
Against Great Darkness is a brick-breaking, bullet hell, roguelite where you play as a pagan trying to escape Hell's maw. Trigger relics by keeping your disks bouncing, experience unique events where you can obtain incredible loot, and battle hellish bosses while always keeping an eye on your disks.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really innovative and fun game. Never really played brick breakers but this game really builds off those aspects and makes the discs a very interesting mechanic to factor in while playing. Would definitely recommend to anyone who enjoys rougelites or is interested in a unique brick breaker.
ich habe mir das Spiel irgendwann vor nem jahr oder sogar 2 gekauft ? aber das Spiel ist leider einer dieser Spiele die im Early Access vom Entwickler verlassen werden auch wenn es selten ist dennoch schade, ich hoffe das es dem Entwickler gut geht aber kauft euch das Spiel nur wenn ihr mit einem Halb Fertigen spiel Freude habt :D ist eben ein Spaceinvader Roguelite war ganz nett aber auch nun kein Kracher is so ne 4/10.
The mesh of roguelite and pinball is such a new and fun concept Unfortunately this project seems to have been abandoned
Brick breakers and rouge-lites. You wouldn't think the two game styles work well together, but this game proves otherwise. Gameplay is quick and snappy, most controls and upgrades are intuitive, and the game provides enough of a challenge to feel rewarding to play without being too terribly punishing. It's a game that you can easily load up to just chill out with for a little bit.
面白いゲームだと思いました。 STG・ブロック崩し・ローグライトが上手に組み合わさっており、 全てのジャンルが得意でなくても楽しめると思います。 私はSTG・ブロック崩しはそれほど得意ではないですが、 このゲームは楽しめています。 また、白黒メインのビジュアルや天使と悪魔という世界観にかっこ良さを感じました。 最後のアップデートから時間が経過してしまっていますが、 早期アクセスバージョンでも楽しめています。 願わくば、開発が再開してフルバージョンを体験したい面白さです。
Still a lot of balancing issues. 1. fetching disks are not rewarding. Sometimes ignoring disks gives a better run. You bounce the disk 3 or 4 times just to scratch the enemy. 2. homing bullets becomes quite OP if you cannot move up and down, but this happens only in like stage 4, which can be fine. 3. the upgrade thing in the store is quite expensive. After a run to the stage 4 you can still only unlock 1 or 2 things. 4. most of the characters cannot deal with kamikaze enemies. 5. bouncing disk zeros if one of them drops out of the screen which is punishing.
Роглайт арканоид/шмап Жанровое смешение вопреки здравому смыслу работает, но игра незавершена и нуждается в жестком балансе.
Dead game, had potential.
Finally, Satan's Hollow 2.
Unironically a hidden gem roguelite, hasn't had an update in a while but it's def worth picking up
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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