
Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #63, worst PL #88 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Rule a fantasy realm of your own design in Age of Wonders 4! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn.
Triumph Studios’ award-winning strategy series has emerged into a new age, evolving the game’s iconic empire building, role-playing, and warfare to the next level. A new storytelling event system and hugely customizable empires provide an endlessly replayable experience, where each game adds a new chapter to your ever-growing saga.
Powerful Wizard Kings have returned to the realms to reign as gods among mortals. Claim and master the Tomes of Magic to evolve your people, and prepare for an epic battle that will determine the ages to come.

Craft your followers by combining bodily forms, societal traits and arcane powers. Build anything from a clan of cannibal halflings to mystic moon elves, or recreate your favorite fantasy tropes
Seek powerful tomes of magic to enchant your armies and evolve your people! See your people physically change as they morph into angelic beings or scions of chaos to face their enemies.
Seek glory through brutal domination, cunning alliances, or ultimate arcane knowledge, and write your legacy into the very fabric of the realm itself!

Every choice opens up new possibilities and tactical advantages; deep, multilayered strategy allows you to try new tactics or explore new powers at every turn
Tactical turn-based battles bring your armies to life, showcasing their power in an environment shaped by your decisions. From skirmishes with roaming monsters to vast sieges with dozens of units on each side, with the addition of a morale system and more features, every battle brings a fresh challenge
Tremendous variety in empires, units, and environments keep the game endlessly replayable. Age of Wonders is more moddable and open-ended than ever in the series’ history

Explore a new realm with each game - or create your own! Challenge new variations and combinations of locations and features, from frozen wastelands ruled by ice queens to desolated ruins where dragons roam
A new event system provides unexpected levels of storytelling for 4X games. See your decisions shape the world around you, from growing cities and roaming armies to world-warping magic effects
Guide your empire to greatness - but the story doesn’t end with your victory or defeat! Ascend your rulers to an in-game pantheon and unlock ways to further customize your experience. Encounter your own creations as potential rivals or allies in subsequent games, and experience the next chapter in your own story!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 23.1Kreviews | 81% | — | $24.4M |
| $49.99 | 2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Goated game, weather you want to play, a hero, a dark lord or the british, this game has it all! If you don't like roleplaying though this isn't for you. The Mechanics do get a bit stale but the flavor and world you can build make up for it.
I've played only 4 scenarios so far. Big fan of slow burn (if you choose) games like this. Reminds me of playing Risk with my friends over the course of 3 weeks. Only this has more depth and more customization. The combat is a much higher focus compared to other turn based civ management games (definitely a positive), although auto battle is a great option when you would rather focus on exploration and building your empire. This is worth your time. Get it, play it. Just one more turn.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.3M | 57.4K | 94% | $24.99 | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $24.4M | 80.2K | 97% | $17.99 | |
| $24.3M | 22.3K | 76% | $49.99 | |
| $24.3M | 16.5K | 88% | $39.99 | |
| $24.3M | 53.4K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $755.5K | 851 | 90% | $29.99 | |
| $493K | 508 | 72% | $29.99 | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $17M | 22.8K | 87% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
| $49.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99−50% | 280ratings | 82% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the best 4x I've ever played, and the only one I've ever managed to put sufficient amount of time in. It's easy to get into, but quite complex as the game progresses. There's also a massive replayability factor with how every game is unique due to the creativity that's available to you in the form of transformations and tomes. Whole military force composed of evolving animals? Check. Angelic necromancers? Check. Goat nagas? Check. DRAGONS?! Yes please. It's really fun to play as you can pretty much create any power fantasy you can think of. Also, 3 years later, they are still releasing content for the game so there's always something new to try out! One beef I have with the game is that diplomacy or Good Alignment feels bad and only TOTAL WAR is fun, but then it might be down to me as a player as I have no idea how to make diplomacy work and I barely engage with that system.
Good game, gets better the more you lean into the RPG side and less into the hardcore 4X. Lots of fun ways to build your faction and live out whatever power fantasy you dream up, from undead lich king, to holy avenger, to cloud gathering storm dragon. Serial DLCs all add a lot but are expensive :/ Nevertheless never regretted getting any of them.
I have not enough praise to heap on this. This is one of the cleanest products that Paradox and its affiliates has produced. The DLCs are fun too. Dragon and Strategy lovers, this is a must have. You will kick yourself if you pass this one up and see others play it. The only drawback I'm running into so far is a crash that periodically happens during the ai turn order, but the autosave prevents much if any progress loss. Near seamless multiplayer, even on the largest maps with all 3 map layers. I am seriously in love. I hope someone makes a planescape mod so we can have like.. 12+ something map layers for super long epic campaigns. That'd be wild.
it feels like full game got partioned in 20 dlc for 30 usd each
Muy entretenido, puedes echar horas y horas haciendo tu facción ideal, me encanta!!
全给缝完了我说,世界地图和外交类似文明,军队和英雄系统类似锤三机制,战斗又缝了文明六的控制区域以及xcom的侧袭和命中等类似的机制 但是你一队六个单位,一个技能能直接打乱7个格子单位、召唤技能屁股后面随便招、还有单位相位移动受击就瞬移出去三四格是怎么想的?我说全战战锤的法术有前摇能规避大规模杀伤、xcom2的原典能受击瞬移是建立在射击类战旗的掩体侧袭规则上的、文明6限制单位移动的控制区域进行战斗也是建立在一套自洽逻辑上的,这些要素能无脑挪用的吗?控制区域和侧袭机制构建了一套阵地战的系统,然后你用一个法术下一回合秒破阵、或者召唤直接瘫痪后排单位,左右脑互博是吗?支援机制也是逆天,你既然做了支援为什么没有援军延迟入场,我打战锤3一满编打三满编还能靠着地形和迂回操作,在你这个系统里多军队抱团一起前进除了爆兵硬碰硬有没有解决办法我问你?科技和魔典所有种族共用,高级兵种全在奇观和科技里,我问你玩什么种族后期有多少区别,最后不还是神话单位和英雄抱团?
Be out here RUNNIN stuff
fun and challenging, a bit of a learning curve, but lots of online resources
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.