
Make impactful decisions in moral dilemma situations, which will change the course of your journey through this atmospheric, hand-drawn metroidvania. Explore the hazardous paths of the Realm of Aestik and fight its corrupted inhabitants as you unravel its deep-rooted mysteries.
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About
As you explore the Realm of Aestik, you will need to make impactful decisions which will alter the course of the game.
Platform your way through this strangely unique world and fathom the mysterious corruption that drives sane creatures mad.
Fight off wild beasts and navigate through harsh environments to uncover the world's interconnected maps and secrets.
A Vast, Interconnected World: Traverse the intricate maps of Aestik, discovering hidden secrets and unraveling the mysteries of the realm.
Unique Environments: Every corner of Aestik offers something new, from the cozy Bubblewoods to the spooky Gourd Glade.
Challenging Obstacles: Overcome demanding platforming challenges with precision and skill.
Customize Your Playstyle: Equip ability runes that fit your personal playstyle to navigate through the world!
Snappy Combat: Engage in fast-paced combat against over 25 unique foes!
Epic Boss Battles: Face off against more than 15 formidable bosses that will test your combat prowess and strategy.
Impactful Choices: Your decisions will alter the course of your adventure & lead to unique encounters!
Replayability: Experience different outcomes and storylines based on the paths you choose.
Upgrade Paths: Find potions that let you choose from different permanent upgrades!
Anthology: Discover all the lifeforms of the Realm of Aestik, filling the pages of this comprehensive guide!
Mysterious Portals: Enter portals scattered around the world & complete their trials to collect valuable Fragments!
Followers: Find cute little creatures and take them with you on your journey!
Secluded Ponds: Take a break and go fishing with Bradlae!
Challenge Mode: Tackle trials outside of the main game!
Assist Options: Customize settings to make the game more accessible, providing support for overcoming challenging sections and enhancing your gameplay experience!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Aestik[/i] is a relatively short metroidvania that, in my opinion, would have been better suited as an action platformer. The game offers multiple story choices, which I found frustrating as they take time away from playing and force more reading. While these choices lead to different boss battles and story segments, I think it's a missed opportunity not to include all the content in a single playthrough, especially given the game's short runtime. Movement feels smooth and precise, which is what initially drew me to purchase the game after trying the demo. However, the combat has a few issues. When using a rune to perform additional jumps, you cannot attack immediately afterward, which can lead to frustrating situations where your actions feel arbitrarily restricted. Additionally, the attack animations alternate between two types—one with longer reach and the other hitting higher. This inconsistency makes every other attack feel unreliable in the wrong situations. There are also control quirks that feel poorly implemented. For example, exiting the map and healing are bound to the same button, meaning that after checking the map, you can accidentally waste a heal. This kind of oversight makes moment-to-moment gameplay feel clunky. [i]The Halls of Neychah[/i] was one of the most frustrating areas in the game. It's filled with spikes that force you to move in specific patterns, and they’re difficult to read, making the section feel unnecessarily restrictive. Getting hit by these spikes resets your position, and if you die, you're sent back to the last checkpoint. This made the entire area a slog, and for a game that encourages repeated playthroughs, this design choice felt like a joke. I genuinely considered quitting the game at this point. Fast travel exists but is extremely limited, making backtracking a chore. Something worth mentioning, the corruption area in the late game, features spikes that emerge from the environment, which make a noise that can only be described as someone taking a wet sh*t directly in your ear. I’ve played hundreds of games, and I don’t think I’ve ever been outright disgusted by a sound effect before—props to the developer, I guess? I ultimately quit the game at the [i]Beyond the Realm[/i] section, which serves as a final platforming challenge. The precision required felt out of place and wasn’t the kind of gameplay I signed up for. This, unfortunately, sums up my experience with [i]Aestik[/i]: I expected a simpler [i]Hollow Knight[/i]-inspired adventure with fun combat, but instead, I got excessive text, annoying platforming challenges, and a finale that felt like a middle finger to anyone who wasn't interested in precision platforming. [i]Aestik[/i] had potential, but the overall design choices turned it into a frustrating experience. Hopefully, the developer can take lessons from this and refine their future games.
