
Would a hero like you assassinate the president? "Heroes Rise: HeroFall" concludes the epic "Heroes Rise" trilogy of interactive novels where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is definitely a fitting end to this fantastic trilogy. It's still tense as anything and some parts had me screaming internally because most of my decisions are me playing by luck and some of those choices were NOT FUN oh my lord. If you haven't had the absolute pleasure of reading HR: The Prodigy and HR: The Hero Project, the first two parts of this trilogy, then you are missing out on one Hell of a time. This is a choose-your-own-adventure on a whole 'nother level of 'OH MY GAW WHY DID I DO THAT' and crippling regret. Given all of them are really cheap too, it's entirely worth it - you get more than your money's worth, so long as you enjoy reading and also shaving twenty years off your life because this stress is just too damn much. TL;DR: I will recommend this until the day I die, along with the two prior installments.
I wanted to like this game, after truly enjoying both prequels, I was excited to wrap up my hero's story. But I found myself suddenly thrown into a linear plot where my choices didn't matter. The previous games are very open to letting you decide your own emotions and reactions, which is what you expect from a CYOA. But after being told I "have no choice", "the only way", "You know you have to"... etc, over and over, I realized I was just reading a book with buttons that I was no longer in control of. The final straw for me was the game deciding FOR ME who I romanced and kissed. Without me choosing. Also, power cost information usually leads to "wow that cost more than you thought" - which I'll admit IS in line with the plot, but ends up being frustrating when you were trying to be strategic. I'd say buy this on sale if you really enjoyed the first two games, but be prepared to relinquish control over any major plotlines or decisions.
Great ending to one of the best Choice of Games series out there. The challenges you face in the game are fresh, unique, and creative. The choices you make, from the beginning of the first book to this last one all significantly affect the final outcome. It has some surprising twists and tense moments. Herofall also gives the whole trilogy huge replay value because of all of the possible endings. My only complaint is that some of the relationship scenes seem forced, which is minimal compared to everything else Herofall does right. If you're a fan of Choice of Games, have played any of the previous games in the trilogy, or are just looking for a good eBook type game, definitely pick this up.
I have always favored games where you made real choices. In most games with such choices it's little more than a 2 way branch, or nothing but choosing a particular ally before going right back to the same path. Railroading bores me. Heroes Rise... Does not. The choices felt like actual choices, with actual consequences, influinced by prior choices and changing future choices you might have. This gave the game a fluid feeling and made it actually feel like those choices really mattered and influinced the world. At the end of the game I got to see my choices come to a head, and got to see the results of those choices. I was particularly pleased when my decisions caused almost every conflict I was going to have, break down into infighting as half my enemies joined me instead. Knowing what I did made such a difference was an extremely satisfying feeling, one that most games do not offer. The focus on story rather than flashy graphics allowed the game to become something far greater than the pretty but. frankly, boring games I usually get to see or play, and certainly left me eager for more. I look forward to what this developer produces next.
I don't recommend this CYOA: there are some choices that aren't an option because the character is "too virtuous", which is really grating. Not really a CYOA if you can't actually choose what you want to do.
This was the game that got me into Choice of Games, but I would not recommend it now; it is far too linear and too opaque, with many "right" choices and gotcha moments that strike me now as patently unfair.
Coming from the versus books by the same author this entire series felt so forced. You have no player agency, and it seems like the author never wants you to be happy with your choices when you do get to make them, forcing you pick between 3 options, 2 of them being the wrong options and making you feel like you failed, and the other one being the authors choice.
If you have the first two, this brings the whole journey to a satisfying end. It has the most divergent story as well and does a very good job of bringing old choices into play. Also, I got to sleep with Prodigal which was pretty neat. I guess she even had lingerie that matched her costume. I spent ~20 hours of my life on this trilogy so I'm just going to pretend that made it all worth while.
First of all I enjoyed the trilogy so far, and liked the whole story. But this one has similar problems like the first two that I, still want to speak about, because they made the whole experience not as enjoyable as it could have been. In short: -They want your e-mail adress simply to save your game and your save gets uploaded. -You can't change your background-colour anymore, which worked in the first two parts. (White strains the eyes far to much) -Your stats are much more important in this part, which you notice extremely if you don't have a save. -Lacking context. You have to make decisions without being given the full picture or while information gets withhold. -No Rewind-function. Make a misstep and you can restart the whole game. Unless you die then you can rewind. -No characterbuilder if you don't have a save. A simple Checklist would have been enough. I still recommend this game while looking at the story but all these things stood in the way of my reading and that took a lot of fun out of the experience. If you want to know more details about the problems, you can read my reviews about the first two parts if you go over my profile, because I have already written far too much about these games.
Disappointing. The 1st half, yes HALF, the game really drags. The 2nd half has some great surprises, secrets, action, and high points. However not even the 2nd half can save the game. There just wasn't enough choice in this CYOA game. I don't expect an alternate ending for every choice i make, but man just give me some cool dialogue or action options. Too much of the game was forced. Pros: -New stat bars and points to keep the game fresh. -Everything Prodigal. The banter between Jenny and Prodigal was especially entertaining. -Powers are handled really well. You're slowly getting yours back and can speed it up by unleashing them. However they're also unreliable. If you want to be careful you can use a whole bunch of gadgets. -Really enjoyed the fights. There's some great rematches and surprises (seriously I did not see those coming). -The main villain's motive was interesting, but you can miss it if you make the wrong choices and dont read one summary section. -There's a choice you make earlier in the game which when combined with one of your stats affects something else. This was pretty cool. Cons: -The anti-powered sentiment bar. How it works makes zero sense to me. It doesn't seem to work according to moral choices or how the public would react. Instead when i'm "winning" it goes down and when i'm "losing" it goes up. -Too few choices. Even just little dialogue options would have helped enormously. -Half the game is this: You run into this person, you tell them what has happened, they frown, you run into another person, you tell them what happened, they frown, and over again. I'm glad we have these characters from the other games, but for the love of god give us some dialogue options to make things more interesting. Instead it's just rehashes of everything that's happened so far. -Much shorter than the other games. More importantly it took way too long to set things up and the grand finale felt brushed aside. -No save points. I made some silly mistakes near the end, because I didn't remember all the people I was fighting. I don't want to replay the whole game, remembering every choice I made, just to fix one mistake. -Without spoilers I'll just say the story threads weren't wrapped up in a satisfying way. Final Thoughts: -The Prodigy and The Hero Project are 2 of my favorite CYOA games. Herofall had these moments, but overall the game was boring and felt unfinished. I wish I hadn't played it, I just feel it should have been better. It's the X-Men: The Last Stand or X-Men: Apocalypse of the trilogy.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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