
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
类银河恶魔城,但是一点也爽不起来。地图设计明显缺乏经验,大而堆怪,传送点少得可怜,安排了大量大量的,没有学会技能就过不去的分岔口,乱七八糟的分岔路尽头给你安排一个单向木桩子,木桩子后面给你放一个宝箱,看得见打得到,欸过不去捡不着,我已急哭。一两个这种设计还行,但是大量类似设计,非常非常打击玩家探索欲。还有堆料感非常严重,地图空间用大量浮空平台堆满,然后塞一堆一样的怪和陷阱,感觉就是乱,毫无美学,乱放的一样。算了点到为止,我是真的对地图设计感到难受。 闪避没有无敌帧,甚至不能穿过怪物,这导致战斗手感拉了一个阶级,最难受的是配合小平台跳跳乐,平台上给你放个怪,不闪避跳不上,闪避又被判断碰撞伤害,死了又给你复活到八千里外的传送点,我是真[spoiler] (消音) [/spoiler] 当然还是有优点的,配音美术之类的看的出是用心做了的,但我玩着就是很难受,这个作品还欠打磨,它本可以更好。
Si bien Afterimage brilla en lo visual y en su combate, tropieza estrepitosamente en su recta final, convirtiéndose en una experiencia frustrante para quienes buscan una historia con un cierre real. Después de invertir más de 50 horas explorando cada rincón de Engardin, el juego no es capaz de ofrecer un final definitivo o satisfactorio por mérito propio. - Finales abiertos sin resolución: El juego abusa de los finales alternativos, pero con el grave error de que ninguno se siente como un verdadero cierre. Pagar por un juego implica querer disfrutar de una aventura completa, y que los créditos jueguen a la ambigüedad deja una profunda sensación de vacío y pérdida de tiempo. - La "dependencia de guías" como mal diseño: El juego cae en el absurdo de ocultar sus conclusiones detrás de requisitos ridículamente crípticos. Para un jugador que disfruta de la experiencia orgánica de jugar sin guías, Afterimage se vuelve injusto. Te obliga a romper la inmersión para buscar en internet pasos absurdos que de otro modo serían imposibles de adivinar, penalizando la exploración natural.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总结:如果你是打折的时候入手的,游戏荒的时候可以玩一下。 优点:量大管饱,玩的简单模式依旧要玩很久,每一张地图都很大。 缺点:1、传送要花钱,搞不懂有什么意义,尤其是地图那么大的时候,纯粹的浪费玩家时间。 2、人物只能正面砍人,上下都不行,空中也不能放技能。反倒是另一个角色42号,居然可以斜着空中冲刺。 3、这游戏有3段跳的能力,感觉毫无存在感,有些地方有了3段跳也跳不上,需要拿到超级跳才行。超级跳还特别的bug,可以在空中无限用。不止是这些,那些后像我也没用过,可能是简单模式用不上。 4、法术技能是装备法杖用的,但法杖上只写了技能名字,完全不知道什么作用,全流程几乎就是平砍。装备系统也差不多,最有用的就是那个平砍吸血的饰品,其他随便带就行。 5、点技能点(心渊点数),一个技能可以点好多次,但是第一次点了之后图标就亮了,但技能树的技能又那么多,后期找没点过的图标,特别麻烦。 6、探索率是地图点亮程度,只要这张图的物品全搜集就会直接点亮地图。我个人觉得这个探索率属于是多余的,直接删了更好。
Great game. I think it does all the important parts of a metroidvania very well. Movement and platforming is quick and responsive making it fun to track and backtrack through the map. Big thing is air attacks are floaty so you can do a lot of cheesy feeling jumps. Might take a bit longer than expected to get some movement upgrades. Art is pretty with varied environments so you won't get visually bored. Character is very responsive with animation cancelling with jumps, landing, and crouching. Multiple weapon types to keep it varied with multiple special moves for each. Map is often very open which is hard for the intended path enjoyer in me but a huge plus to others. Few if any quest markers so it's definitely more of a figured it out quest philosophy (or google). Story is there. Things are happening that I'm kind of following. I feel like a lot of times I find an NPC and multiple story trigger happen because I already did the thing they were going to tell me to do. There's plenty of in game text about the lore though.
Il est rare que je mette un avis négatif ( pour preuve c'est le premier que je met ) car généralement soit j'apprécie un jeu soit ce n'est simplement pas mon style, mais là le jeu est sincèrement médiocre et je le dis en étant un fan de metroidvania . Concrètement le jeu n'a rien pour lui mise appart la taille de sa map, les combats sont pas intéressant voir juste relou, les armes "diverses" ( c'est 7 armes différentes avec un reskin et des stats différentes rien de plus ), l'histoire est juste nul, l'exploration brouillon + le système de voyage rapide est mal fait surtout pour une map aussi grande et les graphismes sont beau mais sans aucune identité c'est fade quoi. Aussi ne pensais pas que j'abuse quand je fait mon avis, je me disais la même chose en lisant les avis négatifs, bref je terminerai peut être un jour le jeu si je m'ennuie mais rien d'autre...
美术音乐超级好,鞭子打感有点爽,居合拔刀也不错,boss虽然可以莽过去,但要是认真打,体验还是不错的,两大管饱,very good
A really good metroidvania and makes me wish for a sequel The environments are pretty, the voice acting and music are nice to hear, the way all of the different weapon types work is also easy to handle and each feel good to play with There is a lot of backtracking so it would be necessary to make sure you mark everything you can't get at the moment in order to get back when you have more abilities, in my case it did not bother me as i kind of like that stuff I had great time and i hope more people can give it a chance if they have the opportunity
Es un buen juego, pero no destaca en nada, o almenos eso siento. No me entere nada de la historia, lo jugue para matar el rato, cumple perfecto en eso y tambien pienso que lo hicieron demaciado largo y no tiene una gran dificultad. Demaciados objetos que no siven para nada, puro relleno para que los enemigos suelten cosas.
很不错,地图很大,很能满足我这种2D平台动作游戏爱好者的口味
补一下评,小功无过,目前最好的国产类银河城
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $9.99 | |
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