
Join Alice, who has wandered into the wondrous land of Alice Mystery Garden, to overcome adversity in this VR action-puzzle game. Control Alice's movements while switching back and forth between a top-down player perspective and Alice's in-world perspective to collect scattered looking-glass fragments and clear each stage.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just moments ago, I had the distinct pleasure to complete Alice Mystery Garden (AMG), and with few exceptions, had an exceptional VR experience. While the future may be filled with compliments such as “makes outstanding use of the VR medium” to describe games making the transition from “good VR game” to simply “good game that happens to be VR”, AMG will likely be a game that can proudly wear this badge for quite a long time yet. Alice Mystery Garden touts itself as a puzzle game, and it is….sort of. I’d be more tempted to label it “games using simple puzzles to explore just how comfortable and fun VR can be.” As might be expected, AMG starts really sweet and cute, then goes progressively darker and darker. From flowers in gardens to skeletons in cemeteries in fewer steps than one might expect. Still, no deaths, and falls are slow and graceful. What makes AG really special in this reviewer’s opinion is two strong features. One, each individual game field/scenario, be it a garden, castle or candy forest, can be manipulated perhaps more conveniently than I’ve seen previously in VR. Yes, a simple joystick movement will rotate, raise or lower the game. But if a player needs faster or grander movement, simply GRAB the game with both hands and place it exactly where and how you want it to go! And considering how large some of the game fields are, this is a very handy feature. And best of all isn’t simply that the game is made up of seventeen beautifully crafted and colorful scenes/levels, but that with the touch of a button, the player is no longer observing from any and all top-down directions; the player suddenly IS Alice, within the game and seeing every flower and bone in glorious detail. And while going into “Alice” mode can be fun, having the choice has another vital function. In top-down mode the player is basically in god-mode, with the ability to move blocks crucial to reaching certain levels, or grab handles to allow sections of the game to be raised or lowered. And going “Alice” may be necessary to make that crucial (but risky) step with the necessary precision, it’s is absolutely essential to be able to navigate dungeons, and other areas of the game field that are below ground level. The objective of each of AMG’s seventeen levels is to obtain all broken mirror pieces to be able to use the repaired mirror to travel to the next level. Who can play it? Anyone, at any age able to operate VR. I found it to be a fine and entertaining way to perform the very game actions that I only dreamed of when I first started playing text games in the mid ‘80s. AMG would have been the absolute answer to my game prayers. And while I may have played AMG more slowly than some, I would still estimate a game time of four to five hours. I I were asked to recommend a very good first VR game, this might just be that special first game. LIMITATIONS ASPECTS Any area large enough to sit is all that’s needed to play AMG. There are no sudden or repetitive movements, and neck, back and shoulder are protected from stress during the game. The only complaint I might express is that the developers might have placed more emphasis on the manner of presenting “tiny Alice”, as the movement in miniature mode tended to make me feel nausea, especially in the levels where being launched is a feature. (But to emphasize, this only occurred in my experience while miniaturized. So unless one is on a ladder, miniaturization can be switched off with a single button.) Thank you to players for reading, and developers for creating such wonder.
I'm a sucker for anything related to Alice in Wonderland so I'm loving this. It's cheap, Alice is adorable and the puzzles are pretty decent. You can't go wrong. It works well in VR as long as you don't mind the teeny tiny models. I also like the little interactive bits on each stage like being able to put out candles or smash statues with your hands. These aren't puzzle elements but just little extras. A few things I would change so far would be: 1) It's kinda choppy on my i5-2500k@4.5GHz/1070. It's not bad enough to be nausea inducing but it shouldn't be choppy at all considering the scenes aren't complex. 2) Give names to each level. Each puzzle has a nice Wonderland theme to it so names would give a little bit more flavor to them. 3) During the "Stage Clear" scene when you're Alice-sized, it would be great to be able to walk up to Alice. Headpats would be the perfect reward for completing the puzzles. Overall, a great little puzzle game for a good price.
What a cute game! I said "D'aw!" out loud quite a few times. I'm already about halfway through, it's a very short game, but there's a high level of polish and it's all well put together, so if you can find this on sale, it's well worth your time to try it. I will mention that I do have a problem, at least on the Vive: controlling Alice can be a little bit slippery when in third person, and too slow in first person Apart from that, this is a very short, cute, well polished game and I had a lot of fun with it so far.
