
Can you rebuild civilization after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build post-apocalyptic settlements, harvest resources and shape society as you lead humanity out of the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 19 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What happens after Plague Inc. wipes out the world?
Decades after the Necroa Virus ravaged humanity, a few survivors emerge. Build a settlement, explore, scavenge resources and expand as you shape your post-apocalyptic society. The world is green and beautiful, but danger lurks in the ruins!

After Inc: Revival is the next game from the creator of Plague Inc. - one of the most popular games ever with over 190 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay – After Inc: Revival is engaging and easy to learn. Build multiple settlements and gain abilities across multiple campaigns to lead humanity out of the darkness.
Public Service Announcement: Unlike our other games, I’m pleased to say that After Inc: Revival is not based on any real-world situation. No need to start worrying about a real-life zombie apocalypse yet…

Emerge into a broken world and build a thriving society in each new level
Discover, scavenge, and harvest new resources
Build firepits, kitchens, workshops and more to appease your settlers’ needs
Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
Train and upgrade Fighters. Exterminate the zombie infestations. Defend humanity!

Build multiple settlements in a persistent world and develop a civilization
Find the truth of what happened to the world across 3 campaigns spanning 28 levels
Take on new content every day in Expeditions to unique, dangerous regions
Evolve your civilization with 11 Settlement Leaders, 16 Population Traits, and over 700 rewards
Test yourself with community leaderboards, as well as 9 difficulty levels, from Casual all the way to Mega-Brutal 6

Sandbox mode: Build endlessly without Goals or Impatience
Escape Hatch mode: Replay remixed versions of each level
Custom Scenarios: Use the powerful Scenario Creator and share your scenarios with the world
Steam Workshop support: Browse and play scenarios made by other players
Explore a beautiful post-apocalyptic United Kingdom Abandoned Kingdom
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's ridiculous to ask for a fxxking bar or a park when people still struggle to survive, but since those people are from Plague Inc. Reasonable.
这是我目前买过最不值得的游戏,游戏内容基本就是公式化的点按钮。
没啥意思的游戏,感觉很像反叛公司的翻版,创新性很少,不好玩。翻译做得也很差,简直就是狗屎。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 189 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总结:大号的反叛公司 战斗系统:沿用反叛公司的模式,但有了更直观的数值,只不过你的战士还是贼配军的水平,纯数值比拼,你无法细致操作扭转战斗结果,基本是1队守家、2队清杂、3队灭感染、4队平天下。 民心系统:刁民模拟器,从地堡出来第一件事是要篝火我能理解,第二件事居然是要马桶才能上厕所?再往后的基础建设要的越来越多,哪怕是有一项非生存必须的要求不满足(比如说酒馆、市场、木工小屋这些),能直接从100%以上民心俯冲到负数,有时候甚至不给你反应和建造时间就要愤怒骚乱,这个民心系统做得跟末世圣母一样恶心。 运营方面:怀疑策划不玩自己的游戏,大部分地图给的资源甚至不够把水井、篝火、探索等开局比做的事情给点上一遍,初始资源有时候甚至都坚持不住2个月,还总是有野狗、食物腐烂、食物中毒、火灾这种负面事件给你添乱,概率高的同时,损失的资源和你的储存量挂钩,导致你积攒越多损失就越多,一个负面就能让你一年生产白干,而正面事件往往是一些民心、威望这种对生产运营毫无帮助的资源。 资源生产:极度不平衡,最重要的是人力资源,基础建设要花人力,探索占领需要人力、科研需要人力、战士要花人力、地图事件要花人力......人力获取和人口和民心挂钩,提升人口后还得满足他们额外的基础建设要求,但人口提升带来的人力收益远远低于他们需要的额外基础建设和资源消耗;其次是木头,产木头的森林地块无论是探索、占领还是建造伐木场都需要花费额外的人力资源,作为一种基础资源,木头产量却低的令人发指,产量甚至还比不上你前期的人力产量,这加重了建设跟不上人口增长需求的问题,更别提还有丧尸会来干扰玩家生产,所以我玩这游戏前期基本就是维持3人口积攒科技和资源,然后再上7人口,用3队战士开图扩张。
So far the game looks pretty basic, looks like some mix of FrostPunk 2 and Rebuild 3, very basic mechanics of both games copied in this game. Not much strategizing unlike previous Ndemic Creations, not a game i expected from this company who made some great bangers a decade ago.
I have played all three "Inc" games and this mite be a rival to the first IMO. It is very fun to overcome lone zombie hordes, prep for winter and deal with slowly grow the settlement up. It gets somewhat...samey after a while, but it is a very chill game to click on for a mission or so and sometimes you get hooked into a proper life or death situation.
Just beat the first campaign and I can't wait for the second. I hope it expands to post-vampire or post-ape worlds too. I even hope a bit of Rebel, INC is added to spice things up where the living are just as hostile as the dead. Here's my take. PRO: A fitting post-Plague, INC-apocalypse survival game that dares to ask the question "now what?" Lead your people to re-establish society, or end up zombie chow. Either way fun was had. I like how after every level you can earn a trait to help, almost like society is learning. CON: After the first few levels of season one, it gets kind of repetitive. Sometimes annoying things such as a fire will pop up before a drought, of course, make it bit cliche and expected. Not enough variety but I hope they add that in the second season.
有人知道身陷火海这个成就怎么完成的吗?是哪章地图用什么方式完成的?
領導人副作用太大,最後還是最基本的最好用。 領導人休息充足系統也是意義不明,不用規劃給你的領導人還要少4點體力開局 反叛公司那樣優缺點明顯,副作用也不會搞死人就很好 關卡難易度差距過大,有的任務給你很難的目標卻又給你很少的日子,逼你要一直用節日硬拖時間 第二季最後的劇情也不讓人喜歡,莫名的就結束了
No making a review often, but this worth the effort I played the game extensively pre-release, and actually forgot between the time I bought and played it was not a full game, which is nice. Relaxing but also challenging (always played medium difficulty), it play more like a puzzle game than a full blown 4x strategy, with each level a different challenge around the same mechanic of dealing with time constraint, limited resources and zombie attacks, which is perfect for 20-60min play sessions Nice worldbuilding effort and campaign, and the daily challenge keep bringing more reliability 10/10 would recommend for a casual strategy/puzzle experience that can give you a surprising amount of hours, from a team of dev that support well the game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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