
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Aug 23 → 14.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.5Kreviews | 94% | — | $37.7M |
| $29.99 | 1.1Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love my badass aunt Lori who gives me gameplay tips and lore drops <3
De los mejores juegos de gestión que he jugado, es sencillo, tiene una curva de aprendizaje muy buena y es adictivo, siempre te deja enganchado con algo de suspenso por las misiones en claros que debes hacer o si no cuentas con recursos debes aprender a arreglártelas por ti, lo vale
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.8M | 52.8K | 87% | $29.99 | |
| $37.4M | 206.1K | 96% | $11.24 | |
| $37.4M | 36K | 97% | $16.24 | |
| $37.3M | 269.9K | 95% | $11.99 | |
| $38M | 64.2K | 86% | $39.99 | |
| $38M | 50K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.8K | 84% | $39.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $34.2M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $5.7M | 3.4K | 86% | $29.99 | |
| $3.5M | 3.7K | 92% | $29.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
| $8.99−70% |
| 422ratings |
| 92% |
| — |
| not modelled |
| $29.99 | 402ratings | 93% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First, I really liked this game. Having so many buildings and having them randomly appear in a run felt very refreshing. Every run brought with it its own problems and benefits. I normally hate roguelites, but the way progression works in this game didn't feel like unsuccessful runs were for nothing. At least in the beginning... Then, you start to have some runs where cornerstone after cornerstone you are denied the buildings you actually need. Like, you are given no farm buildings in a map where there are few natural food resources. Or you are not given a single copper ore resource in almost the entire map so your entire tool production comes to a halt. I've had sessions where I spent the entire time on a map withouth being given a lumber mill, bricklayer, or a smelter. These are really critical buildings for your production chain. Having them denied to you just introduces artificial difficulty. Yeah, it does force you to think outside the box and come up with alternative solutions, but after your umpteenth run, it becomes tiresome, and really frustrating to be left to the whims of RNG gods. Some essential buildings should be available to you from the beginning (or at least available as an upgrade in the lower tiers of the tech tree). I'm not saying this is a bad game. It absolutely isn't. But I prefer to be able to come up with a strategy and stick to it in an RTS game. I like adapting my strategy when the conditions change organically, not because the RNG forces me to. I prefer my failures to be my own, rather than because of poor RNG luck. I prefer to choose my own strategy rather than that strategy being forced on me through RNG. So this game isn't for me. I'm sure this is crazy fun for people who would like a different playstyle in every run, but I can't really take it anymore. Although I can't recommend this game as it lost its fun value after about 20 hours, I still believe I got my money's worth, so I thank the developers for their work.
Honestly, kind of a dumb game. It is basically banished but with quests and beavers for some reason,
beaverlarin amk
Got some uncompletable fishmen cave that keeps spawning fishmen totems every minute, I have the resources to clear it and workes assigned but the progress is stuck at 0% this is my 2nd bricked run in a row and i haven't even completed any level yet. This is getting annoying. Other than that, the game is enjoyable. But I don't know why you throw unclearable dangerous events at beginners in year 1 as I had to google a solution only to find it's unsolvable. TANKS BRUH
チュートリアルと2時間で楽しさが伝わってきませんでした。
A poor city builder with bad Rogue lite elements
Didn't enjoy the logistical puzzle-solving, it's mostly fiddly upkeep and feels like busywork rather than fun.
Since release people asked for bigger font, still nothing. You can increase UI scaling which indirectly increases the font. The problem is, that some fonts are so small, you would have to set the UI scaling so high, that the menus overlap and are way too big in general. Why can you not add a font size scaling option which only changes the pop-up font size?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.