
Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #40, worst PL #88 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Rule a fantasy realm of your own design in Age of Wonders 4! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn.
Triumph Studios’ award-winning strategy series has emerged into a new age, evolving the game’s iconic empire building, role-playing, and warfare to the next level. A new storytelling event system and hugely customizable empires provide an endlessly replayable experience, where each game adds a new chapter to your ever-growing saga.
Powerful Wizard Kings have returned to the realms to reign as gods among mortals. Claim and master the Tomes of Magic to evolve your people, and prepare for an epic battle that will determine the ages to come.

Craft your followers by combining bodily forms, societal traits and arcane powers. Build anything from a clan of cannibal halflings to mystic moon elves, or recreate your favorite fantasy tropes
Seek powerful tomes of magic to enchant your armies and evolve your people! See your people physically change as they morph into angelic beings or scions of chaos to face their enemies.
Seek glory through brutal domination, cunning alliances, or ultimate arcane knowledge, and write your legacy into the very fabric of the realm itself!

Every choice opens up new possibilities and tactical advantages; deep, multilayered strategy allows you to try new tactics or explore new powers at every turn
Tactical turn-based battles bring your armies to life, showcasing their power in an environment shaped by your decisions. From skirmishes with roaming monsters to vast sieges with dozens of units on each side, with the addition of a morale system and more features, every battle brings a fresh challenge
Tremendous variety in empires, units, and environments keep the game endlessly replayable. Age of Wonders is more moddable and open-ended than ever in the series’ history

