
Solateria is a hand-drawn action Metroidvania with parry-focused combat. A small fire warrior journeys to find the Primordial Flame, the world’s last hope against the Shadow Plague. Defeat foes with stylish parries and explore mysterious realms to uncover the world’s secrets.
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About
Solateria is an action Metroidvania featuring beautiful hand-drawn art and a focus on parry-based combat.
A small fire warrior with no memories goes on a journey to find the King—the only hope to save the world.
Solateria, the land of the Sun, once prospered under the Primordial Flame’s blessings.
But everything changed when the Shadow Plague—the most deadly catastrophe it ever faced—descended, pushing Solateria to the brink of ruin.
You wake up as a small fire warrior with no memories of the past. The only thing you can recall is a voice urging you to find the vanished King and save the world.
Defeat powerful bosses corrupted by the Shadow Plague through stylish, parry-focused combat, and begin your journey to find the King.
In the end, you will have to confront the truth.

Stylish Parry-Focused Combat
Master enemy attack patterns and parry with perfect timing. Experience Solateria’s exhilarating combat flow, where parries lead straight into powerful counterattacks.
Tense Battles Against Formidable Enemies
Break through bosses infected by the Shadow Plague with precise parries and stylish action. They won’t go down easily—but victory brings a deep sense of accomplishment.
Absorb the King’s power at King Statues scattered throughout Solateria to grow stronger. Unlock Heat Cores with rare items to unleash the fire warrior’s true power. Acquire new skills and enjoy increasingly spectacular combat.
Deep Customization Through Upgrades
Enhance your Core Stones and equip various Parts to shape your own combat style. Parts can create powerful synergies when combined in specific ways.
Untold Stories in a Fallen World
In Solateria, brought to ruin by the Shadow Plague, countless beings fight their own battles for their own reasons—even those who have become infected bosses. Battle powerful bosses, meet new NPCs, and uncover the stories they’ve kept hidden. Complete side quests and witness their final choices.
Active Interaction and Information Gathering
Explore the world of Solateria and gather “information” in many ways—collect fragments of memory, talk to NPCs, and more. The more thoroughly you explore, the more helpful information you’ll uncover, and what you learn will be marked on the map. Of course, how you explore Solateria is entirely up to you.
A Beautiful Hand-Drawn World Map
Immerse yourself in a beautifully crafted world of hand-drawn art. Use various skills to find hidden elements and create shortcuts. Maybe you’ll recover your lost memories while exploring this shadowed world.
Choose your build with 40 different Parts combinations
Multiple upgrade systems, including cooking, refining, and crafting
Over 50 beautiful story cutscenes
Unique and powerful bosses and mini-bosses
Hidden locations reached through skill combinations
A vast world you can explore freely in any order
The story of a small fire warrior setting out to find the King—the only hope to save a fallen world
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Portuguese - Portugal, French
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a huge fan of Metroidvanias, I absolutely loved Solateria! At first glance, it might look like a Hollow Knight clone - but, while the game definitely takes inspiration from there, it also has enough ground to stand out, especially due to the parry system which helps it carving out its own identity. I was genuinely surprised to see some people criticize its implementation and supposed clunkiness because, compared to other games built around parrying, Solateria has nothing to be ashamed of. I personally found the system incredibly satisfying from start to finish, rewarding good timing and play without ever feeling unfair. The boss fights are generally very good, with only a few being a bit forgettable (mostly minibosses anyway), and the overall character progression is really well done. The backtracking and abilities you unlock remember you of a true metroidvania and extend the game quite a while but never make it tedious, and the overall map design is well done and pretty easy to read. Overall, I really loved the game and enjoyed every second of my 100% playthrough, to the point that I ended up playing a second run on the highest difficulty. The game's length also feels just perfect, with a playthrough taking anywhere from 15 to 30 hours depending on your experience with Metroidvanias, parry-based games, and how thoroughly you want to explore. The whole world is also very open in the sense that even a lot of the "main" bosses needed in order to achieve the true ending are optional and can be faced in the order you prefer. I'm really hoping for a DLC eventually because I'd love to have even more of this game to enjoy!
손맛 좋은 패링겜 나인솔즈, 미오를 재밌게 했다면 추천해요. 패링 타이밍이 출시 초기 땐 뭔가 이상했는데 많이 개선됐습니다. 패턴을 외워야 패링이 가능한 부분에서 호불호가 많이 갈리는 것 같은데 뭐 소울라이크가 그렇죠 뭐.. 적응되면 다 쳐내고 포션 남게 클리어 하는 맛이 있어요.. 아트워크는 초반에는 눈에 좀 거슬렸는데, 조작이나 맵 구조 등 뼈대가 잘 짜여있어서 나중되면 크게 불편하진 않습니다. 근데 진짜 억까인 부분은 최고 난이도 바라보는 방향 맞춰야 패링이 가능한 부분이에요.. 올도전과제 목적으로 하면 최고 난이도로 클리어 해야 하는데 보스가 플레이어와 거리를 유지하고 바라보면서 패턴을 쓰는 게 아니라 자꾸 몸을 비비면서 패턴을 써서 어느 쪽 보면서 패링해야 되는지 애매한 부분들이 너무 많아요.,. 보스 패턴 재밌는데,, 차라리 최고난이도는 패링 방향이 안맞으면 체간이 안깎임 정도로 수정하는게 어떨까요 그리고 일부 보스(수우나 바란 등)은 체력이 좀 많은거 같은데 이게 좀 빡빡한 패링 타이밍+보스 몸비비기랑 겹치면 좀 피로감이 심해지는 것 같아요. 몸비비기 억까가 없어야 클리어가 되는 점은 운에 좌우되는 부분도 있고, 피가 많을 수록 피로도에 실수가 잦아질 수 밖에 없는데 이게 불쾌한 리트를 계속 강요하는 느낌이 좀 있습니다.. 제가 느낀 불편함은 저정도가 다이고, 기타 글로 적지 못하는 많은 부분에서 잘 만든 게임이라는게 느껴졌습니다. 단점에 여러 글자를 적었지만 게임 플레이 상 단점이라 느껴지는 부분은 정말 작은 좋은 게임입니다.
