. 2. La historia es la misma de siempre. La del héroe salvando el reino de las fuerzas del mal. 3. Los NPC's tienen momentos buenos, pero demasiado cortos. La inmersión en el juego se vuelve casi nula. 4. La música no es memorable. Un metroidvania o un juego de pixel art o indie merece un gran tema, aunque sea muy difícil conseguirlo. 5. Poco novedoso, no trae nada nuevo a un subgénero que ya lo ha explorado casi todo. 6. Los jefes. Los jefes no tienen personalidad, salvo quizás Valion, un poquito, pero algo. Salvo que busques un reto no hit, los combates con los jefes se sienten como tanquear y hacer el máximo daño posible. 7. La exploración. Aggelos carece de un mapa tipo metroidvania. Básicamente te reduce a memorizar puntos claves del juego o recurrir a guías. Creo que nunca he sido tan crítico con una reseña, pero es que sí me fastidió un poco, porque siento que este juego tenía mucho potencial, quizás en una segunda entrega puedan mejorar todas las cosas, pues también es entendible que una sola persona pueda hacer tanto. Los gráficos tipo NES son muy agradables. Y valoro mucho los retos a pesar de que algunos se sientan muy complicados, pero esa dificultad siempre es agradable y más cuando es opcional y depende del jugador si quiere o no afrontarlos. También debo reconocer mucho el trabajo de este gran hombre. Discúlpame por ser tan pesado, buen hombre, pero a fin de cuentas es la opinión de un simple usuario y espero que no lo tome a mal y, al contrario, puedan servirle para mejorar en el gran talento que tiene como diseñador de videojuegos.
I forgot to open the door as I was leaving school, so I'm dragging the building with me.
Horrible controls and hitboxes. Laggy menu. Don't bother.
Me estaba pareciendo un juegazo, pero de nuevo otro diseño de videojuegos pésimo, donde deciden no ponerte un guardado antes del boss, no voy a jugar a tu juego en normal siendo una chorrada ni en difícil cuando me vas a hacer sufrir y perder el tiempo por que sí, parecen que no juegan a videojuegos los que toman estas decisiones.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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