
This is the story of Xandria, an iron alchemist. She seeks revenge regardless of the consequences. To achieve it, Xandria fights with a powerful whip and the power of chemical elements. Find out more about her in this modern metroidvania adventure.
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About
Toziuha Night is a 2D side-scrolling action platformer with features of a metroidvania RPG. Travel through different non-linear maps set in a dark fantasy world; such as a gloomy forest, demon-infested dungeons, a ruined village and more!
Play as Xandria, a beautiful and skilled alchemist who, using an iron whip, fights against the most fearsome demons and other alchemists seeking to obtain a millenary power. To accomplish her mission, Xandria will use various chemical elements to perform powerful attacks and spells.
Original symphonic music.
Retro pixelart style as a tribute to 32-bit consoles.
Test your skills by fighting final bosses and various enemies.
Explore new areas of the map using different skills and improving your stats.
Play without internet connection (offline game).
Anime and Gothic style characters.
Compatible with gamepads. (even generic gamepads with an extra configuration)
Combine iron with other chemical elements to create alloys with different playable properties.
A map with a minimum of 7 hours of gameplay.
Any player will be able to design their own map (mods), other players will be able to download it and play.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, French*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
复古类恶魔城,前几天刚更新中文,也是打完了,游戏内21h、100%完成度通关,流程大概15-20h左右。 一进游戏就能感受到浓浓的恶魔城风格,经典的鞭子武器,扔斧头技能,主角的部分设定估计有借鉴《被夺走的刻印》里的夏诺雅。 动作方面,打击感不错但手感比较沉,攻击前后摇、受击的后退硬直大,有些敌人的重击甚至能把主角砸飞出半个屏幕,因此需要精准把控与敌人的距离。 -装备系统简陋,前期买的装备能用到通关,都是功能性装备居多,数值全靠刷级和地图隐藏奖励直接提升。 -引导较差,不会在地图标记剧情目的地,没有任务栏,也没有提示,有时候完全不知道要去哪要干嘛,要是不小心误入高等级地图更是有福了。 -游戏的平衡性很糟糕,前期非常劝退。首先过了序章,主角被boss打残,能力、等级都会清零,落差感很大。其次,默认难度下有高伤害的敌人、各种恶心的debuff、不小心踩一脚就大残的陷阱、血瓶得花钱买、主角性能羸弱,加上只能在篝火处存档,导致探图压力巨大,负反馈满满。因此推荐过了序章后去商店买个降低难度的糖果,否则就得花点时间刷个四五级,正常流程不刷级的情况下进入boss房甚至能打出高达0的伤害,我一度怀疑是boss机制问题,后面才发现是等级太低。 另外,能力的获取不是很平滑,前期能拿到有用的只有一个滑铲,而后的流程里一直给法术,没有新能力,到中期拿了翻滚没几分钟又马上拿到二段跳,感觉残疾多年的双腿瞬间康复...... 成功度过前期后,才开始有点游戏体验,主角在流程中可以收集各种元素附魔鞭子,aoe伤害的光属性,二段伤害的水属性等等随意切换,还有多种多样的法术和类似大招的技能,打怪清图非常舒服,拿到空冲和加速法术后更是直接变身超人,跑图非常快。 总体来说中规中矩,味正但小毛病比较多,重度恶魔城爱好者可以考虑入手。 希望第三部能有所改进吧,出了还是会支持的。
Well I'll say this, it had it's ups and downs (although that was more now patched glitches) but once I finally got into it and beat it I must say it was a fun if not very roundabout time that I am currently attempting to see if there's a NG+ I can play around with because now I know how everything works and where everything is, doing another run or three sounds like it will be quite fun but not if I have to start from ground zero dood. So to start the game focuses on Xandria, the blood and iron alchemist, (no relation to Giliath Osborne lol jk) in her journey for revenge! And boy is she just a bundle of rage! Understandably granted but she makes for quite the blunt protagonist but a good one in a decently interesting storyline/concept dood. Combat is rather interesting, you use alchemical materials and circuits to combat the creatures in this game, materials add effects to your whip, while circuits allow you to essentially cast spells, all with elements to them, very important seeing as those are that you'll be using to make the game go from nard bustingly hard to just pretty darn hard, if you complain this game is too difficult and are not using your items and elements? You may wanna consider starting! lol dood. You also have a blood mechanic, as one would expects from a blood and iron alchemist, as you attack enemies you build up a blood meter, this has one of four uses, only two of which I'll be covering! (seeing as these two show up right away) First is the charge whip attack, for partial meter you can do a powerful whip attack that does a fantastic amount of damage! Or for all your meter you can use an input that summons a large sword that does a crazy amount of damage! It's not game breakingly powerful but enough to rush through a boss fight which if you're going for a no damage boss run achievement? Is a must for a head start dood. Music is pretty darn good in the game and it has a large variety of frankly really nice looking areas, to go with the great classic looking character sprites, the art however is...it's certainly not bad by any means, some characters look great with it like Xandria, then you have Atrue which you can see is a new character to play as (real nice on the dev!) who's character art is...uhhh well let's just say it would be way better if they used the art from the steam news for him XD but that has no significant bearing on the game honestly, just a personal eh dood. Equipment comes