
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
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About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 192 reviews with recorded playtime.
Reviews
Themes across 192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Against the Storm is a game that gives the best part of setting up a Village, and gives it over and over again. With the Tech Tree you can go back and trade with villages you have set before in the cycle, with the City and with Guilds in the City as you unlock them. And then the Cycle ends, and you wait out the Storm... to do it all again, moving farther up the Tech Tree, being able to move farther on the map, try out different biomes, balancing the Queen's Impatience and the Forest's Hostility. So much more complex than just setting up Villages, but that is where it starts.
一般,就是交付道具完成任务
TL;DR: Not the right fit for me, hope it's a better fit for you. Wanted to love it, but the game felt like a never-ending chore list with increasing management decisions and complexity that detracted from the fun instead of adding to the sense of adventure and accomplishment. I'm normally a person who LOVES this genre, but I honestly felt for being a game of the 2020s, it failed to meaningfully outdo games created in the 1990s and early 2000s (Age of Empires, Stronghold, Total War, ...I even liked SimAnt better). Maybe the game was over-hyped, but the lack of depth in tutorials combined with the multifacted layers of complexity were not enjoyable. Could I complete tasks? Yes, but was it enjoyable? No. As someone who works in corporate management, this felt like a dreadful extension of my day job, from keeping villagers (employees) happy to analyzing bottlenecks and allocating resources. In short, if you're not yet a manager IRL and want to practice, Against the Storm might be fun. If you're looking for something enjoyable and you're already on the corporate ladder, this game will waste your time without a high ROI on enjoyment. Other titles that are much older had a higher fun factor for me. Good luck, have fun, and take my subjective experience with a grain of salt! Can't return the game, but I might gift it on to an aspiring manager who wants to practice keeping digital beings happy while making them do work and managing production results. Again, this is way too close to my day job to be fun in any way...
I was recommended this by a friend and bounced off it in about fifteen minutes. The so-called tutorial does not explain how to do a single thing, much less why. I don't need to deal with a game that required me to look up external sources to explain it.
Good game but i wish have controller support
先总结:这不是建造爽,这是资源分配规划的类肉鸽闯关游戏。 玩了四十多个小时了,上头是真的上头,但反过来思考,这个过程快乐吗,答案是并不,于是差评。总结下雷点: 1、生存建造类玩可直接忽视这个游戏,这个跟建造关系不大。虽然都有资源分配等等的相同点,但是游戏的胜利方式不同。这个游戏是声望够了就胜利,也就是说,你可以在居民都饿肚子城市快破产的情况下,通过清扫地图留下的任务,完成指示等方式获得声望点获得胜利,而且是达成的那一刻boom一下提醒你胜利了,毫无任何过场可言,太过策略导致经营的乐趣都没有了,再继续经营的话,一点奖励都没有,正反馈给的太差劲了。总之模拟经营类玩家,避着这款游戏总没错。 2、运气成分过大,声望升级获得的建筑是类肉鸽抽卡来选的,也就是说运气差的情况下,一个资源建筑都抽不出来,然后卡食物/衣服/满足导致卡关,眼睁睁看着失败。 3、平衡问题很大,游戏两大不平衡,一是每年给的赐福,强弱差距过大,比如每探索一个新森林给十个工具,能让你轻松做完危险森林的任务并滚雪球,很容易莫名其妙通关(回到上述问题1的奇妙状态),也可能刷新都刷完了,也只能拿到一些产量增加的buff,再一看,自己要不没采集点/采集点刷完了/跟小动物的需求不相关,然后这游戏又是一次循环好几个小关,想重开刷新?不存在的,第一个小关刷出来了,第二个小关你怎么办?重新开游戏吗?;二是各个建筑的原料需求巨特么离谱,比如你要造酒,最弱的线是造挖矿的(生产矿石),造木材,这俩合成木桶,再去整造酒的原料,最长合成路线需要五个建筑,但如果你有(赐福类)每生产10木材给3桶子,或者(其他建筑类),就可以2建筑合成酒,这合理吗?以此类推,存在大量的合成路线不平衡问题。我是玩运气还是玩策略?人不人狗不狗像什么? 4、合成路线的问题,逼人记路线。各个小动物的需求不一样,升级可选的建筑也不一样,而可选择的机会空间很小,一小关也就几次机会,一次也就三选一(cnm的你特么知道不知道种田玩家都是什么类型的搁这儿给我类肉鸽),导致的结果是,要强行分析观察和背诵,各个建筑的差异,怎么去选卡片能满足需求,同时对于一些朴实卡(比如锯木厂),还要尽可能的前期就造出来,不然中期就因为造居民建筑等等,卡木板卡到死。 5、局外养成,我测你么,不想多提了,nm40个小时才开12级的养成,而且加成远远没有运气重要。 写完这些之后,觉得吧给差评我还犹豫一下,还是太过中肯了,浪费了我这么多时间,只有上头,没有快乐,像是被偷走了两天人生。最后还是点题来一句,游戏设计师老冯飞上天了。
jogão
