
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Aug 23 → 14.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.5Kreviews | 94% | — | $37.7M |
| $29.99 | 1.1Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THIS GAME BLOWS MY MIND. It sat languishing in my "to play" que for far too long... I was craving city builders, but picked up "Timberborn" (an okay city builder but not as good as this one!) first, and after struggling with the unforgiving and fiddly mechanics of that game AGAINST THE STORM was like coming home to steak and all the ale I could drink. This game takes the WORST elements of city builders and REMOVES THEM COMPLETELY. Bad/Blocked Pathing, ridiculous need for "coverage" or supply lines for amenities or maintenance, everything that makes city builders UN-fun... GONE. Now let me talk about what it does right. FRIGGIN' EVERYTHING. Diverse races with varying needs. Voluminous amounts of resources and processed goods, though the interface and mechanics are elegant and refined to the point where many complex tasks can be intuitive quickly to the beginner. Randomization of SO MANY factors creating different town/caravan interactions every time you play. Bad conditions, good conditions, different biomes (MANY), different combinations of resources for different environments. FUN trading and Import/Export Mechanics. Quests (called orders) that motivate you to try different things and that at higher difficulty levels have multiple tiers to make them more challenging. The game is constantly rewarding you for playing well and seeing the big picture. Game has variable difficulty and options to kit out each scenario so you can tailor somewhat (not always or perfectly) to your play style, but shakes things up enough to keep you guessing. Cycle of good seasons and the especially scary storm season is fun and keeps you on your toes. Raw materials. Finished goods. Luxury Goods. Materials crates, treasure, perks, blueprints (did I mention this game has so many buildings it makes many other city builders look lame?) Different needs for different populations. Dangers, loot, and opportunities all over the map. I played this game for two days straight once. literally couldn't put it down for approximately 30+ hours, maybe more. And I keep feeling like I'm just scratching the surface. There is an overmap mechanic where you build a chain of settlements, choose special conditions or events for some caravans, a kick-ass overarching quest that connects all your city building and makes the game-loop feel valuable and meaningful. Out of game resources you use to buy upgrades for future caravan/settlements that make every win a race to the upgrade city to "level up" your Viceroy. Everything old about city builders refined to a monomolecular sharpness, then adding so many features that are all it's own that just HIT HIT HIT for this genre of game. I've had awesome victories, every game has been a thoughtful one in the middle, and I've had a few crushing defeats from mistakes, forgetting cause and effect between conditions that can have a domino effect, or just biting off more than I could chew with the difficulty level you're dared to attempt. (I usually play on Veteran but up the difficulty to Viceroy to amplify the stakes when they are especially high, but don't have the courage for the "Prestige" difficulty I've unlocked and I know there are levels beyond that. My only negative to say about this game is that it has a "Home" mechanic where you're supposed to store trophies and talk to an advisor... this aspect is purely cosmetic so won't compromise the game in any way -- but it seems extraneous and if it was done better it would be even more fun to come back to the city between missions. A small gripe that one tiny aspect is middling ONLY BECAUSE THE REST OF THE GAME SHINES LIKE THE FRIGGIN' SUN. Amazing game. One if not the best city building games I've played out of dozens I've played in the genre. RECOMENDED -- ESPECIALLY IF YOU GET THE DLC... it makes a banquet into a FEAST to have all the extra variations, and I'd go as far as to say buy the game with any/all DLC up front. You'll thank me. This takes "one more turn" and straight jumps into "one more game!" EXQUISITE.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
| $8.99−70% |
| 422ratings |
| 92% |
| — |
| not modelled |
| $29.99 | 402ratings | 93% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打开游戏看教程看得两眼无神,感谢限时免费期让我认清自己的喜好,这种需要动脑规划的城市建设类游戏暂时不适合我,顺便为什么一个建筑类游戏也会导致头晕啊啊啊啊啊啊
Against the Storm - це одна з тих ігор, на яку ти дивишся зі скептецизмом (особисто в мене була перша думка: містобудівництво та рогалик?) але потім ти починаєш перший цикл. Потім другий. Потім десятий. А потім ловиш себе на думці, що вже граєш без зупинки (на цьому акаунті я за один присіст награв 7 годин, на минулому - 35) і тобі не хочеться зупинятися. Ти обираєш складний гекс, молишся великому богу рандома і відучаєш радість, коли не за 20 років закриваєш перше поселення на складнсті "ветеран". В мене буде лаконічна рецензія, де я підведу все до короткого речення: Якщо вам хочеться спробувати незвичне поєднання жанрів містобудівництва та рогалика - то сміливо купляйте та грайте, буду сподіватися вам ця гра сподобажється так само, як і мені. Хай щастить вам, майбутні Намісники.
Against the Storm (AtS) tries to differentiate itself by being a ‘cities’ builder rather than a traditional city builder. So whilst other games in the genre might focus on an epic campaign with one or a few cities, AtS has you building up many settlements as you progress through the campaign. This does mean it can get quite repetitive, having to start a new settlement from scratch each time. The exploration aspect also gets quite repetitive: clear trees, find new area, solve problems in that area, get rewards/punishment, and then repeat again. This is exacerbated by the fact that exploration is absolutely mandatory to progress, and you have to start your exploration from scratch as well every time you start a new settlement. The game’s extreme reliance on RNG can be a nuisance as well since it dictates far too many core aspects in each of your runs, from the race of the settlers you might get, to the blueprints that determine what you’re allowed to build, to what you’ll find in each new area, etc. The game’s narrative wants you to be ‘flexible’, but it becomes more of a frustration when you’re trying to patch up mistakes or problems you had in a previous settlement, only for your current settlement to not roll the blueprints/areas/resources/perks you need. Micromanagement and the user interface are problematic as well. For instance, you can choose which resources get consumed by each race. However, you have to set it up every time (because of the variation of settlers you might start with) with no way to lock it in or save it when you start your next settlement. There doesn’t seem to be hotkeys for constructing buildings as well, probably because, again, RNG plays a big factor in what buildings you’ll have access to. I played AtS during the free weekend only, so this review reflects only what I was able to experience during that limited time. Sadly, the experience did not encourage me to continue playing the game further.
随机性过大,难度体现不出来,纯看能不能抽出来关键建筑。
老板派你去新市场打天下,刚有起势就告诉你项目被人接管了,你去新地方接着开荒吧 被寸止的憋屈感
Оказалось, что игра довольно скучная. Проходить раз за разом однообразные уровни- это так себе удовольствие. Развития практически никакого. За несколько часов игры всего лишь несколько чертежей. Или игра специально так затянута? Тогда это еще один минус. Вся сложность заключается в том, какие чертежи будут тебе выпадать по мере прохождения. Упадут удачно - пройдешь быстро. Нет - придется помучаться. Спасибо за бесплатные выходные. Продолжать вообще не хочется.
I was recommended this by a friend and bounced off it in about fifteen minutes. The so-called tutorial does not explain how to do a single thing, much less why. I don't need to deal with a game that required me to look up external sources to explain it.
是个好游戏,但不适合我,当年key 8块,我后悔没买,后来涨起来了,今天周免试了下,玩的有点墨迹,而且资源限制,时间限制,建筑物距离限制,反正限制太多,玩起来比较累,不是我的菜。这种游戏就适合那种模拟经营、资源管理大佬玩,门槛要求比较高
just so very repeatative.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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