I really shouldn't complain about a game that cost me €3,29, but it is far from the experience it could be (though, if it was, I'd even pay a lot more for it just like some of the other reviewers). Since the game is new, I hope to give constructive feedback and I'd love to change my review as soon as the game gets more refined with a patch, because it deserves better than what it is right now. So let's start with the good things: 1. It's a puzzle game really complimented by VR. Of course the gameplay could still be accomplished without virtual reality (And you all know the game that comes to mind here, right?), but it's just more fun the way it is. 2. The game is very cute and has those little details that make it a nice experience. 3. The music suits the game very well and does add to the experience. 4. It's almost an instant buy for the low price it asks. 5. You can switch to a first person mode that allows you to take over Alice and view the levels more closely. So, why again am I giving this a negative feedback? 1. The first person controls are way too slow to be enjoyable. Sadly, I haven't found any settings to increase the walking speed while in first person mode. Personally, I'd prefer to play in this mode if at least there'd be a way to get Alice running in first person. Tried all the buttons available, but didn't succeed, so I guess it's impossible as of now. 2. As beautiful as the graphics are, the game has game-breaking framerate issues. I had to turn down my superscaling settings to 1.0 and still had occasional framedrops that got me motion sick after half an hour of playing the game. I'd expect to get better results with an i7 6700, a GTX 1080Ti and 16GB of RAM, especially from a mere puzzle game. Pretty much all other VR games run fine with supersampling settings of 2.0 or more on my rig, so my guess is that this is due to bad optimization. I really hope that this will be addressed in a future update. I'd also like to point towards my girlfriend, that is a die-hard fan of Alice in Wonderland. I partly bought this game, because I'm sure, she would love playing it, but I know I wouldn't expose her to potential motion sickness due to lag. 3. Again, for the price I shouldn't be complaining, but this is one of the rare occasions where I'd like to pay more to get more content. I hope that DLC will be made and that this game turns out to be a must-have for VR gamers, because it definitely has the potential (as long as the other issues stated above are addressed as well, of course). So, that being said I will watch this game regularly and hope that it will get some love by the developers.
This is a puzzle game where you guide Alice to collect shards of mirrors in small levels by moving blocks around for her to step on. The models are really cute. The music's fairly awful. My biggest reason for dropping this is for missing something really obvious; you can rotate the level in front of you to get a better view, but the background should stay static when you do. When you rotate the little platform, the entire world rotates with you, which is unnecessarily nausiating.
A nice Captain Toad-like game but with VR mechanics. Level design is quite good. Looks nice and plays well. I like the miniature style. A cool puzzle game.
遊戲不明原因執行5分鐘左右就會閃退,玩不了,實在不是很想給負評,因為很喜愛這遊戲的風格,正在努力找原因解決 --------------------------- 在好幾個月嘗試之後,終於找到閃退的解決方式, 其原因是因為虛幻4跟inte之間的衝突,inte官方有提供解決方式, 在開啟電腦的命令提示字元後輸入 set OPENSSL_ia32cap=:~0x20000000 後重起電腦便不會閃退了, 希望可以幫助到其他有此困擾的人
Short, cheap, casual, cute and polished... There was SO many ways to do this wrong... but no, they got everything just right, to keep things fun and entertaining throughout. It does have two critical flaws : - SPOILER ALERT : You never get to pat a real life sized Alice, not even as an end game reward. - It has an end. If you finished Alice Mystery Garden, you can try checking out these other VR games : http://store.steampowered.com/app/680400/Light_Tracer/ http://store.steampowered.com/app/378750/Sayonara_Umihara_Kawase/ http://store.steampowered.com/app/331460/Rooms_The_Unsolvable_Puzzle/
啊。。。。。。。i5-12600kf 3070ti的配置~一进游戏就闪退。。。。不知道什么问题。。。游戏是个好游戏。。。。
Классная игрушка для vr) ПЛЮСЫ: +Простые головоломки +Красивый визуал +Подойдет всем возрастам +Можно смотреть на милые панталоны Алисы +Музыка +Пухлые кролики МИНУСЫ: -Не обнаружила
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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