
Aces Wild is a fast-paced, hardcore, aerial beat 'em up!Engage in insane aerial martial arts combat against countless opponents!It utilizes a 'Wild Meter' which increases the power of your attacks butalso makes enemies more aggressive!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aces do be wild
This game provides jubilant times through the flashiness.
CAnnot play on win 11 Sadge
Combo spam! It seems kinda fun but it's just about grabbing enemies in cycles. Fun for what it is, but bit mindless and control of character I chose (sword) felt loose.
호쾌한타격감을 조작감이 다 말아먹는게임
Muito mal feito sem carisma jogabilidade péssima
ok por menos de 5
I got this game a long while back because it caught my eye, an 8-direction aerial beat'em up game that has a unique combat system with a combo style meter that can be used in several ways! You can use some of that meter to make your attacks stronger or use it at a certain threshold to recover lost health, it also has a dodge mechanic that allows you to counter with a light or heavy attack! At the start it's a bit easy to pick up and mash buttons, some of the environment is even destructible. Once you learn how to make use of the counters, your meter will come more in handy as the count towards these counters, eventually you will come across enemies that can also counterattack when hurt, with super armor, or a combination of the two. These enemies with super armor not flinch until you break this armor, you might break it faster with your counterattacks the larger your meter is, but this is where problems start to form. Since your meter is part of this "risk reward system", you also use it for your charged heavy attacks, so you have to be thoughtful on how you dish this meter out. Using a heavy counter uses the meter a bit, charged heavy attacks borrow from the meter, and recovering health will use all of your remaining meter. Sure you can build it up by dealing damage, but you also lose it for taking damage too. The dodge does not grant you meter either, this can pose as a problem as the game emphasizes you make use of the dodge mechanic to counter attack, which you will do more often as part of the game flow. Top this all on the fact this game is an "aerial beat'em" up, you will spend a lot of time in the air before you drop back to the ground if you aren't using your attacks, dashes, and dodges to reset your double jump while in mid-air or have a wall to wall jump off of, all of this comes together into a bigger mess when you're in a room with super armored enemies and no floor to jump off of, God help you if it's a bottomless pit or a floor hazard, you will die/take damage. This make battle scenarios become far more tedious since you aren't rewarded for dodging attacks either, problems like this rear their head come stage 3 and beyond. There's also an issue with balance too, with 3 playable characters, one of the characters, Ace Wilder, is the most broken character, hence the title, while the other two characters if you find you gravitate towards using them, are weaker and will have to work far harder to beat the bosses. I had a much rough time dealing with boss 4 as they have counterattacks, several special combo attacks, and a final phase that requires you stay airborne as the whole time as the floor now becomes nothing but a hazard you cannot rest on. Did I mention boss 4 is also airborne the whole fight? Yes this is exactly what you'll be putting up with the whole time as the difficulty curve ramps up to a ridiculous degree! You'd even think Boss 4, with how fleshed out they are was even an unlockable character, they aren't. This game feels unfinished and could use more work on the mechanics to refine and balance the game so that the more fun aspects of it aren't ripped away from you to provide difficulty, because that difficulty becomes more and more artificial the more you press on.
sucks cool ideas though still sucks
I remember playing this game a lot on a friend's account a long time ago. The other day it popped up again in my memory and I figured it'd be fun to go back and play an old beat 'em up and maybe try to finally beat the entire game. Unfortunately, come to find that the game is entirely broken and simply does not run. There's a supposed workaround provided by the dev(s) in the discussion, but that was last updated back in April of 2025. It's nearly 2026 with no updates and the alleged workaround simply does not function, or at least not properly. Though I remember the game itself rather fondly, I simply can not recommend a non-functional product.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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