
Aetheris is a tactical RPG with challenging turn-based battles set in an immersive and vibrant environment. Make the right choices and find the best strategy to survive in the unforgiving Wilderness. Journey alone or as a party of four—the adventure awaits!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Traditional Chinese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah it's a little buggy and yeah the UI could be tweaked but god danm if this didn't hit everything else right on the mark. SUPER atmospheric, delightfully esoteric, a rich world, co-op that makes even individual decisions collaborative, and yes obviously the art style which is even more gorgeous than on the videos. First session my friend and I played for like six hours and stopped only because it was 1:30 in the morning. The main complaint I see in reviews is dificutly but I think the issue goes deeper. This ain't XCOM, folks. The winning strategy isn't moving to half cover and spamming infinite grenades. You've got to look at enemy cooldowns, movement, and plan two turns ahead. Think along the lines of Darkest Dungeon/Gloomhaven/Divinity Original sin; all (excellent) games people also complained about being too hard. You are constantly walking a razor's edge in Aetheris, and I get why some wouldn't like that balancing act but I find it incredibly rewarding. It could benefit from some QoL, balance, etc. issues, sure, but there's nothing that breaks the experience. And the experience is, frankly, great. Aetheris is full of really smart design in an incredibly colorful world (literally and metaphorically). It's engaging, with stunning audio and visuals. What it may lack in polish it makes up for in heart tenfold. Feeling somehow both familiar but also unique, it provides a special kind of experience. I get this won't be a game for everyone but I heartily recommend it.
别买,有恶性bug会死档
第一次评测一款游戏,也是在steam上第一次遇到因为恶行bug没办法继续游戏的。 不知道是不是打死了小怪,要送我装备,然后我装备满了,就造成了闪退?我删装备也闪退,就连我直接放弃也闪退。就是彻底坏档了。可惜了,游戏底子不错,却没什么打磨精修。
J'ai beaucoup aimé créer des builds/comprendre les synergies au fur et à mesure du jeu. La DA est chouette, le concept de pick-up des villageois (dans un nombre limité) qui s'en vont et de suivre réellement leur voyage sur le long parallax est très satisfaisant (là où beaucoup d'autres jeux se seraient arrêtés à la frise en bas de l'écran pour suivre la progression). Bonne expérience en multi :D (de bons fous rires) Les musiques sont très chouettes également (la musique du boss araignée mécanique <3) J'avais testé le jeu il y a loooongtemps au stunfest, et beaucoup de choses ont changé depuis, et c'était un vrai plaisir de redécouvrir tout le travail effectué entre temps ! Je relancerai une run avec plaisir, histoire de découvrir les autres builds possibles :)
One of the best rogue lights i know. Awesome style, nice story, encounters, repleyability. Love it!
Sick
Peak
Original et avec une direction artistique bien à lui, Ce jeu m'a l'air bien prometteur. Allez, j'y retourne, j'ai des lézard à faire survivre.
The art design is great and I like the combat a lot, although it can be slow. I highly recommend playing with the wiki so you know what your choices do.
技能和被动都点满了。升了个级,直接把存档卡死。搞个技能被动,满了可以继续选择技能和被动。然后选择一个技能被动移除。卡在那个升级页面。既能锁住,被动锁住。取消确认,都不行。就一直卡在那个界面。返回主菜单又重新进又打boss又升级。又卡死了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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