Explore a new realm with each game - or create your own! Challenge new variations and combinations of locations and features, from frozen wastelands ruled by ice queens to desolated ruins where dragons roam
A new event system provides unexpected levels of storytelling for 4X games. See your decisions shape the world around you, from growing cities and roaming armies to world-warping magic effects
Guide your empire to greatness - but the story doesn’t end with your victory or defeat! Ascend your rulers to an in-game pantheon and unlock ways to further customize your experience. Encounter your own creations as potential rivals or allies in subsequent games, and experience the next chapter in your own story!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 23.1Kreviews | 81% | — | $24.4M |
| $49.99 | 2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,爱玩. 打开游戏8点,关闭游戏还是8点. 日渐消瘦.顶不住了.
Absolut Mega geil.
Age of Wonders 4 is, in many ways, an amazing game. The world-building, faction customization, combat, and replayability are excellent. As a single-player experience, I can easily recommend it. If you only play solo, you'll probably have a great time. Almost all of my playtime has been in co-op multiplayer, and the networking is simply not reliable enough. Once a game reaches around turn 25–50 (depending on how lucky you are), desyncs become increasingly common. They're not just minor inconveniences either. We've experienced: - Constant desynchronizations. - Players losing progress after a resync. - Missing buildings. - Lost crafting progress. - Units reverting or moves disappearing. - Other game state inconsistencies affecting only one player. Nothing kills the fun faster than spending several turns planning your empire only to discover that one player's progress has partially vanished because the game desynced again. This isn't an occasional bug—it's a recurring issue that has affected many of our campaigns. When the core multiplayer synchronization can't reliably keep every player on the same game state, it undermines the entire co-op experience. It's frustrating because underneath these problems is an outstanding strategy game. I genuinely enjoy almost every aspect of Age of Wonders 4, which makes these networking issues even more disappointing. If your main goal is to play long co-op campaigns with friends, be prepared for a lot of frustration. Until the multiplayer synchronization is significantly improved, I can't recommend it for co-op despite how much I otherwise love the game. 3,300+ hours played (around 3,000 in co-op multiplayer with friends)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.4M | 44.2K | 92% | $19.99 | |
| $24.4M | 80.1K | 97% | $17.99 | |
| $24.3M | 57.4K | 94% | $24.99 | |
| $24.3M | 22.3K | 76% | $49.99 | |
| $24.3M | 53.4K | 92% | $19.99 | |
| $24.2M | 20.1K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $756.5K | 934 | 90% | $29.99 | |
| $493K | 508 | 72% | $29.99 | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $16.9M | 22.8K | 87% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
| $49.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99−50% | 280ratings | 82% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Creating and customizing your unique faction is just too much fun. There are problems that this game shares with many other 4x games, but I think the good parts outweigh the negatives,
Les mêmes bugs d'affichage et erreurs de trads depuis des années.
crashes every single turn, worse than warhammer 3 total war.
After starting then restarting the game multiple times, I finally won my game in Age of Wonders 4. I must say with any new game, turning a win condition into tangible steps of realizing them is not easy. But if you stay patient, play it a couple times, you will see reaching victory is not as time consuming as you would think. The biggest draw is the fantasy setting, and there are so much related to spell books that I want to explore more in the future. It's a game that you can really sink your teeth into.
Домучав я aow cumпанію, тепер збирачі мій новий фаворит) Здібність згортати міста це дуже зручно, і ти не втрачаєш поліпшень провінцій і популяцію, а ресурси, магічні матеріали і навіть есенцію див вони всмоктують в місто за 10 ходів, а потім можеш звалювати. Навіть якщо ти сидітимеш на одному місці це все одно прикольно, бо ти завжди можеш просто взяти і всі провінції перебудувати по новій для мінмаксінгу бонусів від поліпшень. У під фракції лутерів здібність що дозволяє отримувати лут померлих що лікує на 15тхп, +20% урону та зцілювальних здібностей, і все це плюсується 5 разів, тобто легко робиться на героя х2 урону. В принципі граються цікаво, і навіть дебафф на 50% їжі не відчуваєш, все одно авторитетом перекривається) А з книгою голоду то взагалі топ, типу у вільних міст крадеш їжу, і потім виглядає так, що місто виготовляє 30 їжі а крадеш 300, і новий житель кожні 2-3 кроки, це смішно. На старті книги голоду та монахів це люта зв'язка. Стосовно тім'яних островів, типу цікаво, бо ти можеш їх портали перенести до свого міста і відповідно забудовувати, а на цих островах можна знайти унікальні і дуже унікальні спели. Але як на мене, морок все ж трохи цікавіший, так там немає прям унікальних заклять, але рівень загрози та нагороди від мороку набагато вище. Хоча можливість перенести портал до міста це класна тема, можна по різному це використати. А загалом це вся та ж аов, дофіга можливостей і цікавих механік, комбінацій і див, але все це розбивається в те що ШІ дурненький) Це вам не тотал(хоча й там ШІ це дуже слабка частина), коли від тебе ворог буде тікати якщо відчуває загрозу для своєї армії, тут всі шішні армії і особливо бандити просто зливаються о твою основну армію і все, добре що хоч намагаються напасти спочатку на слабшу армію, але все одно ж зливаються. Неглубокий рівень дипломатії, як на початку всі були в нейтральних стосунках, так на них і залишились, це сміх. Ніяких альянсів проти гравця, ніякої подлянки магією, неякої спроби обмежити розвиток гравця. Тому й виходить, що типу світ та механіки цікаві, але нема проти кого перевірити на стійкість свою армію, тут розважаєш сам себе і за всю гру можна взагалі жодного разу не грати бій вручну, а просто чекати багато ходів поки армія та міста збільшаться і давити чисто масою, хоч я і грав на макимальній складності з найсильнішим ШІ та найагресивншими лігвами. Але навіть так дуже б хотів поставити цій грі позитивний відгук, але через те що в мультиплеері майже не можливо зрозуміти як налаштувати модингову кампанію це бан. Відсутність збереження локально в мультиплеері та відсутність відображання або підказки який саме мод це робить не дала нам з друзями зіграти, бо ми морочились з цими модами годин 20 і потім плюнули, бо з одного боку моди хочеться, а відбирати кожний з них в цій грі це величезний геморой. Слабкий ШІ та відсутність української це остаточний мінус що нажаль змушує мене ставити цій грі "-".
游戏很棒,期待一个中国文化派系,学习成本高,只想玩好一个自己喜欢的文化。日本风格的都做了做个中国的呗
Great faction builder heard ther was a game as well can't wait to find it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.