in 6 kinds, I already mentioned two (Materials and circuits) but you also have accessories, helmets, armours and shoes, these are all pretty nice overall but aren't really your main source of armour ironically, we'll get to what is but if anything to start they help boost you up a little but quickly become useful for their effects making non effect equipment not quite as handy, that said that also means what equipment's there suffers for being too useful compared to others meaning you'll never equip anything else dood. Enemies are difficult but mostly fair, that said the game has a massive issue of things having status effects, none of which aren't totally brutal, poison is small damage sure but when enemies hit so hard that little chip every so often is lethal, curse is just absurd, I'd much rather the dev consider it halving mana or just stopping circuit spells as it basically renders you entirely useless and then there's injured, this halves your physical damage and you don't want thing's overstaying their welcome in this, there are items to cure these but with so many enemies afflicting them and only 9 possible to hold each time (unless you grind drops which will go past that cap) it's usually a case of making travel more of a hassle until you get a certain something at least dood. Bosses are crazy and cool with some great visual effects to the attacks, what I will say though is no matter how good the skills you get, the onslaughts you will suffer will likely make you reconsider going for all achievements, I mean it's the devs choice and I ain't gonna mock it by any means but I'd personally say it's difficult enough (on normal no less) to warrant it being not take no damage but instead use no potion, (especially considering some attacks outstay their welcome after you've killed the boss) which I have not succeeded in myself I wanna note XD there are ways to massively up damage too granted at the cost of essentially having 1 HP XD but all in all this achievement is not for the faint of heart in a game with fast moving enemies with contact damage and tracking bullets dood. The map is pretty darn big, the dev suggested a certain time frame for completion and I don't think he's wrong in his estimate but didn't take into account that he as the creator knows where everything is XD as well as what time a certain something shows up (like 5:30-6:00 onward in my time lol) but ignoring that you travel a looot, luckily they weren't stingy in giving a speed boost circuit (much like the speed spells/souls in other metroidvania Castlevania games) but that has it's own risk with all the damage enemies do dood. What I will say is despite the large and varied map, it can get a little convoluted and backtracky, I personally have no issue with this but I'll admit maybe a book or two with hints or an NPC to suggest or mention something relevant might be nice, in the end even I was struggling on where to go, the puzzles I heard some peeps complain about but frankly you have everything you need as long as ya read! And use a little common sense or even brute force lol but that said it's not like this would be the first metroidvania style game to have obscure things to progress, maybe a couple too many granted for such a large map but honestly it's fiiiine dood. Finally I almost forgot but we'll talk about permanent stat upgrades, like I said equipment gives an okay boost but those are more for the effects in the end, (and have some fun game references to them too I will mention) but stats mostly come from levels and permanent stat ups for ATK, DEF, Stamina, INT, Health and MAG, so don't forget to look for secret areas! Also stamina is for various actions like the back dash among other things dood. And that's it really, despite some of the struggles I had which the dev himself fixed for me the Belmont level legend that they are! I had a blast, during writing this I have been searching for a NG+ though while writing this, I will say 255 levels (which you unlock after beating hard mind you) isn't all that appealing when in the end you just end up wandering around unable to use those levels but that's the only real bad thing I have to say about the game seeing as NG+ Has always been a staple of metroidvanias, that said I apologise if I'm wrong, please I legit implore you to tell me if I'm wrong because I do want to do more runs of the game dood. But yep that's it! Thanks for reading and I hope ya'all enjoy the game a whole bunch if you get it dood ^-^/
