
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Aug 23 → 14.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.6Kreviews | 94% | — | $37.7M |
| $29.99 | 1.1Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man what a game. Really fun combination of roquelite mechanics, city management and strategy. The game progresses by winning a series of settlements. Unlike many city builders where you focus on just one city, in Against the Storm you progress through settlements in 1-2 hours. In each settlement you needs to make decisions such as which buildings to unlock and which villagers to take, all based upon what resources you have available from the map. This makes each settlement unique with a variety of unique challenges. The game also has a fun progression system, where it naturally increments the difficulty (and rewards) with more mechanics as you progress, enticing you to pick harder difficulties. In terms expansion packs, if you are questioning whether you need these, i would say no. Each DLC adds another race, more map biomes and just generally more mechanics/diversity. However when you are first playing the game everything is new anyway, so I would suggest getting the DLC after playing the vanilla game for abit anyway. Overall really great game, would definetly recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
| $29.99 |
| 422ratings |
| 92% |
| — |
| not modelled |
| $29.99 | 402ratings | 93% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine a grid based, old fashioned rts, with infinite missions but no military branch/combat to speak of. its all about the economy as you balance the food and comfort needs of your villagers and production concerns as you attempt to complete a certain numbers missions you select from an array mid game. Simple and satisfying gameplay draw you into its depth as you must lean on synergies with your distinct townsfolk to truly excel and meta-progression between runs invites you attempt harder difficulties. Different Biomes combined with different villager needs can make or break a run early on as you struggle to decide which blueprints to choose and how to reliable create tools, while later runs rely on advanced mechanics used at the cost of incurring the blight, and more frequent storms to keep the player engaged and ready to minmax more efficiency out of their villages. and amazing time sink game, I still haven't truly completed it and I plan to play more in the future. 8.5/10
Потрясающая игра. Тут уже много раз писали, как она возвращает то самое чувство из юности "еще один ход", "еще одну партию". Against the storm дал мне не просто еще одну партию, а скорее целуй россыпь эмоций: - "а что так можно было". Это моё самое любимое, когда сидишь вроде над проигранной партией, сидишь минут 10 на паузе, считаешь, перебираешь и вроде понимаешь, что ничего не сработает, а потом один камень, один чертеж или даже одна кнопка в здании, которую ты раньше не видел и ты победил. - "какие престижи, я ветерана то не могу". За механику престижей отдельное спасибо разработчикам. Когда смотришь на эти правила после первых патритй уверен, что это точно тебе не надо, и "это для задротов", а уже партий через 5-10 "а почему бы и нет". - "гейм дизайн партий". Разработчики нашли золотой Грааль. Садишься вечером просто начать, пройти обычно скучное в других играх начало, оно пролетает за пару минут и вот ты уже борешься с очередным уровнем враждебности, очередным бураном, сидишь решаешь очередную головоломку поляны и все, 2 часа ночи - реиграбельность. Тоже многие писали, но подтверждаю, это вместе с 1м пунктом про "а что так можно было" до сих пор меня удивляет, когда ты видишь вроде нереальное условие, но его минус либо заставляет либо искать новую стратегию, либо наоборот дает другой способ победить. - ux, ui. Для меня идеалом был factorio, где ребята, кажется, сделали идеальное управление, но здесь ребята либо не хуже, либо очень близки. За все время у меня ни разу не было чувства "а вот бы тут кнопку x", всегда скорее они предугадывают твои желания в стиле "круто было бы не давать тратить доски для квеста, а вот оно" или "вывести бы дерево отдельно, и это есть". И отдельное спасибо разработчикам за это произведение искусства, в каждой детали не покидает чувствао, что в игру ребята вложили по частичке себя.
教程过完,这简单,我已经天下无敌。进入第一场游戏,诶,诶,诶。这对吗?这是什么啊?发生了什么? 玩过十轮左右,嗯,我已经了解这游戏。进入游戏,哈哈,抽出三农一牧(果园、农田、香料园、牧场),完全不知道该怎么输。7轮暴雨后,我去,求你了,给个厨房什么的吧,香草都上四百了,还没开过火。
It is a fun, chill game that feels like it it grows.
ADHD simcity
还不错
very addictive
Great game. Big time sync.
Best. Game. Ever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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