Ori meets Hollow Knight/Nine Sols. I had a lot of fun doing 100% in this game! Recommended!
[h3] Un juego hecho con amor [/h3] Si tuviera que definir Solateria en una palabra, sería: cálido, porque es un juego que te reconforta a medida que lo vas jugando. A pesar de tener los clásicos aspectos que se esperan de un metroidvania, hace mucho énfasis en hacerte sentir que efectivamente estás luchando por algo que vale la pena y que cada personaje tiene algo que aportar a la historia y a la lucha en sí. La historia es simple pero gratificante. La jugabilidad es buena, te ofrece niveles de dificultad para que puedas ajustar la experiencia de juego a tu comodidad y los controles son fáciles de entender y memorizar. Si buscas un juego bonito visualmente y que te permita relajarte a la vez que te desafía de forma equilibrada, este es una muy buena opción
I play a lot of Metroidvanias, and this at the moment is my Metroidvania GOTY for 2026 thus far. This obviously take some inspiration from Hollow Knight (because almost what game in the genre doesn't at this point?). Beautiful world design and graphics, snappy movement and parrying, and a nice array of utility gated progression that resulted in me having around 30 hours of gameplay. If I had to nitpick, some of the map areas feel a bit too large and don't offer enough interactivity to make it worthwhile. Some of the bosses seriously kicked my ass on standard difficulty. I don't know how these guys beat it on the highest difficulty. Anyway, try this game out, it is certainly worth your time!
A really cool Metroidvania that takes a lot of inspiration from some of the indie greats like Hollow Knight and Nine Sols. The game has really nice art style along with a fun parry mechanic. Highly recommended if you enjoy the two aforementioned games. Glad I stumbled upon it here on Steam.
amazing story and well design world, a little slow starting out but well worth the effort to push through. never listen to ign fyi
ABSOLUTE HIDDEN GEM Very satisfying world exploration and scaling system, I really missed that souls-like stats since Salt&Sanctuary. Great parry-based fighting, as a Nine Sols fan i enjoyed it so much. Bosses are mostly good, except last 3 - they are exceptionally great. [spoiler] I fought Baran early so i had to do it perfect, which was both challenging and rewarding; and Chasa got strong Eigong vibes, devs cooked hard with this fight. [/spoiler] Story may be simple and transparent (in comparison to others in genre), but touching and has lovely characters I'm so happy I stumbled upon this game, totally recommend it for any metroidvania enjoyers (especially Nine Sols fans)
パイロン族の小さな戦士のトットが疾病はびこる世界を旅する探索型2Dアクションゲーム ・戦闘について 敵の攻撃を見切ってパリィで弾くことが重要であったり、死亡すると通貨となるポイントを失い、その地点まで戻って回収しなくてはならない点はソウル・SEKIROライクらしくはありますが、難易度を4段階から選択できたり、レベルアップなどステータスを増加させる手段も充実しているため幅広い腕前の方が楽しめるつくりになっていたと思います。(難易度によってダメージの量だけでなくパリィの猶予なども変化します) 序盤のうちは敵の攻撃が比較的単純で、ゲームが進むにつれて攻撃パターンが増えたり連続攻撃を行ってくる敵が登場するようになり、順当に難しくなっていった印象です。ゲーム全体を通して難易度は上手く調整されていたように思います。 ゲーム終盤のボスはしっかりと地獄を見せてくれました。 ・探索について マップは広大で、複数の場所で異なるエリアと繋がっていたりとなかなか複雑なつくりになっております。 重要な目標や一部のパワーアップアイテムがある場所は、商人から情報を購入したり会話や記録を読むことでマップに登録されていくため迷子になることは少なかったです。 また、その他の収集アイテムも付近まで到達すれば自動的にマップに記載される上に、手動でマップに設置できるマーカーもあるため効率良く探索を行うことができます。 少しゲームが進行すると、敵に攻撃されない場所であればいつでも拠点や直前の回復・ファストトラベルポイントにワープできるようになるため、未知のエリアで初めての敵に苦戦した後で回復するために戻ったり、新しい能力を獲得した後で以前は到達できなかったアイテムがある地点までスムーズに戻ることも可能です。 アイテムボックスからは様々な追加効果が得られるパーツ(装備品)を入手することができますが、派手な効果のものが少なく強化費用もそこそこ高額なため、頑張って発見してもわざわざ装備を変える必要はないかな……となってしまうことが多かった点はちょっと残念でした。 ・実績について しっかり探索しながら一度エンディングまで到達すれば、余計な作業を強いられることなくすべての実績が解除できる内容です。 最初から最後まで最高難度でゲームをクリアすることで解除される実績もあるため、実績コレクターの方は要注意です。 なんか最近メトロイドヴァニアといえば高難度!みたいになってないですかね…… 私はそれでも構わないのですが
我一个资深尬弹b都觉得您这游戏弹的太尬了,打个梆脆的小怪我都得弹,制作人当年还是蝌蚪的时候儿不是被射进去的是被弹进去的,然后生出来的时候儿也不是爬出来的是弹出来的
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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