
Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was fun during early access but some frustrating changes brought the game down. Game had potential too.
EDIT. well this is embarrassing. Decided to give the game one more chance and my adventurers are suddenly back? What sorcery is this?? My Negative review will still stand, though. I can't recommend it because of the grindy aspect. If combat was actually exciting, for a turn-based one, I would change my opinion. But as it is, no matter what kind of class/race/weapon you pick the outcome is either; you hit hard or hit soft. Every combat encounter feels the same. The Enemy have the same classes as you, but they can't buff their own so their skills are limited. I liked this game. I wanted to keep enjoying it, despite it being grindy and sometimes tedious. It has charm and everything on the trailer is what I wanted in a game. But now, 4 years later after I had bought it; a bug that made all my adventurers disappear from the Adventurers Tab. I went to click the Bug report button on the main menu, only to get a browser window load a 404 error on me. I went to the Steam discussions and the bug report section to explain this bug, with added images, and lo and behold; this same bug was reported in 2016. No posts from the developers or anyone with the knowledge to help. Don't buy this game.
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Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game with a couple of halfway decent ideas. The need to level up trust with individual races to unlock more classes is an interesting premise, and certain aspects of stat building are fun. However, the game is plagued with presentation issues that distract hopelessly from the gameplay loop. First of all, the music is bad. Not awful, per se. I think the invasion theme has a good feel that matches the level it plays in. I'd prefer for it to supplant the combat theme, in fact, in those levels, because listening to thirty seconds of a good song, only to have a bunch of tinny midi horns blare at me aimlessly is not fun. The tracks are just too strong, too overpowering, and none of them have what I would call a through-line or connection to one another. Secondly, the fights drag on, after a point. Almost as a joke, I put all my gnome wizard's points into INT, and prioritized Spellpower. As a result, he became the only character in any given party actually able to do more than tap the enemy. Everyone else was leveled sensibly and couldn't outpace the enemy's healing ability with anything less than concentrated fire and prayer. I'm on an early game mission, that says it's for levels 10-12. My party averages out at level 11, and the game still tells me that "It's Suicide." As a result, I've been stuck in a grindy gameplay loop of running old dungeons while I wait for a few of my mains to finish training at the University of Actually Being Competent. What am I missing? Have the enemy not dropped good enough loot for me? Should I have been studying at the University more aggressively? Should *all* of my characters have dumped their points into their damage stat? I am literally nowhere in the game, and I've been at it for six hours, so clearly something is amiss. Finally, the game itself is just not engaging. The "plot" of the game is something about an evil wizard. I've literally forgotten because the plot boils down to a couple text boxes from a jester at the end of a dungeon. The game's "humor" boils down to a single Star Wars reference and random word generators. Occasionally a text box in the middle of a dungeon will say that a random character is doing a random action, giving you a choice between two random responses that have random repercussions. It's like Darkest Dungeon, but with none of the context and none of the telegraphing. The art style has improved in the six odd years it's been active, but the characters all look like the same splodgy mess of pixels, to the point where I literally can't tell half my characters apart, even though they are meant to be different races. Nobody feels appreciably different, no class has any unique mechanics, the enemies are all pulled from a Final Fantasy random enemy generator with one tenth the appeal and the exact same abilities as my party members. Overall, Adventurer Manager is a game I legitimately tried to complete. It's a game I picked up back in the days before refunds, and I always felt a little bit guilty about having never tried to finish it. However, it's flaws have slowly ground me down, to the point where I honestly don't know if I can bother continuing. If you suffer from an ancient curse that will cause you to die of boredom if you can't click buttons at regular intervals, then maybe there's something here for you. Just do yourself a favor and mute the soundtrack. You'll know what I mean the moment you boot the game up.
A true adventurer manager would have the adventurers do their adventuring without direct interference, but here you must actually do the dungeon crawling yourself. Fail.
