
Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mechanic is very interesting. It is quite tricky to control the area you are responsible for. Logistics is the key and the gameplay requires some planning. There are times when you'll be sitting tight in your FBOs preparing for the next area sweep. Supplies have to flow from you HQ to your FBOs or you will lose combat readiness. But it's not that easy to have the supplies flowing. IEDs, opfor militia or Taliban groups easily kill your trucks with the load. Convoys work well but have to be escorted. Choppers work well too but are somewhat expensive to operate. Once you are successful you gain a lot of political points (game curency) and you can expand but you also have to keep the ratio of local to US forces right or you will be penalized. There are lots of scenarios to play and randomly generated skirmish mode maps. On the latter you can set a lot of different options to finetune the gameplay to your liking. The game has a lot of replayability potential. Graphics is good enough, animations are cool (specops carying their casualties when the unit is "wounded" for example), sound effects are more than adequate and the music background adds a cool tention. "Just one more turn" effect is very much there when I play Afghanistan '11 game. I give this one both thumbs up.
I do military logistics for a living. This game hit so close to home that I refunded it, but will probably pick it back up some day. It wasn't PTSD, but the military logistics are so routinely accurate I may as well have been at work......so I guess if you aren't me its a solid game. The uniform thing is cute, but I have a real one and decent medals and tours, so earning them here is weird. Again, its like i should just go to work and get off the game, lol.
Definitely a deeper game than it first appears on the surface, the combat and the strategy take a bit of thought and a couple missions challenge you to come up with something different. I did get a bit sick of the repetitive scenarios, and I think they could have added in more variety rather than increase H&M score before X turns time and time again. I feel that the standard price is a little steep though, and I would suggest picking it up on sale.
If GMT would have made video games of its Counter-Isurgeancy (COIN) instead of boardgames, this is what they would look like. - Solid gameplay that will challenge you. - Good scenarios covering the different times in the Afghan COIN war. - Easy to learn but not so easily mastered mechancs. - Four layers of gameplay, two minor (People and the U.S. Government) and two major ones (Insurgeants and COIN forces). - Strong enphasis on logistics. - It is a Counter-Insurgeancy game, not a typical war game. As I said, it is basicaly GMT's boardgames but in a video game. So it is more a cat and mouse game with logistics, booby traps, ambushes, etc rather than a mass units and attack one. - Like others of the series, it shines and is quite the underdog. - Worth every penny. Screw you AAA games! Now the only thing left is to make an insurgeant playthrough for each of those solid games. :)
Better than the previous "Vietnam 65". The game heavily focuses on logistics but the Talibs are very active and will cause constant threats. Missions can get repetitive but I like how each unit has a specific skill set for their own special tasks, like IED clearance bulldozers, water tower engineering, recon etc. The events are a nice gimmick, there could be more decision making involved. All in all 8/10.
This game is absolutely brutally hard. On rookie, in the sandbox with certain things turned off I still can't win. I try different strategies and still, the taliban comes out of nowhere and blows my convoy up, I run out of gas and am hopelessly stranded because the convoy can't travel more than a few spaces at a time, the political cost of everything has me broke and not able to even send a drone up or call in a hellfire missile on sighted enemies. It's just punishing, totally unbalanced.
Es un sistema de juego interesante. Muy similar al de Vietnam. Recomendable.
It's an amazing game but it's incredibly frustrating . I love it and at the same time I could freak out when IEDs spawn for the umpteenth time in areas that are overwatched by SF or trucks in a guarded convoy get destroyed numerous times in a row.
Fun
pretty fun, I get to LARP as the ANSDF which is cool, got the game on sale and i get to raze opium fields and bomb taliban fighters. Peak gameplay although it seems the game is a little dated and has a few bugs. Overall it's a really good game and I would play this game if you like RTS games and hate terrorism. (P.S, the game is incredibly accurate as my clearly UN convoy full of humanitarian aid got blown up by a bunch of taliban fighters en route to a village whom promptly dissapeared.)
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