
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Um dos melhores metroidvanias que já joguei com certeza!
真的没想到原价78能买到如此大体量而精致的类银河恶魔城游戏,画风很好看(美术风格可能略微有点不统一,但不影响观感),音乐也很好听,与场景和叙事十分契合。武器多样,战斗也很不错。前期比较劝退(打怪困难),中后期探索的乐趣很足,很多看到的文字都能和探索照应,地图间过渡自然,剧情框架和地图特色融入得也不错。 剧情丰富,类似神话故事,游戏中的许多支线传说都极其浪漫,像童年时的奇思妙想。世界观自成体系,设定严谨。 游戏很多剧情文字、道具描述,都能够指引探索的方向。除了游戏世界中的文字,也有文字来自当今世界的其他人,记录了他们的喜怒哀乐,抑或是跨越时空的交流与鼓舞,与游戏中灵魂、执念的主题完美融合。 另外一些小细节如果可以优化一下就更好了(纯个人意见) 比如瑟的寻宝罗盘,只有进入一定范围会有一下响声,没有方向和具体位置,也没有持续显示,对于想要全收集的玩家有些困难。 心渊梦境的世界很广阔,世界观宏大,故事也很不错。叙事可以多点,可以在关键地点多一些对话,多一些CG,很多宏伟壮观的场景可以多加一些文字描述。 如此精品的类银河恶魔城 最后希望国产工作室烛龙越来越好,坚守初心,打磨品质,不断积累经验,期待更多精品问世(已购买古剑系列和心渊梦境美术音乐集支持)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 958ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible game. Beautiful, good and fluid combat, well done gameplay, map is huge, very good to explore, but is intuitive, is not like I read in some reviews. Is a must, mostly now is under sale.
i really like about the story.. and im kindda confuse where to go actually on first time play lmao.. but yea its preatty good game
没玩过类银的感觉可以试试,毕竟打折了才十多块,BOSS难度都不高,而且我刚买的时候也没玩过什么类银游戏,玩了二十多个小时还挺开心。 玩过几款类银代表作之后再回来打了大部分结局,就能感觉到由于各方面细节打磨不到位而带来的劣质感。稍微列举几个例子:刚下回来的时候感觉人物掉帧严重,我最爱的爬墙技能也是手感稀烂。美术吹得天花乱坠,但我只能说42那个立绘如果放今天我第一反应就是AI画的。后期无聊透顶,打完一系列结局只想说一句,田文镜,我XXX! 看游戏差评太多了给个好评,其实最多就是个中评。
Didn't convince me at the beginning, but grew on me. In the end it's a solid recommendation. Nice graphics and use of color.
很多设计不成熟,玩起来相当坐牢,而且到处藏东西提示很好,全收集档很不友好,非类银狂热爱好者建议去玩更成熟的游戏
普普通通的类银,除了内容量大以外其他的方面都是及格水平,没有特别出彩的地方
时隔三年终于在亲友的提醒下想起上海烛龙还有一款游戏我没品鉴了,速速用四天打得七七八八。 美术方面:总体来看还是很不错的,每张地图就有自己的特色,虽然蕾妮的画风感觉和别的npc感觉不是一个游戏的,有点出戏。最喜欢的是水之脉络到月之墓那块,有种看到龙宫的震撼感,其次是天空城那块,古古的很喜欢,希望古四能有类似的场景吧。 剧情方面:总体还是比较流畅的,在看完42线之后能把剧情基本上都梳理完,简单来说就是一个野心过剩的人族同龄登神引发的种种效应,一些小支线还蛮有趣的,就是到处跑显得我很苦命。没有什么高深的话语,伊芙的插科打诨也很萌,蕾妮42都是好女孩,卡萨也太能跑了,以及妮可宝宝来和我贴贴不管那个卡琳我当你老师好吗。 关卡设计方面:确实很能堆料,地图比较空所以塞了很多乱七八糟的搜集物,而且道路的指引有些真的太阴间了,我都不记得自己有多少次因为找不到打开捷径/宝箱的路破防去看攻略了,每天睡前打一会然后上床打开攻略视频,一肚子气地第二天一起床就打开游戏开始开路,哇真的打得我好生气。不过地图很大这方面很满足我的探索欲望,后期基本上能力比较齐全了自己探图就很好玩,每天都在探新图喜欢喜欢。 战斗方面我就不多说了,因为我已经无数次在跳跳乐的时候破防了选择了使用世界之外的力量,因为这里没有莲中境给我炼药我的神农大法无力施展,在跳跳乐对我说这是个不死不休的境地的时候我已然发现其实我爱的不是上海烛龙而是风xxx和x幸姐。双刀的升龙很帅,剑的满月也很好看,还有全游唯一指定毕业武器无名,啥时候整把无争给我使唤使唤,其他的武器没怎么用就不说了。 综上来看是一款量大管饱的游戏,但是地图设计上还是略显稚嫩了,考虑到这本来就是练手之作,没有了后续的dlc还是有点可惜的,做完古四能不能给我补全一下沸腾水脉的故事(低声)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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