
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Aug 23 → 14.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.
The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.

Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?

Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?

With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.

Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.5Kreviews | 94% | — | $37.7M |
| $29.99 | 1.1Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beaverlarin amk
Нуу, за почти 100 часов я начал примерно представлять, как работают базовые механики, куда тратятся основные ресурсы и по какому примерно сценарию надо строить поселение, чтобы не помереть с голоду... Немного в шоке с того, что мой прогресс как игрока в этой игре идёт как-то гигамедленно, но это не минус, просто это очень необычно, что, даже спустя почти 100 часов, я всё ещё ощущаю себя беспомощным опёнком
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese, Italian +6 more
| $8.99−70% |
| 422ratings |
| 92% |
| — |
| not modelled |
| $29.99 | 402ratings | 93% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A poor city builder with bad Rogue lite elements
За бобров
If you like completing objectives for the sake of completing objectives then this game is for you. Its missing a "fun" aspect of the game.
Posting this review is like pissing in the wind, clearly ppl love it and they are going to take that momentum and keep going, and good for them, truly. After playing multiple runs, finishing a seal, unlocking the races from base game, and seeing the loop, I personally don't want to keep playing. I'm just somewhat bored, harder difficulties as you branch out make you be more careful and can take longer because of bad events, but don't change the gameplay loop. Also, I don't feel like I'm rewarded as I should be for the harder locations, other than moving the game along. I guess I don't like temporarily creating multiple cities just to have them destroyed over and over. You could say the same thing about an RTS, you start off with gathers, and build up, but maybe I'm not a huge fan of the objectives of how to win. I don't have that heck yeah moment when I win a location. Producing specific items for the sake of a small list of objectives over and over gets repetitive fast. The game itself tells you not to focus too much on trying to produce a specific thing and to adapt, so you end up getting wins based on different random outputs. I think after doing this multiple times and seeing most of the objectives and random encounters, I see the appeal, but it's not enough to keep me. I don't think its a BAD game by any means, but reading the question "Do YOU recommend this game?" honestly not really, at least not for $30. Also the DLC's are $15, which reading the reviews don't add much to the base game. If you like building the same relatively sized base over and over to get better at it as harder things get thrown at you, sure knock yourself out, over and over again. If you are looking for something more, I'd skip. Pros: Core mechanics work well, great adaptation mechanics if you like rogue-lite city builders. Cons: Repetitive win objectives, lack of long-term settlement satisfaction, higher difficulties add friction over depth I'm moving on, good luck soldier.
游戏开始很有意思,后面感觉游戏重复度有点高,虽然说是肉鸽玩法,但是构筑方向就那几种。总的来说,还是值得体验一下的
Fake Age of empires
Joguei no final de semana gratuito e adorei tanto que tive que comprar ele. Até agora não perdi nenhuma partida, então não diria que o jogo é absurdamente difícil, mas sim desafiador (apesar de que eu já só um veterano de rogue-like e city builder, e sempre tomo cuidado e presto atenção no que estou fazendo). Alias, o jogo é super leve pra você que tem um pc super batata igual o meu (eu odeio a intel HD graphics), então pode comprar sem medo.
Incredible soundtrack, incredible aesthetics, incredible balancing for a rouge-like, not a single race in the game I'd have over the other except maybe Foxes, meaning I'm not racist but do have preferences.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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