Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Agents! Please? Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 30, 2026. Before then readings were taken at different times of day, spanning 7 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.7K | 12 | 100% | $4.04 | |
| approximately $9.2M | 26.2K | 94% | −85%$1.49reg. $9.99 | |
| approximately $46.5K | 42 | 86% | −75%$4.99reg. $19.99 | |
| approximately $29.6K | 52 | 77% | $9.90 | |
| approximately $13.4K | 28 | 82% | $9.99 | |
| approximately $13.4K | 23 | 91% | $9.99 |