
ADR1FT is the story of an astronaut who wakes up floating silently in space amongst the debris of destroyed space station…the only survivor of a catastrophic event, left with no memory, a critically damaged EVA suit leaking oxygen and no way home.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我很喜欢这种宇宙科幻和太空场景的游戏,更何况是VR的,可惜,,,奈何我居然晕VR,这要是换成小时候才不至于这样
I found this game interesting in regard to the EVA and spacewalking. But the mobility was extremely slow. Crawling along at a snail's pace, the distances we were required to travel and the sheer number of locations needed to search, it felt excruciatingly tedious. There was supposed to be a boost function, but whenever I pressed it, it never made the jetpack go any faster. We still crept along at probably 2 mph. You could honestly walk much faster than this stupid jetpack, which was supposed to be operating in the vacuum of space, nothing hindering it or causing friction. The other thing that really bothered me was how the astronauts spoke and seemed catty as school girls. I certainly hope astronauts wouldn't use terms like "screw" and "get high". In one of the audio logs they actually monologued about doing these things with other crew members. There are much more professional, and frankly, more intelligent ways of expressing your frustrations than telling your boss they are a "gross, narcissistic monster." In the real world, you can't complain about having to "drop everything" to focus on what your boss wants and their "fragile ego." Of course, there was the usual injection of people of colour, for the woke morons. I mean, it's in everything these days and it gets sickening. Overall, it was one of the better attempts thus far at space simulation, I just wish the mobility and dialogue were better. Apart from the nit-picks I mentioned, it was an enjoyable experience.
I have claustrophobia, but this game made me afraid of being outside of the station modules. The environment is challenging as you progress through the story but rewarding and not overly hard. Incredible for it's time.
Complete waste of time. · Tutorial lacking critical information (such as boost behavior) · New Game includes forced tutorial, so going to tutorial first makes you do the tutorial twice · Confusing navigation that made me backtrack for no reason · Space suit made of glass apparently · Incessant beeping even with plenty of oxygen · Oxygen boxes highlighted with no oxygen in them, while oxygen canisters are not on the radar · No indication on the HUD what is optional and what is essential · Having the screen go black-and-white when running out of oxygen, while you need to see the green glow from the life-saving oxygen canister, is PEAK GAME DESIGN right there! · Lackluster story elements · Samey environments This game unfortunately has permanently stayed adr1ft and has not gained a foothold quality-wise.
(Edited) This might/could be a fun game, but if you are an Oculus Quest user, prepare for some fiddling to even launch the game. And if you are in (and realize, you can't use the oculus controllers and have to stick to keyboard/mouse), prepare for some nerve wrecking controls. I'm among those unfortunate souls who has an Oculus Quest 3, where this game is difficult to start. It doesn't work with Oculus Quest controllers, it's like buttons are missing. When it asks me to push the menu button, it brings me to the Steam app. Annoying. The only way to control it is to launch the game, put down the headset, manually activate the game's window (it is not in focus!) then put back the headset, and then you can hit Enter to get into the game. Then you will be able to control the game using mouse and keyboard, but it's not the best experience. Sometimes it doesn't matter if you've just moved your mouse 100 km in one direction, it will show up as 3 degrees of turning in-game. In the 1990s I've played X-Wing using keyboard, and that was the same experience. Nerve and mouse-wrecking experience. :) Many times the character forgets about the oxygene tank which is right in front of her, and no matter how close you are, she won't pick it up. Hand is reached out, and when you get close, the hand is put away. Seems like the game deliberately wants to annoy. It's a pity, because it seemed like a really good, atmospheric game, but it is not recommended, if you want to wind out after a stressful day.
