
Age of Empires, the pivotal real-time strategy game that launched a 20-year legacy returns with modernized gameplay, all-new 4K visuals, 8-person multiplayer battles and a host of other new features. Welcome back to history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo muito bom
alamas
Classic! I remember playing this on a desktop with a CRT. Good times!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese +1 more
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can see the bones of it's cooler brother(Age of Empires 2) in this
[h1] The first step of RTS game[/h1] This start first Age of empires title, gonna be honest cause the first try for this developer still lack a tons of things and need improvement that later serial already fix it on their check list. The first are the lower population cap locking in fifty, the resource like wood and bush are so scary and little, both the player gonna facing a hard times to build out large army. the another thing most be the tiny maps, the UI for troops or building too small, there campaign but won't show which already pass, the units AI are trash that stuck everywhere. other thing like the developer force you to resign a xbox live account, you can't exchange the resource in market, result you have too many wood all the times and no gold and stone. https://steamcommunity.com/sharedfiles/filedetails/?id=3746544283&preview=true
I played this game years ago and it was difficult but enjoyable. Now, I bought definitive edition and its a nightmare, since AI know entire map and use all resources and as fast as possible (even resources close to player base). Now I tried to play Voices of Babylon Campagin, but... strarting with one priest and converting any villager is causing AI to go bonker and rush to destroy player units (two in total), and even if player succed in converting yellow AI villager, then after building Barracks or reaching 450 food, red AI will go bonkers with all its units and destroy everything in pleyer village (player has no units to defend) forcing a game overs. So, how it is possible to play this thing? I do love a challenge, but this is way too much. Heck, Greek Campagin was already a horror show, but Babylonian is simply impossible. Also, game is called Definitive Edition, but there are still bugs, glitches and units are loosing their directions, walking all over the map without player orders, they cant group, they freeze and stay on obstacles... Finished product? Yeah, right.
Age of Empires: Definitive Edition brings back to life the classic Age of Empires 1 and the The Rise of Rome expansion pack together with an updated UI, QOL features and HD graphics. There are a total of 10 campaigns that took me about 50 hours to complete in total spanning different historical periods. However, it retains a lot of the same issues such as the horrible path finding, no unit formations and also brings new issues such as some single player campaign levels have insane difficulty. It retains the classic AoE1 charm and was well worth it for the single player campaigns alone.
Nostalgic strategic game. Father of all strategic games.
Me trae muchos buenos recuerdos! Juegazo!
Just like old times. Wish they'd fixed the pathfinding though, its god awful.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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