Симпатичная, прикольная, но есть один огромный недостаток - управление. В данной игре это очень серьезный недостаток. Я не знаю что с ней не так и как можно было так накосячить, но есть минимум четыре проблемы: 1. удар вниз рандомно может не сработать или зачесть урон, особенно хреново на шипах. Но допустим я криворукий 2. Если двинуть стик влево на пол-секунды и отпустить, герой повернется вправо, что опять же охрененно портит жизнь на шипах, где каждая секунда на счету порой, а у тебя герой после небольшого смещения, прыгая по шипам, повернулся в другую сторону и "рывок" уходит в шипы справа, а не куда надо влево. Но допустим стимдек виноват 3. После прыжков с руной крыльев первая атака не работает. У меня воспроизводится всегда, кнопка атаки тупо игнорится в первое нажатие. Из-за этого часть ударов по тем же боссам теряется, про летающих мобов вообще молчу 4. Если закрыть карту кнопкой B, что для меня привычное действие, то персонаж закроет карту и похилится, вместо того чтобы закрыть карту и ничего не делать до следующего нажатия. Вышеописанного уже хватает с головой для негатива, ведь "пути боли" там регулярно и идеальное управление то что нужно, а вместо него багованый трындец. Но вот на закуску ещё проблемы: - Нет меток - неудобная карта - нет вменяемой системы перемещений между локаций - странная локализация. Вроде и есть, вроде и не машинная, за что спасибо, но ее словно заказали у школьника, куча нелепых орфографических ошибок, слов не в тему и прочих проблем. Даже пару раз встречал английское слово посреди текста,
The game is a super fun metroidvania with a good sized world to explore, satisfying combat, and challenging platforming sections. It also has a lot of personality and charm throughout. The only areas I'd love to see improved are the map and fast travel system. It would be much more convenient if the entire map with details could be viewed on a single screen with the ability to zoom in and out, along with a clearer fast travel system that's integrated in the map. I also noticed that, occasionally, attacks wouldn't register immediately after performing a double or triple jump. It's something you can adapt to with the timing, but it did stand out during my playthrough. Overall, I had a really great time with the game and would highly recommend it to anyone who enjoys metroidvanias.
Map is confusing...and hard to navigate between maps. If you're a type who survive exploration with map like me? Not recommended. Control also have cooldown crossing together. From jumping to sword striking? Cooldown. quite annoying. Fast travel is not useful. You better to travel by yourself all the way Interesting game. It's lovely but also not lovely...
A great game, however, im in your walls.
i want to like this game. it reminds me of hollow knight. The biggest and only problem i have with this game is that the map is annoyingly confusing, and yet looks basic and understandable.
Niestety, ale ta gra za bardzo chce być Hollow Knightem... Od samego początku jest mnóstwo "inspiracji", które od kopii różnią się oprawą audiowizualną. Nie jest to co prawda 1:1, natomiast Aestik jest banalnie prosty, pod każdym względem i przy tym nudny. Trochę odnoszę wrażenie, że jeżeli Hollow jest niegrywalny dla dziecka z wielu względów to spokojnie można mu pokazać Aestika (to chyba jedyny plus...). Ponad to dla fanów metroidvanii myślę, że ta gra ginie. Nie oferuje kompletnie nic nowego, nawet kilku godzin przyjemności. Przykre i smutne jednocześnie, nie wiem skąd tyle pozytywnych opinii...
没预输入打奥德上帝跳跳乐太折磨了,等我全成就就改好评
Great Metriodvania game 8 of 10 , recommended
I'm giving this one a thumbs up, even though I have no intent to finish it. The reason is because even though it doesn't work for me, I feel like it's the sort of game that will work for someone else, and I want to at least give it that tiny bit more exposure on the off chance that person finds it. This is your standard "game that's just like Hollow Knight" in many ways. That's not a bad thing in and of itself; I love games that are like Hollow Knight, in general. The issue for me is that it feels a bit too tedious to play compared to some of its peers. Give it a try if you like the genre, and have already played the other more obvious standouts.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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