I will never quite comprehend the "mixed" reviews for this game. I think it is a phenomenal, god-tier piece of gaming that wears its influence on its sleeve (namely, the film Gravity) and wears it well. Those looking for a more grounded (pun-intended) nasapunk sci-fi adventure set in Low Earth Orbit, look no further. This is the game that you've been seeking. Its hard to believe that its already ten years old because the graphics have aged like the finest of wines. Really enjoying my "modern" playthrough on the Ultrawide monitor.
Spielbericht: ADR1FT – Schwerelos, aber nicht grenzenlos Nach dem Beenden von ADR1FT bleibe ich mit gemischten Gefühlen zurück. Das Spiel hat ohne Frage eine faszinierende Grundidee: Schwerelos durch die Trümmer einer zerstörten Raumstation treiben, Sauerstoffreserven im Blick, während man versucht, die Systeme wiederherzustellen. Die Atmosphäre ist dicht, die Stille des Alls beeindruckend – und doch bleibt das Gefühl, dass hier viel erzählerisches Potenzial ungenutzt blieb. Die Handlung kratzt leider nur an der Oberfläche. Bis zum Schluss erfährt man nicht wirklich, was genau passiert ist. Zwar wird der Kommandantin die Schuld gegeben, weil sie das Team unter Druck gesetzt hat. Doch der eigentliche Hintergrund, wie es zu dieser Situation kam, bleibt vage. Der Druck, das knappe Personal, die Umstände, all das lag nicht allein an ihr. Hier hätte man tiefer eintauchen und eine komplexere, emotionalere Geschichte erzählen können. Mir Fehlte auch der Austausch mit der Kommandozentrale und das sich nach dem man die Kommunikation wieder hergestellt hat, ein richtiges Gespräch entwickelt. Das ist einfach schade, auch hier lässt das Game viel Potenzial liegen. Die Steuerung ist klar auf VR ausgelegt. In der Flat-Version wirkt sie oft schwammig und träge, was die Orientierung erschwert. Das Missionsdesign wiederholt sich stark: Zum Kern fliegen, Daten sichern, zurück – und am Ende in die Rettungskapsel steigen. Diese Struktur nutzt sich schnell ab und lässt wenig Raum für Überraschungen. Fazit: Ich wollte mich in der Geschichte verlieren, die Station erforschen und Stück für Stück das Puzzle zusammensetzen. Stattdessen fühlte es sich oft so an, als würde ich dieselbe Aufgabe in einer anderen Kulisse wiederholen. Die Grundstimmung, das Gefühl der Isolation und die visuelle Umsetzung sind stark aber die Story hätte so viel mehr hergeben können. Am Ende bleibt ADR1FT für mich ein Spiel mit einer großartigen Idee, das aber erzählerisch und spielerisch nicht sein volles Potenzial ausschöpft. Schade, denn hier lag die Chance, eine wirklich packende, emotionale Weltraumgeschichte zu erzählen. Ich wünsche allen viel Spaß mit ADR1FT
oh my head
Your in space, and everything's gone wrong. Control is a little disorienting at first- up to a limit, you really do have to watch your momentum all the time, or else you'll crack your own helmet. Thankfully, the environs don't obey Newtonian physics- there's "trails" of debris to follow to the various sights and 'collectibles', as it were. Like any post-disaster 'walking' simulator, the draw is in uncovering the story leading up to the disaster. Just don't forget to top your tanks every chance you get or you might be caught out too far to make it back to an oxygen source in time. Thankfully, the game spawns these all over the 'trails'. The HUD shows your surrounding based on your facing, and the diamond shows your objective and arrows do show where to turn when it's out of sight. It's small and easy to miss, so don't neglect it. Take your time. Just remember, you're not a speed dashing hero- I had a trippy time getting caught in a giant spinning module, pinning me on a panel, basically ensuring no escape, so I reset- no foul. And if you're in doubt, follow the lights, they usually lead somewhere interesting. And if you need a breather, literally and figuratively, the view of Earth is always there when you need it.
you know those dreams where you feel like you are trying to run but you are making no progress or going painfully slow? that's how this game feels
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Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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