
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
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About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 213 reviews with recorded playtime.
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good stuff
Design and idea sim building game its quite cool but its always similar to others games but, i think.
Amazingly addictive
8hrs of seeing if I'd like a game and just bought it. Took many attempts and learning the game but finally won a match and cant wait to play more! Relaxing game but have to keep in mind of the timer that's just ticking away slowly. Graphics are lovely and nice to see outfits changing as you unlock or craft new things for your people. 70% off is a bargin!
This game is pretty difficult. With that being said, it’s a lot of fun. The UI is smooth, settlement control is ULTRA smooth, and the directives for progressing are very clear. Why is it so difficult then? You have to be very meticulous in your build, resource gathering, and crafting planning. There is very little mercy despite being able to tear down construction for used building resources, and re-allocation of your settlers. Just when you have the lead, your directives throw huge curve balls at you that require desperate measures of trying to catch back up. The visuals are beautiful, sounds are soothing, and I honestly can’t help but to start up a new settlement run even when I do lose back-to-back lol. If you love settlement games with intensity for sake of game progression, this is perfect. Got it on a big sale, but I can vouch for it being worth full price or even a small discount. 10/10 will keep returning to this title to cuss out the Queen as I struggle-bus my way through progression.
Game hay, hoạt động mượt mà trên các dòng máy yếu
If you're someone who just can't get enough of building self-sufficient settlements that survive against the odds in games like Stronghold and Frostpunk but you've already mined their campaigns for all they're worth, then Against the Storm will satisfy your cravings with nigh infinite replayability and depth through its roguelite structure! I'm always a bit skeptical of roguelites as they can feel a bit shallow and repetitive at times compared to a more hand-crafted campaign, but I was surprised at how compelling the random factors you must adapt to, how campaign-like the overarching structure of going for seals was, and how deep the progression system was in constantly unlocking new mechanics that change the shape of the game in new ways, such as trade routes and the rainpunk system. Yes, there still is a certain level of repetition in building settlement after settlement, but for me, it's just got that certain je ne sais quoi I like in my roguelites where it doesn't just feel like some sort of slot machine. I'm having a blast with the game, but it's not without its potential issues to look out for: For one, as helpful as the tutorials and the interface can be...the game can still be rather overwhelming and confusing to grasp at first! I felt so confident going into my first game after playing the tutorials, only for it to feel like a nightmare trying to keep track of all the resource dependencies as well as the indecipherable menus with their endless array of buttons and doodads: it got to the point where I scrapped my settlement out of shame and restarted! I was almost scared off, but with a few more rounds of practice, I soon got into the groove, recognized the interface for what it was and appreciated just how much control and quality-of-life features there were at my fingertips, and just how much the game allows you to adapt out of (almost) any situation. The other thing is that the game is a TIME VAMPIRE. I thought this was going to be a snacky experience since it was a roguelite, but no, each settlement can take up to around two hours to complete, and you've got around 4 settlements to do per run, in a game that wants multiple runs from you: that adds up to a lot! And this is even when I started to get proficient with the game and running it at 3x speed! Maybe I'm just bad or that doesn't sound like much to some people, but there were times where I felt like my soul was being sucked away as I played, unable to pry myself away until the settlement was complete...and realize I've missed all of my real-life responsibilities I had planned to do. Where did the time go? It's both a compliment and a warning at how addictive this game can be! Heck, I even started to get stressed out from constantly running simulations in my head even when I was away from the game!
Great game , enjoyable just to watch the villagers going about their tasks. Early and mid game it has good progression and achievements. Game difficulty is well balanced needing planning and strategy to adapt to different biomes/settlers. Nice storyline and lore behind the game as well. Once completed the platinum seal and all achievements it gets a bit grindy.
engaging, well worth the price
做成真的魔兽争霸建筑版的话,销量是很高的。问题不是。非常仔细的生产建筑,散落在各处的资源,都令人难以大展拳脚,比放逐之城类的不爽感大多了。那你说搞个兵营,打打野怪,也算有点意思,但是你不弄。总的来说就是玩不爽的感觉。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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