10/10 Its hard to find this kind of value for 5 bucks. Endless mode is pretty great, but it isn't needed to enjoy the game. The Good- The mechanics: This game is flawless in its simplicity. Everything is executed perfectly. The amount of customization in this game is impossible. Combat is basic but enjoyable, with flashes of whimsy and zanny chaos. The classes are all wonderfully done, the skills all have their uses. Then there is the university... You can teach anyone to do anything, for any reason. The only limits to this game are age of adventures, game knowledge and imagination. The graphics- I love them. They are just good enough to be charming. And they remind me of all the flash games I used to play back in my day. Great customization options. I rarely struggle to recreate people in this game. And I have yet to be dissatisfied with the appearance of any of my adventures. The Creativity and Story- The goofs are the reason I initially bought the game. Snakes kicking people, I mean, come on. That's a little silly. They arn't invasive and they don't overstay their welcome. They do what they set out to do. But my god. You get a fantastical mix of traditional enemies in just about every environment you'd expect. And the design of the enemies is incredible. Again, just flawless in its simplicity. And the the way the legendary items dropped by bosses retain the bosses theme is god tier in its execution. Its literally like you get to take a piece of them with you. The game is very light on story. But the story that is there is lighthearted and the best kind of dumb. The Combat- Tons of enemy varieties. Dozens of levels with 2 bosses each, and the bosses are awesome. Each level can be played with random modifiers that increase the challenge proportionate to the increase in loot level. Very nice. They don't spice things up too much to where you notice it fight to fight. But the fights compound, wearing you down. Which is impressive, because your energy and cooldowns resets at the end of every combat. Which also happens to be the thing that drags it down a bit. Because you have all these resources, in order for combat to have appropriate challenge the combat can be constantly in danger of slowing down to a snails pace if you don't know what you are doing or if you just get unlucky with an annoying modifier like dodging. Enemies can have too much health, if you don't focus enemies and manage your energy correctly you will find yourself waiting for the bar to fill up. Every issue is easily solvable and doesn't impact the flow of the game too much. The other bad part of the game is the grind. It is realish. Again, if you don't know what you are doing. There are automated adventures, heroic quests, farming roving hordes. This is literally the biggest most complete 5 dollar game in the world. Upgrading your castle, using the university. If you like the genre and are having a bad time with this game it isn't the games fault. The entire game is customizable from the top down. The Loot- Is nice. And again, your drip is customizable too. Using the forge and stones you control what stats are impacted by the item. I wish there was a third slot for some form of whacky nonsense that would allow you to put on after effects like 'magic find chance' and 'hit chance'. They will appear randomly on the items and you unfortunately cannot alter them once forged. Which is a major disappointment to me. Having twice forged items, or having eyes all over your sword representing increase to hit chance would have really fit in with this games tone. I get why they didn't do it, it would be more work... but maybe a dlc? But even still. The highest tiers of loot, red and brown, you can't break down but they are loaded with the phatest of stats. And while the red stats rarely align into a fully cohesive item, the brown items are pregenerated loot with fixed stats that are always optimized. I am telling you. This game kicks ass. The bad Honestly. like two little things. The music and the lack of available information. I have a love/hate relationship with the music. Some of it is great. Some of it is bad. Some of it is just loud This problem persists through all of the sound design, but I can't knock it because this game has sound sliders and I like to listen to other stuff while gaming. And the bestiary is great, but you get very little info on specifically what all of your character stats do. For example. Magic find chance. Is it quality? Quantity? Both? How impactful is 5%? 5% OF WHAT!? And I would normally complain about age and how putting hundreds of hours into an adventurer just to have the ravages of old age claim them is kind of meh. But when you retire an adventurer they pass on a portion of their stats and university courses to a younger adventurer. Conclusion: They covered all their bases. And so I have to give this game a 10/10. Don't get me wrong. This is 5 dollar game. But it is better than the vast majority of indie games and far too many AAA games then it has any right to be. I'd honestly be willing to pay more for it. I even bought it for some of my friends just to support the dev. I love this game, it will always have a place in my heart and a spot in my games library (in the favorites bar). It is everything it promises to be and everything I want it to be. Its just fun to play.
I've already ask for help with this. but no help so far. When my adventures are in a dungeon I clear a room then the game hangs up and I can not go any further. its frustrating.
Not Recommended
Initially fun but quickly becomes chore like
The Visuals are ass, the name of the Game doesn't describe it very well and did i mention looking at it makes me want to die? I keep occasionally installing the Game just to remind myself why i uninstalled it again, it's like a Curse. It's really hard to give this game a chance when the Dwarves are literally a stretched Human Sprite or the Elves are also a stretched Human Sprite. Wait, are all the usable Races Human Sprite variations? Yikes. The Visuals are probably my biggest gripe with the Game, and maybe its even the only one but Jesus on a pogostick flipping off my Dad making burgers, this Game sucks ass! Want to give your King a different robe? Too bad, there's only one robe option! Even a hecking sprite comic from 2013 is better than this! (Okay, maybe they're on even ground as most of those are pretty bad too.) I don't even know what i'm complaining about anymore! They could have added at least something, like giving giants a unibrow! Ugh, i'm going to go post this review and do some edgy monologues, finishing off with a nice scream in the complaint corner.
Management simulator of dungeon crawler teams. Very similar to Darkest Dungeon, although it came out earlier. Great ideas - many races and classes, crafting equipment, city building. Unfortunately, this is all implemented horribly. Everything that is in the game is made uncomfortable. There are dozens of weapons, but no way to conveniently compare and choose them. You can contain a couple of dozen characters, but no way to quickly compare their parameters. As a result, two-thirds of the time you have to spend scrolling through lists and writing out possible builds.
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