
A short interactive story about love, depression and the corporation.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short game about a subject people often avoid. There's a lot of unconfortable "perceptions" written here I assure crossed the minds of most people a few times when in a rough spot in life. Pretty good game.
It's .... Okay. I got through the game in less than two hours, although it is advertised as a short story, so I'm not mad about that. It was also easy to play, and if you don't have a lot of energy, you don't need to move your hand much besides the arrow keys and space bar. Overall, I don't think that the story was as engaging as it could have been. When looking for a story about mental health, do not expect this to have a positive impact on you. There is one ending, and it is incredibly negative and self deprecating. However, I will give the game the complement of it being a realistic experience into the mind of someone with depression. It is raw and helpless. I don't regret playing it, but my life would be the same if I had never touched the game. Meh.
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Languages: English*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is short, it has an outcome that is unavoidable no matter what the player decides, and is no more than guiding the protagonist from one encounter to another. Have I lost you yet? Hope not. Becuase what makes this game is it's honesty, having a depiction of depression that has never been seen before in this medium. It may not be a crowd-pleasing title but it a brave title nonetheless
Beautiful, agonizing experience. So often felt like a story written about my own pitiful life, all that was missing was the crippling dependency on substances to do literally anything, from feeding myself to leaving my home to falling asleep. I frequently just stared at the paragraphs and laughed heartily at the absurdity of having internal monologues I'm so familiar with spelt out to me. Made me simultaneously glad and infuriated I live in the country, far from all the tall buildings. It would be easy...so easy....just fall....
I truly regret spending what little money I did on this.
💋
I do think mental health is important and it's cool to see it represented in a game. But I got no enjoyment out of this personally. Of course it was going to be depressing due to the nature, and some valid and intelligent points about society (particularly work and consumerism points) were made but there were 2 main issues with the game for me (I have blocked out potential spoilers, please be aware): 1. So linear. [spoiler]It would have been cool to be able to jump off at any point in the story, when at the roof. It would have just been the a matter of adding some dialogue and a cutscene and would have made the game be at least somewhat replayable, at least.[/spoiler] 2. Some of the dialouge was just weird and immersive breaking for me. I just overall felt a lot of the conversations were wholly unrealistic and strange. [spoiler]ESPECIALLY the colleague Evan who has a full on mental breakdown when he doesn't get promoted??[/spoiler] Here are some further examples of what I mean with the dialogue: [spoiler]Title: "My career passion is to not be a stabbed homeless guy" (Insensitive, IMO) DOCTOR: "Do you understand that in many ways, you're very fortunate"? EVAN: "What do you mean?" DOCTOR: "You've had access to.... "You're a white male." (What?) "A bunch of white people pushing around" (Weird narrative to push with a mental health story, ashamed of race? Found this so weird...) "I seriously have no idea how ♥♥♥♥♥♥♥ retarded I am" (What...) "Always another videogame to go out and buy" (There was a few criticisms about gaming throughout the game which I thought was tasteless given this is mean to appeal to gamers?)[/spoiler] I just overall think, while I respect it is personal to the dev, there is not much of a game here and the story just doesn't hit the mark, mainly due to the linear nature and bad dialogue, which just made this game not for me, and I don't feel it's much a videogame. I respect the struggle and hope everyone is in great health, including the devs and team, though! One more frustrating edit out of further frustration: Steam overlay and screenshots completely broken. Tried to figure out how to add screenshots to the game with a number of quite complex methods, with a plan to create a guide but after much failure, could not get it to work. Had to add the screenshot to a different games file (I like to have a screenshot of every game I play). Another unpolished part of the game, which has further soured my experience.
Mi primer juego que compre en Steam, lo jugue porque lo vi en youtube en su momento, a la hora de escribir esta reseña ni me recuerdo de la trama principal, solo se que era sobre la depresión y todo lo que conlleva, claro que lo recomiendo pero tendre que darle otra probadita.
This game kept making me feel like it was more pretentious then deep. Finally just stopped as the rather meandering monologues just got boring after a bit.
i recommend it, its great short game. it shows how being lonely is hard and how u can easily get into wrong train of thought. i wasnt expecting things to end up like that but it sure has a message for people who are struggling.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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