
To charge to pass a test task, hack the computer. Solve problems and download megabytes of useful information. Discover new skills!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
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I am producing a review on the game, however I am upto the 6th or 7th mission and unable to progress after the first upgrade is purchased as the controls are not clear to me. Can someone advise what I am missing, given it does not appear to be a glitch. I restarted the game and hit the same issue, and the controls shed no light on what I am missing. So far however, it seems to be a well produced, and well balanced game. I want to produce a full review but seems cheap to do so at the moment given I cannot progress. Many thanks
AGENT 00111 es básicamente un juego de plataformas, sigilo y rompecabezas. La cosa va de que la agente a la cual controlamos se quiere unir a una organización de hackers, y para conseguirlo, dicha organización nos asigna una misión que a su vez va a servir como prueba para ver si damos la talla. Para pasar la prueba deberemos superar varios niveles en los cuales nos enfrentaremos (de manera sigilosa, claro está) a unos androides o robots guardias, que nos van a asesinar sin dudarlo como nos cachen. Ese obviamente no es el único requisito, sino que también vamos a tener que resolver rompecabezas que se van haciendo más complejos nivel a nivel. Dichos rompecabezas consisten en su mayoría en abrir puertas, desactivar alarmas y hackear computadoras, y saber actuar en el momento justo es imprescindible si no queremos palmarla, cosa que se nos hará más fácil gracias a las habilidades que podremos ir desbloqueando. Seguro que esta es la reseña más corta que jamás voy a escribir, pero es que aunque intente rascar más, no queda nada en el fondo de la olla. Solo voy a destacar que para hackear ciertas computadoras hay que superar una suerte de minijuego que es un matamarcianos muy a la antigua, en donde nuestra nave está fija en una posición y tendremos que disparar al enemigo mientras esquivamos sus proyectiles. Lamentablemente esto último fue lo único que disfruté del juego, por todo lo demás, simplemente no me gustó, por ende el que se jode soy yo. Lisa y llanamente no lo disfruté, no hay más vuelta que darle. Para cerrar, no hay frase mejor que represente mi sentir: "La basura de uno es el oro de otro." Dicho esto, le otorgo a AGENT 00111 una puntuación de 5/100 ♥ Si esta reseña te pareció útil, divertida y buscás más reseñas por el estilo, por favor, considerá seguirme como mentor: https://store.steampowered.com/curator/43250695/
Fue hecho para testear unity
Игра неплохая, некоторые уровни заставляют поломать голову. Есть и минусы - анимация не совсем понравилась. Однако, игру рекомендую, стоит потраченного времени!
Мне понравилось, люблю 2D игры, а игра для этого стиля, довольно-таки неплохая!
Прикольно.Головоломочка!Все советую!
Run-of-the-mill impractical WASD turd with zero options, crappy gameplay, illegible hints, and so on. D-grade platformer, no puzzle. Nothing professional about this piece of junk, despite the fact that the author got paid for it.
This is a stealth game that fails in virtually every aspect. The graphics, plot and atmosphere are not convincing. The gameplay is, in short, “janky”, very janky. The commands are slow. The music and sfx in this game are VERY annoying and I had to play muted. The game does not pause. The enemies only have two variations and both have AI problems and lack of feedback since you will not know what they will do precisely and they will kill you with one hit and can make huge stages reset completely and as if that wasn't enough, you can't even see when you hit it clearly. The level design is a mess and many levels seem to just be thrown in haphazardly with clunky solutions. The interface is sad and makes all interactions in the game difficult, including the hack system (Which is basically a very simplified version of the Gunpoint hack, the difference is that in Gunpoint the hack works as expected). Ah yes, the game lacks polishing everywhere, there are bugs in every phase and they connect to each other in a strange way that I couldn't understand properly and almost made me lose patience to finish. And in most phases there is the possibility of softlock. Not to say that I didn't like it at all, I liked moving guards and locking them in separate rooms, it was fun for the short time I was forced to do that. I really hope to see more stealth games out there so I really hope the developers learned a lot from this project despite everything.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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