
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神ゲーですた。 ボリューム多し。
地图巨大、风景、画风人物都很美。但是引导太差了,必须配合攻略食用。 不查攻略经常找不到接下来要去干嘛。尤其是我50多级在沉没圣殿凹了一小时打过boss以后,看到一段动画以后就回到主画面,再回来任务还在,接着就不知道该干嘛了。你要查很多攻略才知道有多个结局,后期那些结局如何触发等等。 还有就是跳跳乐能不能少一点,跳半天过不去真的是麻了。 总体来说,这非常优秀的画面画风+6种武器体系,还是值得一玩的。
Simplesmente uma carta de amor aos metrodvanias do velho e novo testamento. Além de um conteúdo extensivo, repleto de eastereggs... o jogo possui o cuidado de contar uma história densa, complexa e intrigante, elegantemente acompanhada da frenética e fluida gameplay que me tomou muito mais tempo do que as horas necessárias divulgadas para conclusão do jogo. Campanha principal, pós game, new game+, pós game+ (surreal), time attack, tudo isso com múltiplos personagens jogáveis. Uma data base GIGANTESCA, sendo menor apenas do que o mapa... estes que mesmo com seus quilômetros de extensão, entregaram uma detalhada, esmera e respeitosa construção, os mapas são lindos, em certos locais me peguei estático admirando o belo contido nos efeitos de luz e em como os elementos ali contidos conversavam entre si. Tudo isso para ainda por cima nos presentear com 10 FINAIS DIFERENTES. Afterimage é apoteótico! Minha única decepção foi ter demorado mais de 3 anos para joga-lo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一路走来,一路花开。或许刚开始的时候也有一个小家伙,一切就都不一样了。从红树森林伊始,至蓝红相消留白,一路路见证才是园庭的底色,给与园庭留白亦是有更多可能。在纷纷杂杂的寰宇中也是充斥着梦想的追逐,人皆有执念,亦然不凡。妮可忙忙碌碌寻找足迹,最后却只能留下蕾妮才知道的遗憾,蓝发又是漂流失所,在嘈杂中找到了世界的留白,这份坚持勇敢才是蕾妮的人格魅力。也是值得一试的好游戏,或许不是那么惊心动魄,但也是细水长流
about ten hours in, im not used to playing metroidvanias or platformers (i play cozy games lol) but i played chasm a few years ago, tried and failed at hollow knight, and finally found this and its been so fun i can't put it down! i like the vibe, the art, the controls, the story, its whimsical and very well balanced imo. since i'm new to this genre im really glad there's more than one difficulty, normal mode is already giving me a run for my money. im looking forward to replaying this when i beat it, i finally found my vania! ^^
jogo lindo com graficos lindos
中庸之作
Enjoyed my experience by the time I got the true ending. However, the map of this game is way too big for a metroidvania and your get the good movement upgrades so late that it feels like a slog to play this up until that point. And even after getting them, your mostly spamming dash to get around when there could have been a run button or something. It still felt like this game was made by people who don't understand what makes metroidvanias fun or how they're paced. Like, you can't move and attack at the same time while on the ground so your gonna mostly do jumping attacks on everyone or how there are some big rooms with nothing in them. But I really enjoyed the other things they added like rpg aspects, how the special moves you can get for each weapon are done with command inputs like its a fighting game, and how there are multiple weapons with different attacks.
看着是烛龙的游戏以及打折十块钱就买了,这是我玩过的地图最大的类银游戏了,终焉一二作都是30小时左右就打完了,这个开荒困难难度打完花了50小时,主要还是各种跑图太多。1.地图超多超级量大管饱,而且前期几张图都没能力拿,开局自带冲刺,第一个能力是滑铲,等拿到二段跳和爬墙才好起来,但需要坐牢好几张图,地图太大跑图很长,传送只有每个地图的大传送点能互相传送,想传送到小休息点要用传送药水,前期没几瓶不敢用到后期才发现能无限买,亏麻。;2.攻击是多种不同武器,前期捡到什么好装备就用什么,等到大后期全收集了才基本固定下来,不同武器手感不一样,个人喜好用双刀鞭子镰刀剑;3.地图说是自由探索,但存在等级压制,越级打小怪和boss很难,前期就有个火焰图能进,第一个小怪我都打不过,后面才知道是后期图;4.收集很多很杂,隐藏多,需要后期拿到探测收集物的能力才能好好收集,不对着攻略看很折磨;5.跳跳乐整体来说不难,就是走到头是个传送药有点难崩;6.前期成就也太少了,成就大部分都要打结局/完成全收集才能获得,虽说一共10个结局全部都能一周目拿全,但是我前10小时成就3/46自己都笑了喵;7.10块钱的价格这个体量,不亏吧。总评7/10,类银河城老手可以尝试,新手就算了
还算不错的游戏,但是因为一些设计导致差了一口气。 优点:地图很大,美术可以,难度适中,小地图设计的很好,知道往哪走。量大管饱,可以爽玩。我觉得是莉莉丝的代餐,但手感更好,武器更多。 缺点:游戏的底层逻辑有点左右互博,我觉得一切矛盾都是从这个开始的,就是冲刺没有无敌,一开始我接受了这个设定,然后打小怪的过程中逐渐习惯换血打法,因为冲刺到怪身上不亚于挨了一刀,所以干脆不躲,直接上去干。这点导致了,我打boss直接莽,根本很难知道boss的特性,因为躲避的性价比不高。以至于打完我只有石化boss和最后的雷尼boss有印象。剩下来的全是路边。超级大后期才能拿到无敌闪避,但我早就习惯换血打法了,所以这个时间点来闪避显得很招笑。我只能用来过障碍物。这些导致了:①boss给我的设计感就是一坨。②boss打完没有剧情,我不知道这个游戏想讲什么。③技能很多都在后期,我莫名其妙打完结局但还有很多技能没拿。④:武器系统的技能几乎没用,除了几个,不如加数值来得方便。⑤结局就放两张图片,一点大场面名场面没有。后期制作感觉还需要打磨,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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