
A cyberpunk advertising tycoon game. Explore a massive procedural city, and plaster your adverts all over it. Float around cyberspace and post links online. Watch the economy of the city evolve with the effects of your decisions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just not good or engaging enough to deserve a $20 pricetag, this was a waste of money for me.
[h1][b]It has much more to offer than it looks[/b][/h1] Playing this is illuminating. At least now you will know what all the cryptic lyrics really means from that [url=https://www.youtube.com/watch?v=KUO55a1bwZU]Neon Dominion[/url] and why the [url=https://www.youtube.com/watch?v=1XcGSJ6Of9g]L.A. of the future[/url] looks so materialistic. It is up to you to become the master of the puppet master, the corporations that masters all the people to buy their futuristic gadgets. Someone gotta keep this world [strike]consuming[/strike] spinning. I just believe this game deserves more attention. As the gameplay is too simple for schemes, you may judge it as somewhat bland. But it is a management war viciously fast paced, in a blink of an eye you can doom your entire gameplay. Like a 300 pages long algorithm that can fall with a single wrong number, you get mad by tracking and correcting it while the clock ticks. All the fun lies on that. Your company must start marketing campaigns for clients which may or may not appreciate it, so go tactical, they are supposed to have their own interests. People seems to ditch the game before knowing about it, so [b]Remember, remember[/b] before you go: [b][h1]1[/h1][/b] If you're slow to react or easily broken when under pressure, stay away from that game. [b][h1]2[/h1][/b] You should make friends but don't bother keeping them, you're here [u]to take over them all[/u]. [b][h1]3[/h1][/b] Don't even try to find beauty, aesthetics should NEVER be your priorities. [b][h1]4[/h1][/b] Placing an outdoor from company X next/over company Y doesn't always sounds stupid as one may naturally think. [b][h1]5[/h1][/b] Don't just focus on buying buildings and hiring new personnel. Don't underestimate the power of Cyberspace. (where the gameplay can become a little bland) [b][h1]6[/h1][/b] It is easier to fall when you're bigger. Packing all big and fast won't guarantee. [b][h1]7[/h1][/b] The fifth of November. Your greed will make enemies and those enemies will make your deals harder. [h1][b]Why is this even three dee?[/b][/h1] [b]It may be just to bother you with clicking and screen edges.[/b] It don't get why you got this 3D city with low res textures instead of 2D scrolling, like SimCity 2 or 3000. It just harder to be created (in theory) as if the game is trying to impress you with something he hasn't, graphic fidelity. Put video or neon advertisements on a building and it will look just as the static one. It is supposed to be a cyberpunk future where flying cars does exists, but nothing is displayed only this static looking 3D mass of square buildings and mountains on the meat-space. The cyberspace doesn't look animated neither, but the music changes on a perfect sync when you do. The devs are creative, but if you're indie just embrace it the way you are. [h1][b]The Sim City burning syndrome[/b][/h1] At first it goes easier than most management games, until the perpetual difficulty pushes you against the wall. The debt you have is right under your earnings just to remind you what ''account in the red" invoice really is, it grows exponentially no matter what you do and how good you're performing. [u]Be too far away from that debt growth and it is game over for you.[/u] This crash and burn system reminds me a lot about Sim City 4, the first game in the Sims series that bothered in teaching you how to make some money before dooming yourself on a inevitable bankruptcy catastrophe. The music on Adverticity also reminds me a little about [url=https://youtu.be/gMOlZsCXL0A?t=688]Utopia: Creation of a Nation[/url], just thinking out loud while I write here, but the musics are nice just nothing new or outstanding, worthy of buying separately that is. [h1][b]Backgrounds, cards and emoticons[/b][/h1] Backgrounds are both worthless. Not a single one has anything special, and the [url=https://steamcommunity.com/market/listings/753/365800-Blimpy%20Bros%20%28Profile%20Background%29?filter=adverticity]Blimp Bros[/url] is self entitled ''rare'' for some reason. Cards just looks generic. Except for the [url=https://steamcommunity.com/market/listings/753/365800-The%20Transhumanic%20League%20%28Trading%20Card%29?filter=adverticity]Transhumanic league[/url] that has this retro-look, 80s Metal Hurlant-esque design, they're all cheap anyway so prefer to convert your pile to gems instead of trying to sell it if you're not using them. Emoticons are okay I guess, not wasting much opportunities. The [url=https://steamcommunity.com/market/listings/753/365800-%3Ahackskull%3A?filter=adverticity]Hack Skull [/url]would look nicer if bigger or if it was a background, I don't get why it is just an emoji. The [url=https://steamcommunity.com/market/listings/753/365800-%3Afaceclick%3A?filter=adverticity]Face Clicker[/url] is a funny pun over Facebook and serves you as the only cool emoticon, but also as a very useful badge. If you have the ''collector'' problem on your Steam profile, (or if you're actually the collector) it sends them the message.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was built on a great idea but the UI is quite bad, it's extremely hard to get to play the game, the graphics dont mean much since they are more for information than visual effects. The game is obviously not playable I'm sorry, they need to make a better game with the exact same idea.
Alle the negative reviews are wrong! ;) This game has a unique style, the devs put a lot of effort into details and the game mechanics are simple, but far away from easy. You are looking for an addivtive, immersive experience? Go for it! But to backup the critics. I think the price take (without discount) might seem too high and the uniqueness in style and interface might put-off mainstream gamers.
This game is really fun and satisfying, Most of the negative reviews are coming from the steep learning curve but once you pay off your debts and start unlocking tech the game gets great.
ничего не понятно, но очень интересно
[i]"I really dig the idea of the city having both cyberspace and physical layers and the interaction between the two"[/i] Rock Paper Shotgun Unfortunately Alice O'Connor from RPS doesn't actually review games. She links YouTube videos and says, "wow, this is cool!". Her reviews are as rubbish as this game. Be warned.
This review is hard for me because i really love this game. I love the concept, the mood, the imagery and the amazing music. Advercity is like a cold ,hard, but beautifull grandmaster painting. Your role is to put colors, in a way life, to colorless lifeless world, not to help it but to possess it. Even if the UI is very inadequate and the map navigation is clunky, this game have a unique charm that no other games possess. So why the negative review? Because its totally imposible for me to play more than 20mins at a time without a crash. Worst, my save game got wiped 2 time already, forcing me to restart from the beginning. Because of those bugs, I sadly can't recommend this game. All i can hope is patch that will correct this situation, in wich case i will be more than happy to change this review to a recommendation.
Spielerisch hatte ich das Gefühl, dass es eigentlich okay wäre, aber das tut dann doch schon zu sehr in den Augen weh. Man stellt sich ja vorher durch die Screenshots darauf ein, dass das Spiel hässlich sein würde, aber alleine die Schrift beim Tutorial zu entziffern sorgt für Augenkrebs wie ich ihn vorher bei noch keinem Spiel hatte. Würde mir wünschen, dass ein Entwickler/Publisher das Konzept aufgreift und ein Spiel daraus macht, dass man sich mehr als 10 Minuten angucken kann.
User Interface is ABYSMAL. Cannot tell what to press to do one thing or another. Tutorial text is extremly low quality, because I cannot even get through it to get a bank loan or start advertising I am extremely confused on how the game even works.
Players by region
Where this game's players are, estimated from review languages.
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