恶魔城味道非常正,开场给存档起名的界面就直接让我梦回。 还有非常经典的快速运镜跑马,生怕大家不知道bro是恶魔城爱好者,非常值得称赞。 能换属性和能力+用鞭子,那不就是白夜协奏曲嘛。 再加上作者自己的小巧思(比如无CD只需要消耗些微体力的滑步达成一秒五鞭;比如死后消耗传送符就可以直接回城),总体还是相当讨喜的。 动作调教得也相当到位,至少整个序章玩下来所有内容都属于心里乐开花的程度。(不过那个滑铲决定路线的房间还是不太喜欢,这种有点小Puzzle的路线更适合放在拿收集品而不是主线路线里) 脱离序章后一身神装被收走能理解是在致敬月下。但是新手阶段的陷阱数值过于脚填了,再加上钉刺陷阱+狗+超雄骷髅bro的配置(这TM是从主城出来往左的第一个遇怪点)就已经看得出来作者的整人癖好了。 但是数值做得实在是一坨狗屎,如果你说列车大蝙蝠那个时间点,7级去打有些早了,可以提前往右开开路。 那大蝙蝠后的那个区域的两个boss都堵在必经之路上,在人物攻击性能跟不上的情况下(每一次攻击只打4血,保守估计得抽一两百鞭)还要面对boss高数值的攻击(指每一次攻击1/3~1/4血),你自己的回血手段却只有店货里的药水和吃吃喝喝(而且一路上的经济并不宽裕,不怎么支持放开手脚吃喝)。 既没有小骑士那样几乎无限的回血手段 也没有IGA城主角那样宽松的补给 也没有魂系思路每次给你回得满满当当的血药 ————而且,注意,而且,你还要在一个特别高压的情况下和boss周旋个起码两三分钟,纯纯魂系体验。 哥们真的自己测过自己做的游戏流程吗?还是说你是真的会来来回回把一整张图的怪左右刷到特定等级再去的? 你知道我抽小怪十几二十一跳抽boss身上4一跳抬头一看boss血条只掉四五个像素有多心肺停止吗。 本以为是值得拿出来给人推荐的恶魔城,因为味道真的做得很正,但没想到流程体验如此赤石…唉,可惜了。 差评留在这里,如果有爱挑战自己的建议慢用。
Rich gameplay, terrible design. I started the game on "I'll Kill You and the Night" difficulty. The game's attack and defense design makes the early game incredibly difficult. You have to farm your character level, otherwise the boss's defense level will suppress you to the point where you can barely deal damage, and the boss and its summoned minions can send you back to base in three hits. And these bosses are the ones I can't avoid; they're monsters I have to face, not places I can reach using some advanced glitch skills. In other words, these are "reasonable enemies," but their mechanics are incredibly "unreasonable." The crafting system is a disaster. Some transitional items require you to use the Town Portal item: Carpatithia to craft them, and the recipe requires 5 "Carpatithia". But your maximum stack value for this item is only 9. I mean 9!! You must return to the merchant to replenish your supplies every time you craft a single intermediate item. Every! Single! Time!!! The game developers weren't incapable of stacking more than 10; items like bread and curse-removing potions, items can easily exceed the 9-point limit and can still be held normally. What infuriated me most was that when you first encountered Issac, he was semi-neutral, with no visible health bar, yet he could be attacked. Only when truly enraged by your attacks did he reveal his true form, and that's when I encountered a real challenge. After much difficulty, I finally defeated him, only to find him endlessly self-immolating—no storyline, no proper death animation. Nothing at all. I initially thought it was a bug, but given the game's shoddy production, I selectively ignored it. I didn't encounter the real nightmare until the very end of the game. In the final stage of the game, I encountered Issac again in a special boss room, and we started fighting again after a brief disagreement. This time, Issac didn't waste any words, immediately unleashing his attack form. At that moment, he vanished. The boss room door locked. I was left helplessly searching for an exit like a fly. Until finally I realized that my save file had been broken. Progress has stalled; the boss battle on one of my inevitable paths has entered a dead loop. It hurts me a lot . NOT RECOMMENDED ! 4/10
You'll have to do a bit of grinding and the exploration requires A LOT of platforming. However? It is STILL doable, and the rewards are well worth it. I personally had fun. I will recommend the Witch version, which allow you to do magic based focus
这游戏其实观望了很久,大概23年还是24年,前段时候更新了中文支持,就购买了。 支线不是分支的,是纯线性,先找3只猫,找了3只猫能获得 照相机;有了照相机能拍 5只鸟照片(注意其中一只鸟只有晚上才会出现);拍了鸟照片后才能去图书馆找黑死病书籍,有了书籍才能救老太太的孙子,之后获得琴谱;有了琴谱才能弹琴开门。一系列来下,说起来挺无语的。 100%地图了。其中很多跳跳乐非常考验技术,要很极限跳跃才能过,我自己都不知道最后怎么过的。个人感觉不是恶魔城粉丝不是很推荐入手。
If you like the GBA and NDS Castlevanias, you will love this one.
extremely well made game, solid story and character writting for a metroidvania, very rewarding map to explore and great difficulty and enemy variety, gameplay itself and it's physics are very smooth to control. I think anyone who likes castlevania or metroidvanias in general should try this one
:D
This game takes heavy inspiration from Castlevania Order of Ecclesia, which is my favorite Metroidvania of all time. The balance and general design of the game was so unappealing early on that I decided to refund this game. I played on normal mode, for reference. Early on, I was directed to a train area where my attacks were barely hurting the enemies only to be spit out in a desert where my weapon was so weak I actually could not damage an enemy guarding a critical progression item, making progression impossible without dedicating half an hour to grinding out a ton of money to buy out the best items in the shop. I looked for other paths I could take, but everything else appeared to be blocked off, so the only thing I was able to think of was getting enough damage to be able to beat down the monster guarding the progression upgrade. This felt like an absolutely miserable slog to me, so I opted to refund the game and spend my time and money elsewhere. I really tried to love this game since it seemed to be everything I could want in a metroidvania, but the balance completely missed the mark for me.
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