⭐⭐⭐⭐⭐ Recommended I originally only planned to try Against the Storm because it was free to play for the weekend. I figured I'd play for an hour or two just to see what it was like. Instead... I somehow ended up putting 16 hours into it over two days. This game really surprised me. What I liked: Deep gameplay – There's a lot to learn, and every run teaches you something new. It has enough complexity to keep you engaged without feeling overwhelming. Great visuals – The graphics are clean, detailed, and fit the atmosphere of the game really well. Challenging – It can be tough, but the difficulty options let you find the level that's right for you. Excellent city builder – City builders are one of my favorite genres, and this one adds a unique roguelite twist that keeps every settlement feeling fresh. I came in expecting a free weekend demo, and I left buying the game. If you enjoy city builders, resource management, and games that reward planning and adapting, this is definitely worth checking out. 16 hours in two days is probably the best recommendation I can give.
I usually like these kinds of games and though I don't exactly hate this game, it didn't scratch any itches. The sound track is great, relaxing, and the sound of rain is a nice touch, that's about it for me. It felt like RNG had more of a say in if i was going to win or not. In the 3 games i played i felt like i was racing the clock to meet my objectives and then boom, it just ended. 2 of the times I didn't even notice i was close to winning my session, it just ended... Yipee? The game really boils down to a race against time and hoping you can get the right requirements (resources) at the right time to fulfill contracts. There are a lot of different resources and structures that allow you to gather said resources, as well as structures to further craft the resources into more complex resources. The maps are randomly generated so which resources will be available to gather is inconsistent. This offers replay value, making every session feel a little different (this is a good thing). Overall i think think this works, but the UI isn't the best and it didn't really help me with the upkeep managing process. I would often over consume a resource, have idling workers waiting on resources to produce other resources, or build a structure for a resource node, only to have 2-3 of those nodes through my entire session. There are a decent amount of structures in this game but not all are available to you each play through. You will reach certain milestones that allow you to pick from 2-3 random blueprints of structures, so there is rng that you have navigate in hopes of winning. The queen will give you a choice of 2 random "Orders" to complete in order to get more blueprints. These contracts are random and will ask for things like "get X amount of resources", "Have 8 of a certain race type", "search X amount of nodes in the forest". You must complete these contracts in order to get enough points to win your current session. These contracts will somewhat dictate what buildings you need to gather resources to progress and fulfill them, but since the offered blueprints are random you will have to hope you get the right building in order to gather the right resource. On top of this you'll have to hope you find the right resource node and enough of it. Otherwise you'll be looking for other ways to obtain the needed resource, hoping those ways are available as well. There is no combat and that's okay, but the mechanics of what i was doing felt repetitive. The flow was: Find resource, build structure to gather resource (if available), use resource to make other resource or structure to craft more resources. There were rarely moments where i was deciding on gathering one resource vs another. For the most part i wanted any and every resource that popped up. I'm sure at higher difficulties you have to be more decisive, but it wasn't like there was an abundance of resource nodes for me to decide between anyway. I also didn't feel that tackling a harder difficulty would be rewarding since it relies heavily on rng. Good: Music was solid and relaxing. A decent amount of variables. A cool progression system. Bad: The UI isn't great. Resource management wasn't fun for me. Too much rng for the variables and requirements and sometimes lacking in ways to get said requirments.
A thinking mans game. A bit like a deck builder within a city builder, Very addictive. Games last may be 1-3 hours depending on your speed, but you'll want to play 2-4 maps and suddenly 8 hours later...
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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