
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Aug 23 → 14.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.3Kreviews | 95% | — | $37.5M |
| $29.99 | 1.1Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Против непогоды: когда градостроение становится искусством (и испытанием нервов) Помню тот вечер: за окном моросил дождь, настроение было «ничего не хочу», и я просто листала подборки игр, не ожидая ничего особенного. Against the Storm мелькнула в рекомендациях — мрачная, с приглушёнными красками и какой‑то тревожной эстетикой. «Ну ладно, — подумала, — пусть будет фоном, пока пью чай». А в итоге чай остыл, а я всё смотрела, как первые поселенцы робко ставят палатки под надвигающейся бурей. В этом было что‑то завораживающее: не эпичное спасение мира, а тихое, упорное противостояние стихии. И я пропала. Первое впечатление было сродни попаданию в чужую, но притягательную реальность. Тёмное фэнтези здесь не про пафосные битвы, а про выживание и хрупкость человеческих (и не только) усилий. Расы — лисы, ящеры, люди, гарпии — не просто «юниты», а носители разных ритмов и настроений: одни суетятся и хватаются за всё подряд, другие действуют размеренно, будто знают, что спешка лишь приближает крах. Эта разница в темпераменте сразу задаёт игре особый тон: поселение получается не безликой схемой, а живым, пусть и беспокойным, сообществом. Уже в первые полчаса я ловила себя на том, что переживаю за этих крошечных фигурок, будто они настоящие. Геймплей затягивает с первых минут. Строить города, балансировать ресурсы, следить за настроением жителей — в этом есть свой особый кайф. А элементы рогалика добавляют игре глубины: даже после провала ты не теряешь всё впустую — остаётся опыт и ресурсы для следующей попытки. Правда, после пятого подряд краха начала подозревать, что буря — это не просто погодное явление, а личный антагонист, который точно знает, где у меня самое уязвимое место. Визуальная составляющая на высоте. Графика приятная, анимации плавные, а сам дизайн поселений даёт простор для творчества. Особенно круто выглядят бури — они по‑настоящему грозные. В такие моменты хочется просто сесть и смотреть, как стихия сметает труды нескольких часов… ну, или в панике достраивать ещё одну хижину в надежде, что «вот сейчас‑то точно всё будет хорошо». Однако со временем стала заметна однообразность. После 20–30 часов игры некоторые механики начинают повторяться, а новые вызовы не всегда ощущаются как что‑то принципиально новое. Порой кажется, что развитие поселений идёт по заезженному сценарию: «построй склад, построй ещё один склад, построй третий склад, потому что ресурсы опять закончились». В какой‑то момент поймала себя на том, что мысленно напеваю: «Мы строили, строили и наконец построили… а потом пришла буря и всё сломала». Вердикт: несмотря на некоторые недостатки, игра определённо стоит внимания. Она предлагает глубокий и увлекательный геймплей, красивую картинку и уникальную атмосферу. Если любите градостроительные симуляторы и готовы мириться с некоторой однообразностью — однозначно рекомендую попробовать. Оценка: 8/10 Плюсы: Уникальный сеттинг. Разнообразные расы с особыми механиками. Затягивающий геймплей. Красивая графика. Минусы: Однообразие на поздних этапах. Некоторые механики могут показаться повторяющимися.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
| $29.99 |
| 422ratings |
| 92% |
| — |
| not modelled |
| $29.99 | 402ratings | 93% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ottimo city builder, con un'ottima idea (anche spiegata bene nella lore), di rigiocare la stessa mappa procedurale più e più volte (aumentando progressivamente la difficoltà in parallelo allo sbloccare nuovi potenziamenti nella cittadella)
очень много текста ))))
Одно из самых потрясающих, уютных, интересных, разнообразных и при этом относительно кризисных роглайк-приключений. Низкий поклон разрабам.
It's a great game for playing 2 hours at a time
good game
Masterpiece.
แรกๆงงมากแถมยากด้วย แต่สนุกดีถ้าชอบแนวนี้
很不错的肉鸽建造游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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